Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[feature request] - "inside the mesh" Target and and "distance from mesh" Output X using 2 separate meshes #16

Open
NelloF opened this issue Mar 15, 2024 · 2 comments

Comments

@NelloF
Copy link

NelloF commented Mar 15, 2024

Sometimes I want to limit a Light effect to a specific mesh boundary and mapping it based on the distance from mesh , but at the moment they use the same mesh so I can't animate the "distance from mesh" object position because it compromise the boundary selection of drones

image

@NelloF NelloF changed the title feature request: "inside the mesh" Target and and "distance from mesh" Output X using 2 separate meshes [feature request] - "inside the mesh" Target and and "distance from mesh" Output X using 2 separate meshes Mar 22, 2024
@ntamas
Copy link
Member

ntamas commented Mar 25, 2024

Related to #17. I was wondering how the "Distance from mesh" option would be treated if we allowed multiple meshes in #17 as distance calculation is hard enough already with a single mesh.

Maybe if we added a separate "Mesh collection" property as proposed in #17 and kept the "Mesh" property as well, it woudl allow you to use one mesh for the distance calculation and a collection consisting of a single mesh for containment calculations.

@NelloF
Copy link
Author

NelloF commented Mar 25, 2024

i think last point you wrote is a good idea

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants