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changelog.md

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v0.1.0

  • Initial release

v0.1.1

  • Too many items in shop. Reducing all high level counts to 70%, Higher probabilities to 140%

v0.2.0

  • Still to many. Reducing low level counts to 20% or 1. Amounts should be controlled from the high level (i.e. itemCollection_SLDF_lvl-# files). Reducing pirate counts to 8 (from 28).

v0.2.1

  • Too many items. Reducing low levels (1 and 2) to 1.

v0.3.0

  • Updated and should work with game version 1.9
  • Added support for JK_Variants and LC_SLDFRoyal mechs by using the itemCollections in LC_SLDFRoyal_itemCollections. Which means it's now a dependency.

0.3.2

  • LC_SLDFRoyal created some unexpected crashes and weird behavior in game version 1.9.1. It's now removed as a dependency. JK_Variants should be OK. I'll add support for it later.

0.4.0

  • Added support for new items that were added to the game since the last time I did it (~08.2018).

0.4.2

  • Added all advanced ammo types to lvl 3.

0.5.0

  • Light mechs and mechparts were moved to another list.

0.5.1

  • Added 2 upgrades.

0.5.2

  • Fixed few typos in the collections.

0.5.3

  • Added Heavy Metal items that exist in the base game.

0.5.4

  • Added itemAppend to mod.json (Was missing :/ ).

0.5.5

  • Updated mod.json and chagelog.

0.5.6

  • Fixed a typo in the lvl1 list.

0.5.7

  • Added items that require cost bypass.