forked from adamqqqplay/dota2ai
-
Notifications
You must be signed in to change notification settings - Fork 0
/
ability_item_usage_skeleton_king.lua
304 lines (264 loc) · 9 KB
/
ability_item_usage_skeleton_king.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require( GetScriptDirectory().."/utility" )
require(GetScriptDirectory() .. "/ability_item_usage_generic")
local debugmode=false
local npcBot = GetBot()
local Talents ={}
local Abilities ={}
local AbilitiesReal ={}
ability_item_usage_generic.InitAbility(Abilities,AbilitiesReal,Talents)
local AbilityToLevelUp=
{
Abilities[1],
Abilities[2],
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[4],
Abilities[1],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
Abilities[4],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree={
function()
return Talents[2]
end,
function()
return Talents[3]
end,
function()
return Talents[5]
end,
function()
return Talents[8]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast={} cast.Desire={} cast.Target={} cast.Type={}
local Consider ={}
local CanCast={utility.NCanCast,utility.NCanCast,utility.NCanCast,utility.UCanCast}
local enemyDisabled=utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1]=function()
local abilityNumber=1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
-- Check for a channeling enemy
for _,enemy in pairs( enemys )
do
if ( enemy:IsChanneling() and CanCast[abilityNumber]( enemy ))
then
return BOT_ACTION_DESIRE_HIGH, enemy
end
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_ATTACK );
if ( #tableNearbyAttackingAlliedHeroes >= 2 )
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( CastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy))
then
local Damage2 = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL );
if ( Damage2 > nMostDangerousDamage )
then
nMostDangerousDamage = Damage2;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
--try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH,WeakestEnemy;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( CastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil )
then
if ( CanCast[abilityNumber]( npcTarget ) and GetUnitToUnitDistance(npcBot,npcTarget)< CastRange + 75*#allys)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
--[[Consider[3]=function()
local abilityNumber=3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange()
local CastPoint = ability:GetCastPoint()
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(Radius,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) and npcBot:HasModifier("modifier_skeleton_king_mortal_strike")
and npcBot:GetModifierStackCount(npcBot:GetModifierByName("modifier_skeleton_king_mortal_strike"))> ability:GetLevel())
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or npcBot:GetMana()>ComboMana)
then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're farming and can hit 2+ creeps
--[[if ( npcBot:GetActiveMode() == BOT_MODE_FARM )
then
if ( #creeps >= 2 and npcBot:HasModifier("modifier_skeleton_king_mortal_strike")
and npcBot:GetModifierStackCount(npcBot:GetModifierByName("modifier_skeleton_king_mortal_strike"))> ability:GetLevel())
then
if(CreepHealth<=WeakestCreep:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or npcBot:GetMana()>ComboMana)
then
return BOT_ACTION_DESIRE_LOW
end
end
end]]
--[[ If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil and npcBot:HasModifier("modifier_skeleton_king_mortal_strike")
and npcBot:GetModifierStackCount(npcBot:GetModifierByName("modifier_skeleton_king_mortal_strike"))> ability:GetLevel() + 2)
then
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy) and GetUnitToUnitDistance(npcBot,npcEnemy) <= Radius-CastPoint* npcEnemy:GetCurrentMovementSpeed())
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end]]
function AbilityUsageThink()
-- Check if we're already using an ability
if ( npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() )
then
return
end
ComboMana=GetComboMana()
AttackRange=npcBot:GetAttackRange()
ManaPercentage=npcBot:GetMana()/npcBot:GetMaxMana()
HealthPercentage=npcBot:GetHealth()/npcBot:GetMaxHealth()
cast=ability_item_usage_generic.ConsiderAbility(AbilitiesReal,Consider)
---------------------------------debug--------------------------------------------
if(debugmode==true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal,cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal,cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end