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main.js
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window.onload = function() {
const game = document.getElementById('game');
let score = 0;
const scoreElt = document.getElementById('score');
let level = 1;
const levelElt = document.getElementById('level');
const context = game.getContext('2d');
const player = new Player(game);
let lastTime = 0;
function update(time = 0) {
context.clearRect(0, 0, game.width, game.height);
const deltaTime = time - lastTime;
player.draw();
player.updateTimer(deltaTime, callback);
lastTime = time;
requestAnimationFrame(update);
}
update();
window.onkeydown = event => {
if (event.code === 'ArrowLeft') {
player.move(-1, 0);
} else if (event.code === 'ArrowRight') {
player.move(1, 0);
} else if (event.code === 'ArrowDown') {
player.moveDown(callback);
} else if (event.code === 'ArrowUp') {
player.rotate();
}
}
function callback(counter, colliding) {
console.log(score);
score += counter;
if (counter > 4) {
score = 0;
level++;
player.grid = new Grid(canvaa.width / 50, canvas.height / 50);
}
if (colliding) {
score = 0;
}
scoreElt.innerHTML = score;
levelElt.innerHTML = level;
}
}