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ability_item_usage_spirit_breaker.lua
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ability_item_usage_spirit_breaker.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require( GetScriptDirectory().."/utility" )
require(GetScriptDirectory() .. "/ability_item_usage_generic")
local debugmode=false
local npcBot = GetBot()
local Talents ={}
local Abilities ={}
local AbilitiesReal ={}
ability_item_usage_generic.InitAbility(Abilities,AbilitiesReal,Talents)
local AbilityToLevelUp=
{
Abilities[1],
Abilities[3],
Abilities[2],
Abilities[1],
Abilities[1],
Abilities[4],
Abilities[1],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
Abilities[4],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree={
function()
return Talents[1]
end,
function()
return Talents[3]
end,
function()
return Talents[6]
end,
function()
return Talents[7]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
function CanCast1( npcEnemy )
return utility.NCanCast(npcEnemy) and (npcEnemy:DistanceFromFountain()>=4000 or DotaTime()>=30*60)
end
local cast={} cast.Desire={} cast.Target={} cast.Type={}
local Consider ={}
local CanCast={CanCast1,utility.NCanCast,utility.NCanCast,utility.UCanCast}
local enemyDisabled=utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1]=function()
local abilityNumber=1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = 800
local Damage = 0
--print(ability:GetName().." :Damage is "..Damage)
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local allys2= GetUnitList(UNIT_LIST_ALLIED_HEROES)
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local enemys2= GetUnitList(UNIT_LIST_ENEMY_HEROES)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local enemysAll=GetUnitList(UNIT_LIST_ENEMY_HEROES)
if npcBot:HasModifier("modifier_spirit_breaker_charge_of_darkness")
then
npcBot:Action_ClearActions(false)
end
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
for _,npcEnemy in pairs( enemys )
do
if ( npcEnemy:IsChanneling() and CanCast[abilityNumber]( npcEnemy ) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
end
--Try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana)
then
return BOT_ACTION_DESIRE_HIGH,WeakestEnemy;
end
end
end
end
--gank
if(npcBot:GetActiveMode() == BOT_MODE_LANING or npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY and HealthPercentage>=0.7 and ManaPercentage>=0.5)
then
--protect teammate
for _,npcAlly in pairs(allys2)
do
local enemys3=npcAlly:GetNearbyHeroes(800,true,BOT_MODE_NONE)
local allys3=npcAlly:GetNearbyHeroes(800,false,BOT_MODE_NONE)
if(npcAlly:GetActiveMode() == BOT_MODE_RETREAT )
then
if(#enemys3==1)
then
local npcEnemy=enemys3[1]
if(npcBot:GetHealth()<npcEnemy:GetEstimatedDamageToTarget(true,npcBot,5.0,DAMAGE_TYPE_ALL) and CanCast[abilityNumber]( npcEnemy ))
then
return BOT_ACTION_DESIRE_HIGH+0.1,npcEnemy;
end
end
end
if(npcAlly:GetAssignedLane()==LANE_MID)
then
if(#enemys3==1)
then
local npcEnemy=enemys3[1]
local sumdamage=npcBot:GetEstimatedDamageToTarget(true,npcEnemy,5.0,DAMAGE_TYPE_ALL)+100
for _,npcAlly in pairs(allys3)
do
if(npcAlly:GetHealth()/npcAlly:GetMaxHealth()>=0.7 and npcAlly:GetActiveMode() ~= BOT_MODE_RETREAT)
then
sumdamage=sumdamage+npcAlly:GetEstimatedDamageToTarget(true,npcEnemy,5.0,DAMAGE_TYPE_ALL)
end
end
if(npcEnemy:GetHealth()<sumdamage*1.25 or npcEnemy:GetHealth()/npcEnemy:GetMaxHealth()<=0.6) and CanCast[abilityNumber]( npcEnemy )
then
return BOT_ACTION_DESIRE_HIGH+0.1,npcEnemy;
end
end
end
end
--search target
for _,npcEnemy in pairs(enemys2)
do
local allys3=npcEnemy:GetNearbyHeroes(1600,true,BOT_MODE_NONE)
local enemys3=npcEnemy:GetNearbyHeroes(1600,false,BOT_MODE_NONE)
local sumdamage=npcBot:GetEstimatedDamageToTarget(true,npcEnemy,4.0,DAMAGE_TYPE_ALL)
if(#enemys3<=2)
then
for _,npcAlly in pairs(allys3)
do
if(npcAlly:GetHealth()/npcAlly:GetMaxHealth()>=0.7 and npcAlly:GetActiveMode() ~= BOT_MODE_RETREAT)
then
sumdamage=sumdamage+npcAlly:GetEstimatedDamageToTarget(true,npcEnemy,4.0,DAMAGE_TYPE_ALL)
end
end
if(npcEnemy:GetHealth()*1.5<=sumdamage and CanCast[abilityNumber]( npcEnemy ))
then
return BOT_ACTION_DESIRE_HIGH+0.12,npcEnemy;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
for _,npcEnemy in pairs( enemys )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil and HealthPercentage>=0.7)
then
local allys3=npcEnemy:GetNearbyHeroes(1200,true,BOT_MODE_NONE)
local enemys3=npcEnemy:GetNearbyHeroes(1600,false,BOT_MODE_NONE)
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy) and #enemys3<=#allys3)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[2]=function() --Target AOE Ability Example
local abilityNumber=2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
if ( npcBot:WasRecentlyDamagedByAnyHero( 2.0 ) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if(ManaPercentage>0.4 or npcBot:GetMana()>ComboMana)
then
if ( npcEnemy ~= nil )
then
if ( GetUnitToUnitDistance(npcBot,npcEnemy)< CastRange + 75*#allys)
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[4]=function()
local abilityNumber=4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _,npcEnemy in pairs( enemys )
do
if ( npcEnemy:IsChanneling() and CanCast[abilityNumber]( npcEnemy ))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
--Try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH,WeakestEnemy;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
for _,npcEnemy in pairs( enemys )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy) and GetUnitToUnitDistance(npcBot,npcEnemy)< CastRange + 75*#allys)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function AbilityUsageThink()
-- Check if we're already using an ability
if ( npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() )
then
return
end
ComboMana=GetComboMana()
AttackRange=npcBot:GetAttackRange()
ManaPercentage=npcBot:GetMana()/npcBot:GetMaxMana()
HealthPercentage=npcBot:GetHealth()/npcBot:GetMaxHealth()
cast=ability_item_usage_generic.ConsiderAbility(AbilitiesReal,Consider)
---------------------------------debug--------------------------------------------
if(debugmode==true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal,cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal,cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end