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/// MAGIC

Ethereal Effects
Avenging
Banishing
Bewildering
Blinding
Charming
Communicating
Compelling
Concealing
Deafening
Deceiving
Deciphering
Disguising
Dispelling
Emboldening
Encoding
Energizing
Enlightening
Enraging
Excruciating
Foreseeing
Intoxicating
Maddening
Mesmerizing
Mindreading
Nullifying
Paralyzing
Revealing
Revolting
Scrying
Silencing
Soothing
Summoning
Terrifying
Warding
Wearying
Withering

^EtherealEffects

Etheral Elements
Ash
Chaos
Distortion
Dream
Dust
Echo
Ectoplasm
Fire
Fog
Ghost
Harmony
Heat
Light
Lightning
Memory
Mind
Mutation
Negation
Plague
Plasma
Probability
Rain
Rot
Shadow
Smoke
Snow
Soul
Star
Stasis
Steam
Thunder
Time
Void
Warp
Whisper
Wind

^EtherealElements

Ethereal Forms
Aura
Beacon
Beam
Blast
Blob
Bolt
Bubble
Call
Cascade
Circle
Cloud
Coil
Cone
Cube
Dance
Disk
Field
Form
Gaze
Loop
Moment
Nexus
Portal
Pulse
Pyramid
Ray
Shard
Sphere
Spray
Storm
Swarm
Torrent
Touch
Vortex
Wave
Word

^EtherealForms

Physical Effects
Animating
Attracting
Binding
Blossoming
Consuming
Creeping
Crushing
Diminishing
Dividing
Duplicating
Eveloping
Expanding
Fusing
Grasping
Hastening
Hindering
Illuminating
Imprisoning
Levitating
Opening
Petrifying
Phasing
Piercing
Pursuing
Reflecting
Regenerating
Rending
Repelling
Ressurrecting
Screaming
Sealing
Shapeshifting
Shielding
Spawning
Transmuting
Transporting

^PhysicalEffects

Physical Elements
Acid
Amber
Bark
Blood
Bone
Brine
Clay
Crow
Crystal
Ember
Flesh
Fungus
Glass
Honey
Ice
Insect
Wood
Lava
Moss
Obsidian
Oil
Poison
Rat
Salt
Sand
Sap
Serpent
Slime
Stone
Tar
Thorn
Vine
Water
Wine
Wood
Worm

^PhysicalElements

Physical Forms
Armor
Arrow
Beast
Blade
Cauldron
Chain
Chariot
Claw
Cloak
Colossus
Crown
Elemental
Eye
Fountain
Gate
Golem
Hammer
Horn
Key
Mask
Monolith
Pit
Prison
Sentinel
Servant
Shield
Spear
Steed
Swarm
Tentacle
Throne
Torch
Trap
Wall
Web

^PhysicalForms

dice: 1d12 Spells
1
2 dice: [[MazeRatsTables#^PhysicalEffects]] dice: [[MazeRatsTables#^EtherealForms]]
3 dice: [[MazeRatsTables#^EtherealEffects]] dice: [[MazeRatsTables#^PhysicalForms]]
4 dice: [[MazeRatsTables#^EtherealEffects]] dice: [[MazeRatsTables#^EtherealForms]]
5 dice: [[MazeRatsTables#^PhysicalElements]] dice: [[MazeRatsTables#^PhysicalForms]]
6 dice: [[MazeRatsTables#^PhysicalElements]] dice: [[MazeRatsTables#^EtherealForms]]
7 dice: [[MazeRatsTables#^EtherealElements]] dice: [[MazeRatsTables#^PhysicalForms]]
8 dice: [[MazeRatsTables#^EtherealElements]] dice: [[MazeRatsTables#^EtherealForms]]
9 dice: [[MazeRatsTables#^PhysicalEffects]] dice: [[MazeRatsTables#^PhysicalElements]]
10 dice: [[MazeRatsTables#^PhysicalEffects]] dice: [[MazeRatsTables#^EtherealElements]]
11 dice: [[MazeRatsTables#^EtherealEffects]] dice: [[MazeRatsTables#^PhysicalElements]]
12 dice: [[MazeRatsTables#^EtherealEffects]] dice: [[MazeRatsTables#^EtherealElements]]

^Spells

Mutations
Ages
Attracts Birds
Child-form
Corpulence
Covered in hair
dice: [[MazeRatsTables#^Animal]] arms
Hunchback
dice: [[MazeRatsTables#^Items]]-form
Long arms
Loses all hair
Loses teeth
dice: [[MazeRatsTables#^MonsterFeatures]]
dice: [[MazeRatsTables#^Animal]] eyes
dice: [[MazeRatsTables#^Animal]] head
dice: [[MazeRatsTables#^Animal]] legs
dice: [[MazeRatsTables#^Animal]] mouth
dice: [[MazeRatsTables#^Animal]] skin
dice: [[MazeRatsTables#^Animal]]-form
dice: [[MazeRatsTables#^MonsterTrait]]
No eyes
No mouth
dice: [[MazeRatsTables#^PhysicalElements]]-skin
Second face
Sheds skin
Cyclops
Extra arms
Extra eyes
Extra legs
Forked tongue
Gender swap
Skrinks
Shrivels
Skin boils
Slime trails
Translucent skin
Weeps blood

^Mutations

Insanities
Always lies
Always polite
Believes they are a[n] dice: [[MazeRatsTables#^Animal]]
Cannot count
Cannot lie
Faceblind
Fears birds
Fears blood
Fears books
Fears darkness
Fears fire
Fears gold
Fears horses
Fears iron
Fears music
Fears own hand
Fears PC
Fears rain
Fears rivers
Fears silence
Fears sleep
Fears sunlight
Fears the moon
Fears trees
Believes they are a genius
Believes they are gorgeous
Hates violence
Belives they are invisible
Believes they are invulnerable
Believes they are dice: [[MazeRatsTables#^MonsterAbilities]]
Believes they have dice: [[MazeRatsTables#^MonsterFeatures]]
Believes they are dice: [[MazeRatsTables#^MonsterTraits]]
Must sing
New personality dice: [[MazeRatsTables#^Personalities]]
Says thoughts
Sees dead people

^Insanities

Omens
All iron rusts
Animals die
Animals mutate: dice: [[MazeRatsTables#^Mutations]]
Birds attack
City appears
Deadly fog
Mass insanity: dice: [[MazeRatsTables#^Insanities]]
Mass mutation: dice: [[MazeRatsTables#^Mutations]]
Mass slumber
Meteor stroke
Mirrors speak
No stars
Dream plague
Endless night
Endless rain
Endless storm
Endless twilight
Endless winter
Outsiders enter
People shrink
People vanish
Plants wither
Portal opens
Rifts open
Fae return
Forest appears
Forgetfulness
Graves open
Lamentations
Maggots
Shadows speak
Space distorts
Stones speak
Total silence
Tower appears
Water to blood

^Omens

/// MONSTERS & ANIMALS

Aerial Animals
Albatross
Bat
Beetle
Bird of paradise
Butterfly
Condor
Crane
Crow
Dragonfly
Eagle
Falcon
Firefly
Flamingo
Fly
Flying squirrel
Goose
Gull
Hummingbird
Kingfisher
Locust
Magpie
Mantis
Mockingbird
Mosquito
Moth
Owl
Parrot
Peacock
Pelican
Pteranodon
Rooster
Sparrow
Swan
Vulture
Wasp
Woodpecker

^AerialAnimals

Terrestrial Animals
Ant
Ape
Armadillo
Badger
Bear
Boar
Caterpiller
Centipede
Chameleon
Cockroach
Deer
Elephant
Ferret
Fox
Giraffe
Goat
Horse
Human
Mole
Ostrich
Ox
Porcupine
Rabbit
Raccoon
Rat
Rhinocerous
Scorpion
Sheep
Slug
Snail
Snake
Spider
Squirrel
Tiger
Wolf
Wolverine

^TerrestrialAnimals

Aquatic Animals
Alligator
Amoeba
Anglerfish
Beaver
Clam
Crab
Dolphin
Eel
Frog
Hippopotamus
Jellyfish
Leech
Lobster
Manatee
Manta ray
Muskrat
Narwhal
Newt
Octopus
Otter
Penguin
Platypus
Pufferfish
Salamander
Sea Anemonoe
Sea urchin
Seahorse
Seal
Shark
Shrimp
Squid
Swordfish
Tadpole
Turtle
Walrus
Whale

^AquaticAnimals

Features
Antlers
Beak
Carapace
Claws
Compound eyes
Eye stalks
Fangs
Fins
Fur
Gills
Hooves
Horns
Legless
Long tongue
Many-eyed
Many-limbed
Mucus
Pincers
Plates
Plumage
Proboscis
Scales
Segments
Shaggy hair
Shell
Spikes
Spinnerets
Spines
Stinger
Suction cups
Tail
Talons
Tentacles
Trunk
Tusks
Wings

^MonsterFeatures

Traits
Amphibious
Bloated
Brittle
Cannibal
Clay-like
Colossal
Crystalline
Decaying
Ethereal
Ever-young
Eyeless
Fearless
Fluffy
Fungal
Gelatinous
Geometric
Hardened
Illusory
Intelligent
Iridescent
Luminous
Many-headed
Mechanical
Planar
Reflective
Rubbery
Shadowy
Sharp
Skeletal
Slimy
Sticky
Stinking
Tiny
Translucent
dice: [[MazeRatsTables#^EtherealElements]]
dice: [[MazeRatsTables#^PhysicalElements]]

^MonsterTraits

Abilities
Absorbing
Acid blood
Anti-magic
Blinding
Breath weapon
Camouflaging
Duplicating
Electron
Entangling
Exploding
Flying
Gaze weapon
Hypnotizing
Impervious
Invisible
Life-draining
Magnetic
Mimicking
Mind-reading
Paralyzing
Phasing
Poisonous
Radioactive
Reflective
Regenerating
Shapeshifting
Spell-casting
Stealthy
Strangling
Super-strength
Telekinetic
Teleporting
Vampiric
Wall-crawling
dice: [[MazeRatsTables#^EtherealEffects]]
dice: [[MazeRatsTables#^PhysicalEffects]]

^MonsterAbilities

Monster Tactics
Ambush
Call for support
Capture
Charge
Climb foes
Compel worship
Create barrier
Deceive
Demand duel
Disorient
Encircle
Evade
Gang up
Gather strength
Go berserk
Harry
Hurl foes
Immobilize
Manipulate
Mock
Monologue
Order minion
Protect leader
Protect self
Scatter foes
Stalk
Steal from
Swarm
Target insolent
Target leader
Target nearest
Targest richest
Targets strongest
Target weakest
Toy with
Use terrain

^MonsterTactics

Monster Personalities
Alien
Aloof
Bored
Cautious
Cowardly
Curious
Devious
Distractible
Educated
Embittered
Envious
Erudite
Fanatical
Forgetful
Generous
Hateful
Honorable
Humble
Jaded
Jovial
Legalistic
Manipulative
Megalomaniac
Melancholy
Meticulous
Mystical
Obsessive
Out of touch
Paranoid
Polite
Psychotic
Sophisticated
Touchy
Unimpressed
Vain
Xenophobic

^MonsterPersonalities

Monster Weaknesses
Bells
Birdsong
Children
Cold
Cold iron
Competition
Conversation
Deformity
Flattery
Flowers
Gifts
Gold
Heat
Holy icon
Holy water
Home cooking
dice: [[MazeRatsTables#^Insanities]]
Mirrors
Mistletoe
Moonlight
Music
dice: [[MazeRatsTables#^Methods]]
Phylactery
dice: [[MazeRatsTables#^PhysicalElements]]
Puzzles
Riddles
Rituals
Silver
Sunlight
Tears
True name
dice: [[MazeRatsTables#^ValuableMaterials]]
Weak spot
dice: [[MazeRatsTables#^Weapon]]
Wine
Wormwood

^MonsterWeaknesses

dice: 1d6 Animal
1-2 dice: [[MazeRatsTables#^AerialAnimals]]
3-4 dice: [[MazeRatsTables#^TerrestrialAnimals]]
5-6 dice: [[MazeRatsTables#^AquaticAnimals]]

^Animal

/// CHARACTERS

Civilized NPCs
Acoylte
Actor
Apothecary
Baker
Barber
Blacksmith
Brewer
Bureaucrat
Butcher
Carpenter
Clockmaker
Courier
Courtier
Diplomat
Fishmonger
Guard
Haberdasher
Innkeeper
Item-seller
Jeweler
Knight
Locksmith
Mason
Miller
Musician
Noble
Painter
Priest
Scholar
Scribe
Sculptor
Shipwright
Soldier
Tailor
Taxidermist
Wigmaker

^CivilizedNPCs

| Underworld NPCs | | Alchemist | | Beggar-prince | | Blackmailer | | Bounty-hunter | | Chimney sweep | | Coin-clipper | | Contortionist | | Counterfeiter | | Cultist | | Cutpurse | | Debt-collector | | Deserter | | Fence | | Fortuneteller | | Galley slave | | Gambler | | Gravedigger | | Headsman | | Hedge knight | | Highwayman | | Housebreaker | | Kidnapper | | Mad prophet | | Mountebank | | Peddler | | Pit-fighter | | Poisoner | | Rat-catcher | | Scrivener | | Sellsword | | Slave | | Smuggler | | Street performer | | Tattooist | | Urchin | | Usurer |

^UnderworldNPCs

Wilderness NPCs
Apiarist
Bandit
Caravan guard
Caravaneer
Druid
Exile
Explorer
Farmer
Fisherman
Forager
Fugitive
Hedge wizard
Hermit
Hunter
Messenger
Minstrel
Monk
Monster hunter
Outlander
Tinker
Pilgrim
Poacher
Raider
Ranger
Sage
Scavenger
Scout
Shepherd
Surveyor
Tinker
Tomb raider
Trader
Trapper
Witch
Woodcutter

^WildernessNPCs

Female Names
Afelaide
Alma
Barsaba
Beatrix
Bianca
Cleopha
Clover
Constance
Damaris
Daphne
Demona
Elsbeth
Esme
Fern
Hester
Hippolyta
Jessamine
Jilly
Morgot
Nerissa
Minerva
Odette
Olga
Orchid
Pepper
Phoebe
Piety
Poppy
Silence
Sybil
Trillby
Tuesday
Ursula
Vivian
Wendy
Zora

^FemaleNames

Male Names
Balthazar
Basil
Bertram
Blaxton
Chadwick
Clovis
Destrian
Ellis
Erasmus
Faustus
Finn
Fitzburg
Florian
Fox
Godwin
Hannibal
Jasper
Jiles
Jules
Leopold
Merrick
Mortimer
Ogden
Orion
Oswald
Percival
Peregrine
Quentin
Redmaine
Reinhold
Silas
Stilton
Stratford
Tenpiece
Waverly
Webster

^MaleNames

Surnames: Upper Class
Belvedere
Bithesea
Calaver
Carvolo
De Rippe
Droll
Dunlow
Edevane
Erelong
Febland
Fernsby
Fisk
Gastrell
Girdwood
Gorgon
Grimeson
Gruger
Hitheryon
La Marque
Malmora
Miter
Oblington
Onymous
Phillifent
Portendorfer
Romatet
Rothery
Skorbeck
Slora
Southwark
Stavish
Vandermeer
Wellbelove
Westergren
Wexley
Wilberforce

^UpperclassSurnames

Surnames: Lower Class
Barrow
Beetleman
Berrycloth
Birdwhistle
Bobich
Chips
Coffin
Crumpling
Culpepper
Dankworth
Digworthy
Dreggs
Gimble
Graveworm
Greelish
Hardwick
Hatman
Hovel
Knibbs
Midnighter
Needle
Nethercoat
Pestle
Relish
Rumbold
Rummage
Sallow
Saltmarsh
Silverless
Skitter
Slee
Slitherly
Stoker
Tarwater
Tumbler
Villin

^LowerclassSurnames

NPC Names
dice: [[MazeRatsTables#^MaleNames]] dice: [[MazeRatsTables#^UpperclassSurnames]]
dice: [[MazeRatsTables#^MaleNames]] dice: [[MazeRatsTables#^LowerclassSurnames]]
dice: [[MazeRatsTables#^FemaleNames]] dice: [[MazeRatsTables#^UpperclassSurnames]]
dice: [[MazeRatsTables#^FemaleNames]] dice: [[MazeRatsTables#^LowerclassSurnames]]
dice: [[MazeRatsTables#^UpperclassSurnames]] dice: [[MazeRatsTables#^UpperclassSurnames]]
dice: [[MazeRatsTables#^UpperclassSurnames]] dice: [[MazeRatsTables#^LowerclassSurnames]]

^NPCNames

NPC Professions
dice: [[MazeRatsTables#^CivilizedNPCs]]
dice: [[MazeRatsTables#^UnderworldNPCs]]
dice: [[MazeRatsTables#^WildernessNPCs]]

^NPCProfessions

Assets
Authority
Avoids detection
Calls in favors
Charming
Cooks the books
Erases the evidence
Excellent liar
Extremely rich
dice: [[MazeRatsTables#^Factions]]-leader
dice: [[MazeRatsTables#^Factions]]-member
Feared
Fortified base
Gorgeous
Hears rumors
Huge family
Huge library
Impersonator
Interrogator
Knows a guy
Knows a way in
Launders money
Learned
Local celebrity
Local knowledge
Loyal henchmen
Middling oracle
Nothing to lose
Owns the guards
Powerful spouse
Procures gear
Pulls the strings
Secret lab
Sells contraband
Smuggles goods
Spy network
War hero

^Assets

Liabilities
Addiction
Alcoholic
Corrupt ally
Coward
Decadent
Forbidden love
Gambler
Glutton
Greedy
Heretic
Huge debts
Imposter
dice: [[MazeRatsTables#^Insanities]]
Jealous
Leaves evidence
Many enemies
Misinformed
Money trail
Narcissist
Needs medicince
OCD
Paranoid
Partyer
Poor equipment
Protective
Scandalous
Softhearted
Strict routines
Superstitious
Suspicious
Temper
Trusting
Vulnerable base
Wanted
Weak-willed
Widely despised

^Liabilities

NPC Goals
A better life
Acceptance
Acquire dice: [[MazeRatsTables#^Items]]
Craft dice: [[MazeRatsTables#^Items]]
Destroy dice: [[MazeRatsTables#^Items]]
Enlightenment
Fame
Found dice: [[MazeRatsTables#^Factions]]
Freedom
Glory
Impress dice: [[MazeRatsTables#^NPCs]]
Infamy
Infiltrate dice: [[MazeRatsTables#^Factions]]
Justice
Kidnap dice: [[MazeRatsTables#^NPCs]]
Lead dice: [[MazeRatsTables#^Factions]]
Learning
Locate dice: [[MazeRatsTables#^NPCs]]
Love
Mastery
Power
Reach location
Rescue dice: [[MazeRatsTables#^NPCs]]
Resolve dispute
Restore faction
Reveal a secret
Revenge
Sabotage dice: [[MazeRatsTables#^Factions]]
Serve a deity
Serve evil
Serve dice: [[MazeRatsTables#^Factions]]
Serve ideology
Serve leader
Serve the needy
Wealth

^NPCGoals

Misfortunes
Abandoned
Addicted
Arrested
Blackmailed
Burgled
Challenged
Condemned
Crippled
Cursed
Defrauded
Demoted
Depressed
Discredited
Dismissed
Disowned
Exiled
Famished
Forgotten
Framed
Haunted
Humiliated
Impoverished
Kidnapped
Lost
Mobbed
Mutilated
Overworked
Poisoned
Pursued
Rejected
Replaced
Robbed
Sick
Sued
Suspected
Transformed

^Misfortunes

Missions
Apprehend
Assassinate
Blackmail
Burgle
Chart
Convince
Deface
Defraud
Deliver
Destroy
Discredit
Escort
Exfiltrate
Extort
Follow
Frame
Impersonate
Impress
Infiltrate
Interrogate
Investigate
Kidnap
Locate
Plant
Protect
Raid
Replace
Retrieve
Rob
Ruin
Sabotage
Smuggle
Surveil
Take over
Terrorize
Threaten

^Missions

Methods
Alchemy
Blackmail
Bluster
Bribery
Bullying
Bureaucracy
Charm
Commerce
Cronies
Debate
Deceit
Deduction
Eloquence
Espionage
Fast-talking
Favors
Hard work
Humor
Investigation
Legal maneuvers
Manipulation
Misdirection
Money
Nagging
Negotiation
Persistence
Piety
Preparation
Quick wit
Research
Rumors
Sabotage
Teamwork
Theft
Threats
Violence

^Methods

Appearances
Aquiline
Athletic
Barrel-Chested
Boney
Brawny
Brutish
Bullnecked
Chiseled
Coltish
Corpulent
Craggy
Delicate
Furrowed
Gaunt
Gorgeous
Grizzled
Haggard
Handsome
Hideous
Lanky
Pudgy
Ripped
Rosy
Scrawny
Sinewy
Slender
Slumped
Solid
Square-Jawed
Statuesque
Towering
Trim
Weathered
Willowy
Wiry
Wrinkled

^Appearances

Physical Details
Acid scars
Battle scars
Birthmark
Braided hair
Brand mark
Broken nose
Bronze skinned
Burn scars
Bushy eyebrows
Curly hair
Dark skinned
Dreadlocks
Exotic accent
Flogging scarrs
Freckles
Gold tooth
Hoarse voice
Huge beard
Long hair
Matted hair
Missing ear
Missing teeth
Mustache
Muttonchops
Nine fingers
Oiled hair
One-eyed
Pale skinned
Piercings
Ritual scars
Sallow skin
Shaved head
Sunburned
Tangled hair
Tattoos
Topknot

^PhysicalDetails

Clothing
Antique
Battle-torn
Bedraggled
Blood-stained
Ceremonial
Dated
Decaying
Eccentric
Elegant
Embroidered
Exotic
Fashionable
Flamboyant
Food-stained
Formal
Frayed
Frumpy
Garish
Grimy
Haute couture
Lacey
Livery
Mud-stained
Ostentatious
Oversized
Patched
Patterned
Perfumed
Practical
Rumpled
Sigil
Singed
Tasteless
Undersized
Wine-stained
Worn out

^Clothing

Personalities
Bitter
Brave
Cautious
Chipper
Contrary
Cowardly
Cunning
Driven
Entitled
Gregarious
Grumpy
Heartless
Honor-bound
Hotheaded
Inquisitive
Irascible
Jolly
Know-it-all
Lazy
Loyal
Menacing
Mopey
Nervous
Protective
Righteous
Rude
Sarcastic
Savage
Scheming
Serene
Spacey
Stoic
Stubborn
Stuck-up
Suspicious
Wisecracking

^Personalities

Mannerisms
Anecdotes
Breathy
Chuckles
Clipped
Cryptic
Deep voice
Drawl
Enunciates
Flowery speech
Gravelly voice
Highly formal
Hypnotic
Interrups
Laconic
Laughs
Long pauses
Melodious
Monotone
Mumbles
Narrates
Overly casual
Quaint sayings
Rambles
Random facts
Rapid-fire
Rhyming
Robotic
Slow speech
Speechifies
Squeak
Street slang
Stutters
Talks to self
Trails off
Very loud
Whispers

^Mannerisms

Secrets
Addicted
Artificial
Assassin
Bankrupt
Beholden
Counterspy
Cultist
Demigod
Evil lineage
Exile
Fence
Fugitive
Ghost
Has a child
Heretic
High born
Huge fortune
Illusion
Insurrectionist
Low born
Married
Mind-contolled
dice: [[MazeRatsTables#^Misfortunes]]
Monster hunter
Non-human
dice: [[MazeRatsTables#^NPCs]]
Polygamist
Protects relic
Scandalous birth
Secret police
Serial killer
Smuggler
Spy
Time traveler
Transformed
War criminal

^Secrets

Reputations
Ambitious
Authoritative
Boor
Borrower
Celebrity
Charitable
Cheat
Dangerous
Entertainer
Gossip
Hardworking
Holy
Honest
Hypochondriac
Idiot
Influential
Layabout
Leader
Misanthrope
Miser
Meighborly
Nutjob
Obnoxious
Overeducated
Partier
Pious
Proper
Prophet of doom
Repulsive
Respected
Riffraff
Scandalous
Slime ball
Terrifying
Weirdo
Wise

^Reputations

Hobbies
Archaeology
Art collecting
Bad fiction
Calligraphy
Card games
Clockwork
Collecting cats
Cuisine
Dark lore
Dog breeding
Embroidery
Exercise
Falconry
Fashion
Fishing
Foreign cultures
Gardening
History
Horseracing
Hunting
Instrument
Knitting
Lawn games
Mountaineering
Opera
Painting
Poetry
Puzzle-solving
Riddling
Science
Sculpture
Sketching
Smoking
Theater
Weaving
Whiskey

^Hobbies

Relationships
Adviser
Blackmailer
Business partner
Business rival
Buyer
Captor
Client
Confidant
Debtor
Disciple
Guardian
Henchman
Idol
Informant
Master
Mentor
Nemesis
Offspring
Parent
Patron
Political rival
Prisoner
Protege
Quarry
Right hand
Romantic rival
Servant
Sibling
Social rival
Spouse
Stalker
Suitor
Supplicant
Supplier
Sweetheart
Unrequited love

^Relationships

Divine Domains
dice: [[MazeRatsTables#^Animal]]
Balance
Betrayal
Chance
Chaos
Conquest
Cycles
Death
Destiny
Dreams
dice: [[MazeRatsTables#^PhysicalElements]]
Gateways
Judgement
Love
Memory
Monsters
Moon
Motherhood
dice: [[MazeRatsTables#^NPCs]]
Oaths
Order
Plague
Purification
Reason
Schemes
Secrets
Storms
Summer
Sun
The forge
The sea
The wild
Time
Underworld
Wealth
Winter

^DivineDomains

After the Party
Absurd boasts
Adopted a child
Awarded medal
Bought the inn
Cursed
Duel scheduled
Elected to office
Given a quest
Got married
In a coffin
In love
In the stocks
Inconvenient pet
Insulted a noble
Insulted dice: [[MazeRatsTables#^Factions]]
Joined a cult
Letter of thanks
Lost
Lost at gambling
Lost reputation
New identity
New tattoo
Poisoned
Recruited
Robbed
Roof on fire
Shanghaied
Sick
Signed contract
Someone died
Spilled secrets
Started a cult
Swindled
Thrown in jail
Unruly mob
Wrong clothes

^AfterTheParty

/// TREASURE & EQUIPMENT

Miscellaneous Items
Bowl
Brass bell
Brooch
Carved figurine
Cup
Deck of cards
Drawing
Foreign coin
Game piece
Glass eye
Glass jar
Hair comb
Handkerchief
Hinged box
Hourglass
Human tooth
Hunting horn
Loaded dice
Long fork
Numbered key
Oil lamp
Old doll
Paint pot
Pencil
Purse
Quill pen
Salve
Scissors
Scroll
Sealed letter
Sewing needle
Shaving razor
Silver button
Skull
Tabacco pipe
Wine bottle

^MiscItems

Worn Items
Belt
Blouse
Boots
Bracelet
Breastplate
Brigandine
Cincture
Cloak
Coat
Dress
Earing
Eyepatch
Gauntlets
Glove
Gown
Hat
Helmet
Hose
Leather armor
Locket
Mail shirt
Mask
Necklace
Padded armor
Plate mail
Ring
Robe
Sandals
Scarf
Shirt
Shoes
Skirt
Slippers
Socks
Trousers
Veil

^WornItems

Weapon Items
Arming sword
Backsword
Battleaxe
Blowpipe
Claymore
Club
Crossbow
Cutlass
Dagger
Flail
Flanged mace
Glaive
Halberd
Hammer
Hatchet
Horsebow
Hunting knife
Lance
Longbow
Longsword
Mace
Maul
Morningstar
Pike
Scimitar
Shortbow
Sickle
Sling
Spear
Staff
Stake
Stiletto
Throwing axe
Warhammer
Warpick
Whip

^WeaponItems

Book Subjects
Alchemy
Art
Astrology
Blackmail
Charts and maps
Conspiracies
Cookbook
Criminals
Divination
Etiquette
Fashion
Genealogy
Hagiography
History
Journal
Language
Laws
Letters
Lost empires
Lost places
Love poems
Monsters
Mythology
Odd customs
Oratory
Propaganda
Prophecies
Siegecraft
Songs
State secrets
Sword fighting
Theology
Treasures
War chronicle
Who's who
Witch-hunting

^BookSubjects

Tool Items
Acid flask
Bear trap
Bellows
Bolt-cutters
Chain
Chisel
Crowbar
Door ram
Ear trumpet
Fire oil
Fishing hook
Goggles
Grapping hook
Grease
Hacksaw
Hammer
Hand drill
Lantern
Lens
Lock and key
Lockpicks
Manacles
Metal file
Mortar and pestle
Needle
Pickaxe
Pitchfork
Pliers
Pole
Pulleys
Rope
Scissors
Shovel
Spikes
Steel wire
Tongs

^ToolItems

Potions
dice: [[MazeRatsTables#^Animal]]-form
Body swap
Camouflage
Control animals
Control dice: [[MazeRatsTables#^PhyiscalElements]]
Cure affliction
Detect evil
Detect gold
Detect hidden
Direction sense
dice: [[MazeRatsTables#^PhyiscalElements]]-form
dice: [[MazeRatsTables#^PhyiscalElements]]-skin
Extra arm
Flight
Ghost-speech
Heat vision
Insanity, dice: [[MazeRatsTables#^Insanities]]
Invulnerable
dice: [[MazeRatsTables#^Items]]-form
Magic immunity
Mirror image
Ability, dice: [[MazeRatsTables#^MonsterAbilities]]
Feature, dice: [[MazeRatsTables#^MonsterFeatures]]
Trait, dice: [[MazeRatsTables#^MonsterTraits]]
Mutation, dice: [[MazeRatsTables#^Mutations]]
Night vision
Random spell, dice: [[MazeRatsTables#^Spells]]
Restore health
Speed
Stretchy
Super-jump
Super-strength
Telekinesis
Tongues
Water-breathing
Water-walking

^Potions

Magic Ingredients
Ancient liquor
dice: [[MazeRatsTables#^Animal]]
Blind eye
Boiled cat
Book page, dice: [[MazeRatsTables#^BookSubjects]]
Bottled fog
Coffin nail
Corpse's hair
Crossroad dust
Cultist entrails
dice: [[MazeRatsTables#^EdiblePlants]]
Exotic spice
Killer's hand
King's tooth
Last breath
Liar's tongue
Lightning bolt
Lodestone
Monk's vow
Monster dice: [[MazeRatsTables#^MonsterFeatures]]
Newborn's cry
Oil portrait
dice: [[MazeRatsTables#^PhyiscalElements]]
dice: [[MazeRatsTables#^PoisonousPlants]]
Potion of dice: [[MazeRatsTables#^Potions]]
Pyre ember
Queen bee
Queen's blood
Ship's barnacle
Star-metal
Thief's finger
Tomb flower
dice: [[MazeRatsTables#^ValuableMaterial]]
Wedding ring
Widow's tears
Wizard skull

^MagicIngredients

Treasure Items
Alchemy recipe
Amulet
Astrolabe
Blueprints
Calligraphy
Carpet
Compass
Contract
Crown
Crystal
Deed
Embroidery
Fine china
Fine liquor
Instrument
Magical book
Microscope
Music box
Orrery
Painting
Perfume
Prayer book
Printing block
Rare textile
Royal robes
Saint's relic
Scrimshaw
Sextant
Sheet music
Signet ring
Silverware
Spices
Spyglass
Tapestry
Telescope
Treasure map

^TreasureItems

Treasure Traits
Altered
Ancient
Blessed
Bulky
Compact
Consumable
Cultural value
Cursed
Damaged
Disguised
Draws enemies
dice: [[MazeRatsTables#^PhysicalEffects]]
dice: [[MazeRatsTables#^EtherealEffects]]
dice: [[MazeRatsTables#^PhysicalElements]]
dice: [[MazeRatsTables#^EtherealElements]]
Embellised
Encoded
Exotic
Extra-planar
Famous
Forbidden
Fragile
Heavy
Immovable
Impracticable
Indestructable
Intelligent
Masterwork
Military value
Non-human
Owned
Partial
Political value
Religious value
Repaired
Royal
Toxic
Vile

^TreasureTraits

Valuable Materials
Alabaster
Amber
Aquamarine
Azurite
Beryl
Black pearl
Bloodstone
Bone china
Chalcedony
Cinnabar
Coral
Diamond
Ebony
Emerald
Fire agate
Garnet
Gold
Ivory
Jade
Jasper
Jet
Lapis lazuli
Malachite
Moonstone
Onyx
Opal
Pearl
Platinum
Porcelain
Ruby
Sapphire
Serpentine
Silver
Star iron
Topaz turquoise

^ValuableMaterials

Items
dice: [[MazeRatsTables#^MiscItems]]
dice: [[MazeRatsTables#^WornItems]]
dice: [[MazeRatsTables#^WeaponItems]]
dice: [[MazeRatsTables#^ToolItems]]
dice: [[MazeRatsTables#^TreasureItems]]
Book

^Items

/// THE CITY

City Themes
dice: [[MazeRatsTables#^Animal]]
Aristocracy
Art
Bureaucracy
Castes
Catacombs
`dice: [[MazeRatsTables#^CityActivities]]
dice: [[MazeRatsTables#^CityEvents]]
Crime families
Cruelty
dice: [[MazeRatsTables#^CityDistrictThemes]]
dice: [[MazeRatsTables#^DivineDomains]]
`dice: [[MazeRatsTables#^Factions]]
Festivals
Feuds
Intrigue
dice: [[MazeRatsTables#^LowerClassBuildings]]
Martial law
Meritocracy
[npc]
Opulence
dice: [[MazeRatsTables#^PhyiscalElements]]
Pilgrimages
Piracy
Plutocracy
Poverty
Rituals
Slavery
Spices
Theocracy
Thievery
Trade
Tyranny
dice: [[MazeRatsTables#^UpperClassBuildings]]
Wizardry
Xenophobia

^CityThemes

City Events
Assassination
Carnival
Conscription
Coronation
Coup
Cult activity
Curfew
Discovery
Earthquake
faction war, dice: [[MazeRatsTables#^Factions]] vs dice: [[MazeRatsTables#^Factions]]
Fashion trend
Fire
Flood
Heavy fog
Heavy taxes
Holy day
Hysteria
Inquisition
Insurrection
Invasion
Jailbreak
Mass eviction
Mass pardon
Negotiations
Plague
Proclamation
Prohibition
Public games
Refugees
Rioting
Roundup
Scandal
Serial killer
Shortage
Tournament
Trial

^CityEvents

District Themes
Catacombs
dice: [[MazeRatsTables#^CivilizedNPC]]
Construction
Crafts
Criminality
Culture
Dining
Education
Entertainment
Finance
Foreigners
Ghettoes
Government
Graveyards
Green space
Industrialization
Judgement
Livestock
dice: [[MazeRatsTables#^LowerClassBuildings]]
Marketplace
Memorials
Military
Opulence
Pollution
Poverty
Punishment
Religion
Science
Trade
Trash
dice: [[MazeRatsTables#^UnderworldNPC]]
dice: [[MazeRatsTables#^UpperClassBuildings]]
Vices
dice: [[MazeRatsTables#^WildernessNPC]]
Wizardry
Wonders

^DistrictThemes

Upper Class Buildings
Academy
Alchemist
Archive
Art dealer
Barber
Bookbinder
Bookseller
Castle
Clockmaker
Clothier
Courthouse
Furrier
Gallery
Garden
Haberdashery
Jeweler
Law office
Locksmith
Lounge
Manor
Museum
Observatory
Opera house
Park
Physician
Printer
Public baths
Restaurant
Salon
Stables
Taxidermist
Temple
Tobacconist
Townhouse
Winery
Zoo

^UpperClassBuildings

Lower Class Buildings
Apothecary
Asylum
Baker
Brewery
Butcher
Candlemaker
Catacombs
Cheesemaker
Criminal den
Curiousity shop
Dock
Fighting pit
Forge
Fortuneteller
Gambling hall
Leatherworks
Marketplace
Mason
Mill
Moneylender
Orphanage
Outfitter
Prison
Sewers
Shipyards
Shrine
Stockyard
Stonecarver
Tattooist
Tavern
Theater
Veterinarian
Warehouse
Watchtower
Weaver
Workshop

^LowerClassBuildings

City Activities
Abduct
Beg
Brawl
Burgle
Celebrate
Chase
Constuct
Cook
Dance
Duel
dice: [[MazeRatsTables#^DungeonActivities]]
Execute
Extinguish
Extort
Follow
Gamble
Haul
Interrogate
Marry
dice: [[MazeRatsTables#^Missions]]
Mourn
Party
Patrol
Perform
Play
Preach
Process
Proclaim
Protest
Release
Repair
Riot
Rob
Search
Sell
dice: [[MazeRatsTables#^WildernessActivities]]

^CityActivities

Building Rooms
Arboretum
Atrium
Attic
Aviary
Ballroom
Baths
Bed chamber
Cabinet
Chapel
Cloakroom
Dining room
Dressing room
dice: [[MazeRatsTables#^DungeonRooms]]
Garden
Garret
Greenhouse
Junk room
Kitchen
Larder
Library
Map room
Menagerie
Mews
Nursery
Pantry
Parlor
Privy
Root cellar
Saucery
Scullery
Smoking room
Spicery
Still room
Study
Trophy room
Wardrobe

^BuildingRooms

Tactical Street Features
Arcade
Awnings
Balconies
Barricades
Bridge
Canal
Carriages
Catwalks
dice: [[MazeRatsTables#^CityActivities]]
Climbable walls
Clotheslines
Crowd
Dead end
Dense fog
Downpour
dice: [[MazeRatsTables#^DungeonActivities]]
Flooding
Food stalls
Fountain
Gates
Ladders
Livestock
Muddy
Overgrown
Roof access
Roof gardens
Sewer access
Sinkhole
Slick
Steep roofs
Steep streets
Steps
Torn up street
Vermin swarms
Well
dice: [[MazeRatsTables#^WildernessActivities]]

^TacticalStreetFeatures

Tactical Building Features
dice: [[MazeRatsTables#^Animal]] nests
Balconies
Basement access
Brightly lit
Broken furniture
Broken glass
Cabinets
Carpeted floors
Chandeliers
Crawlspaces
Drain pipes
Dumbwaiters
Echoing marble
Hanging chains
Huge fireplace
Narrow ledges
Open windows
Ornate weapons
Overgrown
Patrols
Piles of trash
Pillars
Rotting ceiling
Rotting floors
Rotting walls
Screens
Servant passages
Sewer access
Shadowy alcoves
Skylights
Spyholes
Staircases
Tall bookshelves
Unlit
Watchdogs
Window drapes

^TacticalBuildingFeatures

Factions
Art movement
Begger's guild
Black market
Brotherhood
City guard
Conspiracy
Craft gulid
crime family
Crime ring
Dark cult
Explorer's club
Free company
Gourmand club
Heist crew
Heretical sect
High council
Hired killers
Local militia
National church
Noble house
Outlander clan
Outlaw gang
Political party
Religious order
Religious sect
Resistance
Royal army
Royal house
Scholar's circle
Secret society
Spy network
Street artists
Street gang
Street musicians
Theater troupe
Trade company

^Factions

Faction Traits
Bankrupt
Bureaucratic
Charitable
Confused
Connected
Corrupt
Decadent
Decaying
Delusional
Divided
Dwindling
Efficient
Esoteric
Expanding
Hunted
Icompetent
Incorruptible
Insane
Insular
Manipulative
Martial
dice: [[MazeRatsTables#^Personalities]]
Pious
Popular
Righteous
Ruthless
Secret
Subversive
Supperesed
Threatened
Thriving
Unpopular
Up-and-coming
Wealthy
Well-prepared
Xenophobic

^FactionTraits

Faction Goals
Advise leader
Avoid detection
Awaken being
Collect artifacts
Construct base
Control faction, dice: [[MazeRatsTables#^Factions]]
Control politics
Create artifact
Create monster, dice: [[MazeRatsTables#^Animal]]
Defeat faction, dice: [[MazeRatsTables#^Factions]]
Defend borders
Defend leader
Destroy artifacts
Destroy being
Destroy villian
Enforce law
Enrich members
Entertain
Exhange goods
Hear rumors
Indulge tastes
Infiltrate faction, dice: [[MazeRatsTables#^Factions]]
Map the wild
Overthrow order
Preserve lineage
Preserve lore
Produce goods
Promote arts
Promote craft
Purge traitors
Sell services
Share knowledge
Spread beliefs
Summon evil
Survive
Transport goods

^FactionGoals

/// THE WILD

Wilderness Regions
Ashy
Badlands
Bay
Beach
Delta
Desert
Dry lands
Dune sea
Dust bowl
Fjords
Flood lands
Foothills
Forest
Glaciers
Heath
Highlands
Hills
Ice fields
Jungle
Lowlands
Mesas
Moor
Mountains
Petrified forest
Plains
Rainforest
Riverlands
Salt pan
Svanna
Steppe
Taiga
Thickets
Tundra
Volcanic plain
Wetlands
Woodlands

^WildernessRegions

Wilderness Landmarks
Bog
Boulder field
Butte
Cave
Cliff
Crag
Crater
Creek
Crossing
Ditch
Field
Forest
Grove
Hill
Hollow
Hot springs
Lair
Lake
Lakebed
Marsh
Mesa
Moor
Pass
Pit
Pond
Rapids
Ravine
Ridge
Rise
River
Rockslide
Spring
Swamp
Thickets
Valley
Waterfall

^WildernessLandmarks

Wilderness Structures
Altar
Aqueduct
Bandit's camp
Battlefield
Bonfire
Bridge
Cairn
Crossroads
Crypt
Dam
Dungeon
Farm
Ford
Fortress
Gallows
Graveyard
Hedge
Hunter's camp
Inn
Lumber camp
Mine
Monastery
Monument
Orchard
Outpost
Pasture
Ruin
Seclusion
Shack
Shrine
Standing stone
Temple
Village
Wall
Watchtower
Waystone

^WildernessStructures

Wilderness Region Traits
Ashen
Blasted
Blighted
Broken
Consuming
Corrupted
Creeping
Desolate
dice: [[MazeRatsTables#^DungeonRuinations]]
Eternal
dice: [[MazeRatsTables#^EtherealEffects]]
Forsaken
Frozen
Haunted
Howling
Jagged
Lonely
Misty
Perilous
Petrified
Phantasmal
Ravenous
Savage
Shadowy
Shifting
Shivering
Sinister
Sinking
Smoldering
Sweltering
Thorny
Thundering
Torrential
dice: [[MazeRatsTables#^PhysicalEffects]]
Wandering
Withered

^WildernessRegionTraits

Wilderness Discoveries
Blood stains
Bones
Broken weapons
Burrow
dice: [[MazeRatsTables#^CityActivities]]
dice: [[MazeRatsTables#^CivilizedNPC]]
Cut ropes
Dead animal
dice: [[MazeRatsTables#^DungeonActivities]]
Food scraps
Grave marker
Human corpse
[item]
Lost [npc]
Magical effect, dice: [[MazeRatsTables#^Spell]]
Map
Message
Migration
Mutation, dice: [[MazeRatsTables#^Mutations]]
Nest
Portal
Resources
Rift
Strange plant
Stunned [npc]
Supplies
Torn flag
Tracks
Trap
Treasure cache
dice: [[MazeRatsTables#^UnderworldNPC]]
dice: [[MazeRatsTables#^WildernessActivities]]
dice: [[MazeRatsTables#^WildernessLandmarks]]
dice: [[MazeRatsTables#^WildernessStructures]]
dice: [[MazeRatsTables#^WildernessNPC]]
Wizard fight

^WildernessDiscoveries

Wilderness Activities
Ambush
Argue
Birth
Build
Bury
Capture
dice: [[MazeRatsTables#^CityActivities]]
Convene
Demolish
Die
Duel
dice: [[MazeRatsTables#^DungeonActivities]]
Eat
Excavate
Feast
Felling
Fish
Flee
Forage
Hunt
March
Raid
Rescue
Rest
Sacrifice
Scout
Sing
Skin
Skirmish
Slay
Sleep
Swim
Track
Trap
Wander
Worship

^WildernessActivities

Widlerness Hazards
Avalanche
Blizzard
Brushfire
Cloudburst
Cyclone
Dense fog
Downpour
Drizzle
Dust storm
Earthquake
Eruption
Flooding
Forest fire
Hail
Heat wave
Hurricane
Ice storm
Light mist
Locust swarm
Magma flow
Meteor strike
Monsoon
Mudflow
Mudslide
Predator
Quicksand
Rain of frogs
Rockslide
Sandstorm
Sleet
Snow stampeded
Thunderstorm
tsunami
Whirlpool
Windstorm

^WildernessHazards

Edible Plants
Acorns
Apples
Asparagus
Blackberries
Bluebarries
Carrots
Cattail
Cherries
Chickweed
Chicory
Clover
Dandelion
Dead-nettle
Elderberries
Gooseberries
Hazelnuts
Henbit
Hickory nuts
Honeysuckle
Leeks
Milk thistle
Mint
Mulberries
Mushrooms
Mustard
Onion
Pecans
Persimmons
Raspberries
Strawberries
Walnuts
Watercress
Wild garlic
Wild grapes
Wood sorrel

^EdiblePlants

Poisonous Plants
Angel's trumpet
Baneberry
Belladona
Black truffle
Bleeding heart
Celandine
Cocklebur
Crowncup
Death cap
Dumbcane
Foxglove
Hemlock
Hogweed
Holly
Horse chestnut
Hyacinth
Ivy
Jessamine
Kudu
Larkspur
Mandrake
Mangrove
Mistletoe
Moonflower
Nightshade
Oleander
Ragwort
Reindeer lichen
Snakeweed
Spindle
Stinkhorn
Waxcap
Wine-cap
Wolfsbane
Wormwood

^PoisonousPlants

Inn Names
dice: [[MazeRatsTables#^InnAdjectives]] dice: [[MazeRatsTables#^InnNouns]]
dice: [[MazeRatsTables#^InnNouns]] dice: [[MazeRatsTables#^InnAdjectives]]

^InnNames

Inn Adjectives
Bellowing
Blazing
Bleak
Blessed
Bloody
Crimson
Cunning
Copper
Dancing
Dead
Drunken
Flying
Ghastly
Golden
Helpful
Hideous
Howling
Hungry
Modly
Muttering
Nimble
Oozing
Petrified
Prancing
Romantic
Salty
Singing
Shivering
Shrieking
Silver
Smoking
Thirsty
Wicked
Tipsy
Whistling
Wanton

^InnAdjectives

Inn Nouns
Axe
Barrel
Bear
Bell
Boot
Bowl
Bucket
Candle
Cock
Cow
Dragon
Egg
Elephant
Flea
Fork
Giant
Griffin
Hart
Hog
Hound
Lamb
Lion
Mackerel
Maid
Monk
Moon
Pipe
Prince
Rat
Skull
Spoon
Star
Swan
Sword
Whale
Wife

^InnNouns

Inn Quirks
100 years in past
Always night
Animal fights
Bard duels
Bigger inside
Black market
Brand new
Cannibals
[cityActivities]
Constant party
Dancing contest
Dead drop
[dungeonForms]
Expensive
Faction, dice: [[MazeRatsTables#^Factions]] hangout
dice: [[MazeRatsTables#^FactionTraits]]
Famous chef
Fey patrons
Fight club
Five floors
Ghost staff
Haunted
Hideout
Inn / dice: [[MazeRatsTables#^UpperClassBuildings]]
Inn / dice: [[MazeRatsTables#^LowerClassBuildings]]
Magic sword
Magically moves
Mercs for hire
Npc, [npc], hangout
Preaching
Secure storage
Staff are kids
Talking painting
Underground
VIP lounge
Voice in well
Women only

^InnQuirks

/// THE MAZE

Dungeon Entrances
All libraries
Beaver dam
Behind waterfall
Chalk rectangle
Chest bottom
Chimney
Cupboard
Dolmen shadow
Down a well
Fiery pit
Fog road
Forest spring
Giant book
Gypsy Wagon
Hollow tree
Huge keyhole
Iron maiden
Living tattoo
Magic painting
Man-shaped hole
Maze potion
Mirror
Monster mouth
Monster wound
Narrow alley
Rain door
Sewer grate
Sudden rift
Tidal cave
Tower top
Tree roots
Under the bed
Unfolded map
Up a tree
Whirlpool
Wine barrel

^DungeonEntrances

Dungeon Forms
Arena
Asylum
Aviary
Bank
Baths
Body
Casino
Catacombs
Cave
Court
Forge
Garden
Hideout
Hotel
dice: [[MazeRatsTables#^LowerClassBuildings]]
Laboratory
Library
Market
Mine
Monastery
Musuem
Nursery
Orphanage
Palace
Prison
Sewer
Ship
Slave Pit
Temple
Theater
dice: [[MazeRatsTables#^UpperClassBuildings]]
University
Vault
Zoo

^DungeonForms

Dungeon Layouts
Ant colony
Central hub
Claustrophobic
Crisscrossing
Curved
Disorienting
Galleria
Geometric
Gonzo
Haphazard
Highly regular
Honeycomb
Intertwined
Isolated wings
Layered
Linear
Loops
Many corridors
Mazes
Mix of layouts
Multiple hubs
No corridors
Open plan
Open voids
Organic
Oversized
Recursive
Repetitive
Sprawling
Suspended
Symbol shapes
Tall and narrow
Themed zones
Vertical
Winding
Ziggurat

^DungeonLayouts

Dungeon Ruinations
Arcane disaster
Army invasion
Cannibalism
Civil war
Collapse
Crystal growth
Curse
Degeneration
Earthquake
Eruption
Evil unearthed
Experiments
Explosion
Famine
Fire
Flooding
Fungus
Haunting
Ice
Insanity: dice: [[MazeRatsTables#^Insanities]]
Lava flow
Magical sleep
Melted
Monster attack
Mutation: dice: [[MazeRatsTables#^Mutations]]
Outsider attack
Overgrowth
Petrification
Plague
Planar overlay
Poison gas
Resource gone
Revolt
Risen dead
Too many traps
War

^DungeonRuinations

Dungeon Rewards
Ancient lore
Animal ally
Army
Blessing
Blueprints
Cultural artifact
Enemy weakness
Factoin ally
Forewarning
Guide
Holy relic
Influential ally
Jewels
Key
Lost formula
Machine
Magic [item]
Magical ally
Map
Marital ally
Masterpiece
Monster ally: dice: [[MazeRatsTables#^Animal]]
Oracle
Piles of loot
Planar portal
Prophecy
Renown
Spell: dice: [[MazeRatsTables#^Spell]]
Transformation
Transport
dice: [[MazeRatsTables#^TreasureItems]]
Uncovered plot
dice: [[MazeRatsTables#^ValuableMaterials]]
Vision
Weapon

^DungeonRewards

Dungeon Activities
Besiege
Capture
dice: [[MazeRatsTables#^CityActivities]]
Collect
Construct
Control
Deliver
Demolish
Escape
Feed
Fortify
Guard
Hide
Hunt
Loot
Map
Mine
dice: [[MazeRatsTables#^MonsterTactics]]
Negotiate
Patrol
Perform ritual
Purge
Question
Raid
Repair
Rescue
Research
Revive
Riddle
Scavenge
Seize
Tunnel
Unearth
Vandalize
dice: [[MazeRatsTables#^WildernessActivities]]
Worship

^DungeonActivities

Dungeon Rooms
Armory
Banquet hall
Barracks
dice: [[MazeRatsTables#^BuildingRooms]]
Catacombs
Cavern
Chasm
Courtyard
Crypt
Dormitory
Fighting pit
Forge
Fountain
Gate house
Guard room
Kennel
dice: [[MazeRatsTables#^LowerClassBuildings]]
Laboratory
Mess hall
Mine shaft
Museum
Oubliette
Pool
Prison
Record room
Shrine
Slaughterhose
Stables
Storeroom
Throne room
Torture room
Treasury
dice: [[MazeRatsTables#^UpperClassBuildings]]
Vault
Well
Workshop

^DungeonRooms

Dungeon Room Details
Bas-relief
Blood trail
Bones
Chains
Chalk marks
Claw marks
Corpses
Cracked beams
Crumbling walls
Decaying food
Decaying nest
Dripping water
Fading murals
Faint breeze
Faint footsteps
Fallen pillars
Fungus
Furniture
Graffiti
Mosaics
Recent repairs
Rotting books
Rubble
Shed skin
Slime trails
Spider webs
Stalactites
Stench
Smoke stains
Thick dust
Torn clothes
Tree roots
Unusual smell
Vibrations
Vines
Whispers

^DungeonRoomDetails

Dungeon Tricks
Absorption
Activation
Animation
Blessings
Communication
Confusion
Consumption
Curses
Deception
Duplication
dice: [[MazeRatsTables#^EtherealEffects]]
Exchange
Imprisonment
Instructions
Interrogation
Mind-control
dice: [[MazeRatsTables#^Missons]]
Mood-alteration
Nullification
dice: [[MazeRatsTables#^PhysicalEffects]]
Planeshift
Protection
Rejuvenation
Release
Reversal
Rotation
Scrying
Size-alteration
Summoning
Theft
Time-alteration
Transformation
Transmutation
Transportation
Wonder

^DungeonTricks

Dungeon Hazards
Acid drip
Bloodsuckers
Cave-in
Choking dust
Crude oil
Crystal shards
Deafening noise
Dense fog
Ensnaring vines
Fallen floor
Flooding
Freezing
Geysers
Magma
Magentic field
Mud flow
Narrow ledge
Narrow passage
Poison goo
Precipice
Quicksand
Radiation
Rockslide
Rotten ceiling
Rotten floor
Sinkhole
Slippery slope
Spider wends
Spores
Steam vents
Strong winds
Tar pit
Tight passage
Toppling objects
Toxic fumes

^DungeonHazards

Trap Effects
Acid pool
Adhesive
Alarm
Armor melts
Bear trap
Blinding spray
Blunt pendulum
Boiling tar
Collasping floor
Crocodile pit
Crushing walls
Deep pit
Falling cage
Falling ceiling
Fills with sand
Flooding
Giant magnet
Hard vacuum
Lava flow
Lightning
Living statues
Missile fire
Freed monster - dice: [[MazeRatsTables#^Animal]]
Net trap
Pendulm blade
Poison gas
Poison needle
Quicksand
Rage gas
Rolling boulder
Room freezes
Room on fire
Sleeping gas
Spiked pit
Tombs open
Wall spikes

^DungeonTrapEffects

Trap Triggers
Blow
Break
Burn
Choice
Countdown
Darkness
Drain
Eat
Insert
Kill
Knock
Light
Magic
Melody
Noise
Open
Phrase
Pour
Press
Proximity
Pull
Read
Reflect
Release
Remove
Retrieve
Rudeness
Shut
Sit
Sleep
Slide
Touch
Turn
Unbalance
Unearth
Write

^DungeonTrapTriggers