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ability_item_usage_night_stalker.lua
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ability_item_usage_night_stalker.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.1 NewStructure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require( GetScriptDirectory().."/utility" )
require(GetScriptDirectory() .. "/ability_item_usage_generic")
local debugmode=false
local npcBot = GetBot()
local Talents ={}
local Abilities ={}
local AbilitiesReal ={}
ability_item_usage_generic.InitAbility(Abilities,AbilitiesReal,Talents)
local AbilityToLevelUp=
{
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[2],
Abilities[1],
Abilities[4],
Abilities[1],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
Abilities[4],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree={
function()
return Talents[2]
end,
function()
return Talents[3]
end,
function()
return Talents[5]
end,
function()
return Talents[7]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast={} cast.Desire={} cast.Target={} cast.Type={}
local Consider ={}
local CanCast={utility.NCanCast,utility.NCanCast,utility.NCanCast,utility.UCanCast}
local enemyDisabled=utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1]=function() --Target Ability Example
local abilityNumber=1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _,npcEnemy in pairs( enemys )
do
if ( npcEnemy:IsChanneling() and CanCast[abilityNumber]( npcEnemy ))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
--Try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH,WeakestEnemy;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
for _,npcEnemy in pairs( enemys )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
if ( CanCast[abilityNumber]( npcEnemy ) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
end
-- If my mana is enough,use it at enemy
if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
then
if((ManaPercentage>0.5 or npcBot:GetMana()>ComboMana) and ability:GetLevel()>=2 )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
return BOT_ACTION_DESIRE_LOW,WeakestEnemy;
end
end
end
end
--Last hit
if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
then
if(WeakestCreep~=nil)
then
if(ManaPercentage>0.8 and GetUnitToUnitDistance(npcBot,WeakestCreep)>=AttackRange+100)
then
if(CreepHealth<=WeakestCreep:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL))
then
return BOT_ACTION_DESIRE_LOW,WeakestCreep;
end
end
end
end
-- If we're farming and can hit 2+ creeps and kill 1+
if ( npcBot:GetActiveMode() == BOT_MODE_FARM )
then
if ( #creeps >= 2 )
then
if(CreepHealth<=WeakestCreep:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana)
then
return BOT_ACTION_DESIRE_LOW, WeakestCreep;
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) and GetUnitToUnitDistance(npcBot,npcEnemy)< CastRange + 75*#allys)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[2]=function() --Target AOE Ability Example
local abilityNumber=2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local radius = ability:GetAOERadius()
assert(radius ~= nil, "can not get the radius")
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(radius,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(radius,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _,npcEnemy in pairs( enemys )
do
if ( npcEnemy:IsChanneling() and CanCast[abilityNumber]( npcEnemy ))
then
return BOT_ACTION_DESIRE_HIGH
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- Protect myself
local nearyByEnemys = npcBot:GetNearbyHeroes(600, true, BOT_MODE_NONE)
if ((npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH) or
(npcBot:GetActiveMode() == BOT_MODE_ATTACK and #nearyByEnemys >=2 )) then
if (npcBot:WasRecentlyDamagedByAnyHero(2.0)) then
return BOT_ACTION_DESIRE_HIGH
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( GetUnitToUnitDistance(npcBot,npcEnemy)< radius + 75*#allys)
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[4]=function()
local abilityNumber=4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local CastPoint = ability:GetCastPoint();
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ))
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function AbilityUsageThink()
-- Check if we're already using an ability
if ( npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() )
then
return
end
ComboMana=GetComboMana()
AttackRange=npcBot:GetAttackRange()
ManaPercentage=npcBot:GetMana()/npcBot:GetMaxMana()
HealthPercentage=npcBot:GetHealth()/npcBot:GetMaxHealth()
cast=ability_item_usage_generic.ConsiderAbility(AbilitiesReal,Consider)
---------------------------------debug--------------------------------------------
if(debugmode==true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal,cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal,cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end