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Hello. Is there any reason ChildCount returns an uint32 and Child accepts an int?
ChildCount
uint32
Child
int
One would think the value returned by ChildCount would be used later with Child
for i := uint32(0); i < node.ChildCount(); i++ { n := node.Child(int(i)) }
The text was updated successfully, but these errors were encountered:
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Hello.
Is there any reason
ChildCount
returns anuint32
andChild
accepts anint
?One would think the value returned by ChildCount would be used later with Child
The text was updated successfully, but these errors were encountered: