You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Sometimes I want to limit a Light effect to a specific mesh boundary and mapping it based on the distance from mesh , but at the moment they use the same mesh so I can't animate the "distance from mesh" object position because it compromise the boundary selection of drones
The text was updated successfully, but these errors were encountered:
NelloF
changed the title
feature request: "inside the mesh" Target and and "distance from mesh" Output X using 2 separate meshes
[feature request] - "inside the mesh" Target and and "distance from mesh" Output X using 2 separate meshes
Mar 22, 2024
Related to #17. I was wondering how the "Distance from mesh" option would be treated if we allowed multiple meshes in #17 as distance calculation is hard enough already with a single mesh.
Maybe if we added a separate "Mesh collection" property as proposed in #17 and kept the "Mesh" property as well, it woudl allow you to use one mesh for the distance calculation and a collection consisting of a single mesh for containment calculations.
Sometimes I want to limit a Light effect to a specific mesh boundary and mapping it based on the distance from mesh , but at the moment they use the same mesh so I can't animate the "distance from mesh" object position because it compromise the boundary selection of drones
The text was updated successfully, but these errors were encountered: