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As you can see, using the blast chiller to create digits and operators is 1000x more expensive than using a casting table.
I had been using the blast chiller the whole time since I assumed the recipes costs were the same without looking too deep into it and because the blast chiller was a more advanced piece of machinery than a smeltery. I only noticed when I realized how insane the grind would be to finish the pack.
The text was updated successfully, but these errors were encountered:
Mrnibblesg
changed the title
Digit casting recipe discrepancy
Blast chiller digit casting recipe cost discrepancy
Jan 20, 2024
Mrnibblesg
changed the title
Blast chiller digit casting recipe cost discrepancy
Blast chiller digit casting recipe costs 1000x more than casting table
Jan 20, 2024
As you can see, the modpack is not updating. I didn't understand the cause of the error, but I managed to find out that the amount of liquid in recipes added with KubeJS is set by default - 1000 mb. It is difficult to fix this, so I decided to implement the recipes directly into the mod. I've added my new version of the mod that fixes this error. Just replace the jar-file with the appropriate one in the mods folder MyMod.zip
As you can see, using the blast chiller to create digits and operators is 1000x more expensive than using a casting table.
I had been using the blast chiller the whole time since I assumed the recipes costs were the same without looking too deep into it and because the blast chiller was a more advanced piece of machinery than a smeltery. I only noticed when I realized how insane the grind would be to finish the pack.
The text was updated successfully, but these errors were encountered: