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ambiances.tin
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`class {ambiances} {OPEN}
`
`action {%* Airlock}
{`math {ambcount} {$ambcount+1};`if {$ambcount == 1} {`system mplayer ./sounds/ship/rooms/airlock.wav -volume "$ambvol" -loop 0 $os}}
`
`action {%* Control Room}
{`math {ambcount} {$ambcount+1};`if {$ambcount == 1}{`system mplayer ./sounds/ship/rooms/control$rnum3.wav -volume "$ambvol" -loop 0 $os}}
`
`action {%* Engineering Room}
{`math {ambcount} {$ambcount+1};`if {$ambcount == 1}{`system mplayer ./sounds/ship/rooms/eng$rnum4.wav -volume "$ambvol" -loop 0 $os}}
`
`action {%* Weapons Room}
{`math {ambcount} {$ambcount+1};`if {$ambcount == 1}{`system mplayer ./sounds/ship/rooms/weapons_room.wav -volume "$ambvol" -loop 0 $os}}
`
`action {%* Docking Bay}
{`math {ambcount} {$ambcount+1};`if {$ambcount == 1}{`system mplayer ./sounds/ship/rooms/docking_bay.wav -volume "$vol" -loop 0 $os}}
`
`action {%* Storage Room}
{`math {ambcount} {$ambcount+1};`if {$ambcount == 1}{`system mplayer ./sounds/ship/rooms/storage.wav -volume "$ambvol" -loop 0 $os}}
`
`action {["%*" Room %*]}
{`math {ambcount} {$ambcount+1};`if {$ambcount == 1}{`system mplayer ./sounds/ship/rooms/state_room.wav -volume "$ambvol" -loop 0 $os}}
`
`action {["%*" Empty Room]}
{`math {ambcount} {$ambcount+1};`if {$ambcount == 1}{`system mplayer ./sounds/ship/rooms/misc_ship_rooms.wav -volume "$ambvol" -loop 0 $os}}
`
`action {["%*" Observation Center]}
{`math {ambcount} {$ambcount+1};`if {$ambcount == 1}{`system mplayer ./sounds/ship/rooms/misc_ship_rooms.wav -volume "amb$vol" -loop 0 $os}}
`
`class {ambiances} {CLOSE}