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Blast chiller digit casting recipe costs 1000x more than casting table #596

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Mrnibblesg opened this issue Jan 20, 2024 · 2 comments
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@Mrnibblesg
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As you can see, using the blast chiller to create digits and operators is 1000x more expensive than using a casting table.
I had been using the blast chiller the whole time since I assumed the recipes costs were the same without looking too deep into it and because the blast chiller was a more advanced piece of machinery than a smeltery. I only noticed when I realized how insane the grind would be to finish the pack.

2024-01-20_15 34 37

2024-01-20_15 34 47

@Mrnibblesg Mrnibblesg changed the title Digit casting recipe discrepancy Blast chiller digit casting recipe cost discrepancy Jan 20, 2024
@Mrnibblesg Mrnibblesg changed the title Blast chiller digit casting recipe cost discrepancy Blast chiller digit casting recipe costs 1000x more than casting table Jan 20, 2024
@Mrnibblesg
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The version is 1.3, and it is still the current version on curseforge. Same issue as #264 .

@savelii-nechvola
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As you can see, the modpack is not updating. I didn't understand the cause of the error, but I managed to find out that the amount of liquid in recipes added with KubeJS is set by default - 1000 mb. It is difficult to fix this, so I decided to implement the recipes directly into the mod. I've added my new version of the mod that fixes this error. Just replace the jar-file with the appropriate one in the mods folder
MyMod.zip

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