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LinkedListSearchForANode.cpp
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/**
* \file LinkedListSearchForANode.cpp
* \brief
*
* \todo
*/
#include <iostream>
using namespace std;
struct Node {
int data;
Node* next;
};
class LinkedList
{
Node *head;
public:
LinkedList() : head(NULL)
{}
//getter for head
Node* getHead();
//create a node
Node* createNode(int x);
//Print the LinkedList
void display();
//Insert at the beginning
void insertAtBeginning();
//Insert at the end
void insertAtEnd();
//Insert at a given position
void insertAtPosition();
//Delete a Node at a given position
void deleteAtPosition();
//Search a Node within the list
void searchInList();
};
Node* LinkedList :: getHead()
{
return head;
}
Node* LinkedList :: createNode(int x)
{
struct Node* temp;
temp = new(struct Node);
if (temp == NULL)
{
cout << "Memory unavailable " << endl;
return NULL;
}
else
{
temp->data = x;
temp->next = NULL;
return temp;
}
}
void LinkedList :: insertAtBeginning()
{
int value;
cout << "Enter the value to be inserted: ";
cin >> value;
struct Node* temp;
temp = createNode(value);
if (head == NULL)
{
head = temp;
}
else
{
temp->next = head;
head = temp;
}
cout << "\n Element is inserted at the beginning." << endl;
}
void LinkedList :: insertAtEnd()
{
int value;
cout << "Enter the value to be inserted: ";
cin >> value ;
struct Node *temp, *begin;
//struct Node* begin;
temp = createNode(value);
if (head == NULL)
{
head = temp;
return;
}
begin = head;
while (begin->next != NULL)
{
begin = begin->next;
}
begin->next = temp;
return;
}
void LinkedList :: insertAtPosition()
{
int value, pos, counter = 0;
cout << "Enter the value to be inserted : " << endl;
cin >> value;
struct Node *temp, *begin, *prev;
temp = createNode(value);
cout << "Enter the position you want to add the node" << endl;
cin >> pos;
begin = head;
while(begin != NULL)
{
counter += 1;
begin = begin->next;
}
if (pos == 1)
{
if (head == NULL)
{
head = temp;
return;
}
else
{
temp->next = head;
head = temp;
return;
}
}
else if (pos > 1 && pos <= counter)
{
begin = head;
for (int i = 1; i < pos; i++)
{
prev = begin;
begin = begin->next;
}
prev->next = temp;
temp->next = begin;
return;
}
else
{
cout << "Position out of range" << endl;
}
}
void LinkedList :: deleteAtPosition()
{
int pos{}, counter{};
if (head == NULL)
{
cout << "Linked List is Empty" << endl;
return;
}
cout << "Enter the position of the value to be deleted" << endl;
cin >> pos;
struct Node *current{}, *prev{};
current = head;
if (pos == 1)
{
head = current->next;
free(current);
return;
}
else
{
while (current != NULL)
{
current = current->next;
counter++;
}
if (pos > 0 && pos <= counter)
{
current = head;
for(int i=1; i < pos; i++)
{
prev = current;
current =current->next;
}
prev->next = current->next;
free(current);
return;
}
else
{
cout << "Position out of range" << endl;
}
cout << counter << endl;
}
}
void LinkedList :: searchInList()
{
int value, pos = 0;
bool flag = false;
struct Node* current;
if (head == NULL)
{
cout << "List is empty." << endl;
return;
}
cout << "Enter the element to be searched : ";
cin >> value;
current = head;
while (current != NULL)
{
pos++;
if (current->data == value)
{
flag = true;
cout << "Element " << value << " found at position " << pos << endl;
return;
}
current = current->next;
}
if (flag == false)
cout << "Element not found" << endl;
}
void LinkedList :: display()
{
Node* temp = new Node;
temp = head;
cout << "Displaying the linked list : " << ' ';
while (temp != NULL)
{
cout << temp->data << " ";
temp = temp->next;
}
cout << endl;
}
int main()
{
LinkedList l1;
l1.insertAtBeginning();
l1.insertAtBeginning();
l1.insertAtBeginning();
l1.insertAtEnd();
l1.insertAtPosition();
l1.display();
l1.searchInList();
return 0;
}