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During the pandemic, I got my first taste of D&D with friends from Tabletop Simulator. It was so fun. What really fascinated me was the d20 system. In The Sims, the higher your skill, the chances of failure diminish. While this makes sense, maxing out doesn't leave you with much to do. Maxis attempted to fix this by expanding the skill system from 6 to 20 along with degrading and locks. I have an idea of adding a d20 system. Skills are normally used for repair or money making, and that's about it. We could use the d20 system to augment this system. Normally, once you get past level 6, all you get is new interactions and abilities - which is fine. However, the d20 system adds in a level of randomness that was missing at higher levels. I don't know if I can be integrated into the existing AI system that governs all objects, but it is possible. For now, this can be tested using the new JSON-based Open Object format I created.
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One of The Sims Online's biggest faults is the skill system. Basically, the main motivation driving the game's economy is increasing skills to gain more money in order to afford more stuff. While that works for early progression, it is very max with enough people and easy difficulty. Jobs offered a new use for skills and created a more collaborative experience for earning money.
However, as pointed by a commenter on one of FreeSO's April Fools articles, things do get stale. In addition to the core gameplay features, there should be something for maxed players to do or add in random events, as suggested. Obviously, this is something later down the line, but I'm just leaving this here for future reference.
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