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CxHandle.cpp
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/**
* \file CxHandle.cpp
* \brief Defines the entry point for the console application
*/
//-------------------------------------------------------------------------------------------------
#include "stdafx.h"
#include <iostream>
#include <windows.h>
//-------------------------------------------------------------------------------------------------
enum class EHandleValue
{
hvNull,
hvInvalid
};
//-------------------------------------------------------------------------------------------------
template<EHandleValue hvTag>
HANDLE CxHandleFailValueGet();
//-------------------------------------------------------------------------------------------------
template<>
HANDLE
CxHandleFailValueGet<hvNull>()
{
return NULL;
}
//-------------------------------------------------------------------------------------------------
template<>
HANDLE
CxHandleFailValueGet<hvInvalid>()
{
return INVALID_HANDLE_VALUE;
}
//-------------------------------------------------------------------------------------------------
template<EHandleValue hvTag>
class CxHandleT
{
public:
HANDLE m_hHandle {};
CxHandleT()
: m_hHandle{ CxHandleFailValueGet<hvTag>() }
{
std::cout << __FUNCTION__ << std::endl;
}
~CxHandleT()
{
std::cout << __FUNCTION__ << std::endl;
}
};
//-------------------------------------------------------------------------------------------------
int main(int argc, _TCHAR* argv[])
{
CxHandleT<hvNull> hHandle1;
CxHandleT<hvInvalid> hHandle2;
return 0;
}
//-------------------------------------------------------------------------------------------------