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type.go
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type.go
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package bimg
import (
"regexp"
"sync"
"unicode/utf8"
)
const (
// UNKNOWN represents an unknow image type value.
UNKNOWN ImageType = iota
// JPEG represents the JPEG image type.
JPEG
// WEBP represents the WEBP image type.
WEBP
// PNG represents the PNG image type.
PNG
// TIFF represents the TIFF image type.
TIFF
// GIF represents the GIF image type.
GIF
// PDF represents the PDF type.
PDF
// SVG represents the SVG image type.
SVG
// MAGICK represents the libmagick compatible genetic image type.
MAGICK
// HEIF represents the HEIC/HEIF/HVEC image type
HEIF
)
// ImageType represents an image type value.
type ImageType int
var (
htmlCommentRegex = regexp.MustCompile("(?i)<!--([\\s\\S]*?)-->")
svgRegex = regexp.MustCompile(`(?i)^\s*(?:<\?xml[^>]*>\s*)?(?:<!doctype svg[^>]*>\s*)?<svg[^>]*>[^*]*<\/svg>\s*$`)
)
// ImageTypes stores as pairs of image types supported and its alias names.
var ImageTypes = map[ImageType]string{
JPEG: "jpeg",
PNG: "png",
WEBP: "webp",
TIFF: "tiff",
GIF: "gif",
PDF: "pdf",
SVG: "svg",
MAGICK: "magick",
HEIF: "heif",
}
// imageMutex is used to provide thread-safe synchronization
// for SupportedImageTypes map.
var imageMutex = &sync.RWMutex{}
// SupportedImageType represents whether a type can be loaded and/or saved by
// the current libvips compilation.
type SupportedImageType struct {
Load bool
Save bool
}
// SupportedImageTypes stores the optional image type supported
// by the current libvips compilation.
// Note: lazy evaluation as demand is required due
// to bootstrap runtime limitation with C/libvips world.
var SupportedImageTypes = map[ImageType]SupportedImageType{}
// discoverSupportedImageTypes is used to fill SupportedImageTypes map.
func discoverSupportedImageTypes() {
imageMutex.Lock()
for imageType := range ImageTypes {
SupportedImageTypes[imageType] = SupportedImageType{
Load: VipsIsTypeSupported(imageType),
Save: VipsIsTypeSupportedSave(imageType),
}
}
imageMutex.Unlock()
}
// isBinary checks if the given buffer is a binary file.
func isBinary(buf []byte) bool {
if len(buf) < 24 {
return false
}
for i := 0; i < 24; i++ {
charCode, _ := utf8.DecodeRuneInString(string(buf[i]))
if charCode == 65533 || charCode <= 8 {
return true
}
}
return false
}
// IsSVGImage returns true if the given buffer is a valid SVG image.
func IsSVGImage(buf []byte) bool {
return !isBinary(buf) && svgRegex.Match(htmlCommentRegex.ReplaceAll(buf, []byte{}))
}
// DetermineImageType determines the image type format (jpeg, png, webp or tiff)
func DetermineImageType(buf []byte) ImageType {
return vipsImageType(buf)
}
// DetermineImageTypeName determines the image type format by name (jpeg, png, webp or tiff)
func DetermineImageTypeName(buf []byte) string {
return ImageTypeName(vipsImageType(buf))
}
// IsImageTypeSupportedByVips returns true if the given image type
// is supported by current libvips compilation.
func IsImageTypeSupportedByVips(t ImageType) SupportedImageType {
imageMutex.RLock()
// Discover supported image types and cache the result
itShouldDiscover := len(SupportedImageTypes) == 0
if itShouldDiscover {
imageMutex.RUnlock()
discoverSupportedImageTypes()
}
// Check if image type is actually supported
supported, ok := SupportedImageTypes[t]
if !itShouldDiscover {
imageMutex.RUnlock()
}
if ok {
return supported
}
return SupportedImageType{Load: false, Save: false}
}
// IsTypeSupported checks if a given image type is supported
func IsTypeSupported(t ImageType) bool {
_, ok := ImageTypes[t]
return ok && IsImageTypeSupportedByVips(t).Load
}
// IsTypeNameSupported checks if a given image type name is supported
func IsTypeNameSupported(t string) bool {
for imageType, name := range ImageTypes {
if name == t {
return IsImageTypeSupportedByVips(imageType).Load
}
}
return false
}
// IsTypeSupportedSave checks if a given image type is support for saving
func IsTypeSupportedSave(t ImageType) bool {
_, ok := ImageTypes[t]
return ok && IsImageTypeSupportedByVips(t).Save
}
// IsTypeNameSupportedSave checks if a given image type name is supported for
// saving
func IsTypeNameSupportedSave(t string) bool {
for imageType, name := range ImageTypes {
if name == t {
return IsImageTypeSupportedByVips(imageType).Save
}
}
return false
}
// ImageTypeName is used to get the human friendly name of an image format.
func ImageTypeName(t ImageType) string {
imageType := ImageTypes[t]
if imageType == "" {
return "unknown"
}
return imageType
}