- Initial release
- Too many items in shop. Reducing all high level counts to 70%, Higher probabilities to 140%
- Still to many. Reducing low level counts to 20% or 1. Amounts should be controlled from the high level (i.e. itemCollection_SLDF_lvl-# files). Reducing pirate counts to 8 (from 28).
- Too many items. Reducing low levels (1 and 2) to 1.
- Updated and should work with game version 1.9
- Added support for JK_Variants and LC_SLDFRoyal mechs by using the itemCollections in LC_SLDFRoyal_itemCollections. Which means it's now a dependency.
- LC_SLDFRoyal created some unexpected crashes and weird behavior in game version 1.9.1. It's now removed as a dependency. JK_Variants should be OK. I'll add support for it later.
- Added support for new items that were added to the game since the last time I did it (~08.2018).
- Added all advanced ammo types to lvl 3.
- Light mechs and mechparts were moved to another list.
- Added 2 upgrades.
- Fixed few typos in the collections.
- Added Heavy Metal items that exist in the base game.
- Added itemAppend to mod.json (Was missing :/ ).
- Updated mod.json and chagelog.
- Fixed a typo in the lvl1 list.
- Added items that require cost bypass.