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gc_service.h
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gc_service.h
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/*
* 3dyne Legacy Engine GPL Source Code
*
* Copyright (C) 1996-2012 Matthias C. Berger & Simon Berger.
*
* This file is part of the 3dyne Legacy Engine GPL Source Code ("3dyne Legacy
* Engine Source Code").
*
* 3dyne Legacy Engine Source Code is free software: you can redistribute it
* and/or modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* 3dyne Legacy Engine Source Code is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* 3dyne Legacy Engine Source Code. If not, see
* <http://www.gnu.org/licenses/>.
*
* In addition, the 3dyne Legacy Engine Source Code is also subject to certain
* additional terms. You should have received a copy of these additional terms
* immediately following the terms and conditions of the GNU General Public
* License which accompanied the 3dyne Legacy Engine Source Code.
*
* Contributors:
* Matthias C. Berger ([email protected]) - initial API and implementation
* Simon Berger ([email protected]) - initial API and implementation
*/
// gc_service.h
#ifndef gc_service_h
#define gc_service_h
#include "defs.h"
extern fp_t gc_fpfps;
extern int gc_tps;
extern int gc_tpf;
extern int gc_ismenu;
extern int gc_isshell;
//extern int gc_ismap;
extern int gc_renderframe;
extern int gc_textcursor;
extern char *gc_graphcursor;
extern int gc_wftimebase;
//extern int gci_exit;
extern int gci_domuch;
//extern int gci_spawnmap;
//extern int gci_dropmap;
//extern int gci_restartgl;
//extern int gci_startlocalgame;
//extern int gci_startremotegame;
extern sh_var_t *gc_mousescale, *gc_invmouse;
extern int gc_fps;
extern playermod_t pmod;
extern unsigned int ms_wfbegin;
extern unsigned int ms_rfbegin;
#include "gc_defs.h"
extern gc_state_t *gc_state;
void GC_MainLoop();
void GC_CheckInit();
void GC_ClearInitFlags();
void GC_FillTime();
void GC_GiveBackTime();
void GC_DoRenderFrame();
void GC_LoadGraphCursor( void );
void GC_DoRFInputUpdate( void ); // do renderframe input
void GC_DoRFDraw( void );
//
// gc_service.c
//
bool_t GC_NetOpenLocalPort( gc_state_t *state, bool_t auto_port );
void GC_NetCloseLocalPort( gc_state_t *state );
byte_iter_t * GC_NetRecvFromLocalPort( gc_state_t *state );
byte_iter_t * GC_NetSendInit( gc_state_t *state );
void GC_NetSendFromLocalPort( gc_state_t *state, gc_host_addr_t *host );
void GC_NetHandleLocalPort( gc_state_t *gc );
unique_t GC_GetUniqueID( gc_state_t *state );
void GC_AddPlayer( unique_t id );
void GC_RemovePlayer( unique_t id );
void GC_BindControl( unique_t id );
//
// gc_util.c
//
void GC_InitHostAddrFromInetAddr( gc_host_addr_t *haddr, struct sockaddr_in *inet_addr );
bool_t GC_HostAddrCompare( gc_host_addr_t *haddr, gc_host_addr_t *other );
struct sockaddr_in * GC_HostAddrGetInetAddr( gc_host_addr_t *haddr );
int GC_ConnectedClientTableGetEntryByHostAddr( gc_state_t *state, gc_host_addr_t *host );
int GC_ConnectedClientTableGetFreeEntry( gc_state_t *state );
void GC_ConnectedClientTableInitEntry( gc_state_t *state, int entry, gc_host_addr_t *host_last_recv );
void GC_ConnectedClientTableEntryUpdateTimeout( gc_state_t *state, int entry );
bool_t GC_ConnectedClientTableCheckTimeouts( gc_state_t *state );
bool_t GC_ConnectedServerVerify( gc_state_t *state );
int GC_ConnectedClientVerify( gc_state_t *state );
void GC_StateTimeoutKill( gc_state_t *state, void (*timeout_func)(gc_state_t *state ) );
void GC_StateTimeoutStart( gc_state_t *state, msec_t timeout_delta, void (*timeout_func)(gc_state_t *state ) );
//
// gc_ccl.c
//
void GC_ConnectedClientInit( gc_state_t *state, gc_connected_client_t *ccl, gc_host_addr_t *host );
void GC_ConnectedClientCleanUp( gc_state_t *state, gc_connected_client_t *ccl );
void GC_ConnectedClientRun( gc_state_t *state, gc_connected_client_t *ccl );
void GC_ConnectedClientNetEv( gc_state_t *state, gc_connected_client_t *ccl, netEv type, byte_iter_t *bi );
//
// gc_csv.c
//
void GC_ConnectedServerInit( gc_state_t *state, gc_connected_server_t *csv, gc_host_addr_t *host );
void GC_ConnectedServerCleanUp( gc_state_t *state, gc_connected_server_t *cs );
void GC_ConnectedServerRun( gc_state_t *state, gc_connected_server_t *csv );
void GC_ConnectedServerNetEv( gc_state_t *state, gc_connected_server_t *csv, netEv type, byte_iter_t *bi );
#endif