Skip to content

Latest commit

 

History

History
67 lines (37 loc) · 2.67 KB

GDD.md

File metadata and controls

67 lines (37 loc) · 2.67 KB

Game Design Development

Survive The Jugnle is a 2D Platformer Game. Player will have to collect eatbles to achieve score while avoiding lethal obstacles.

Look and Feel

The look and feel of Surve the Jungle is a mixed case. The gamplay feels a lot mario. The game theme is inspired by the Jumanji game.

Game Design

  1. The intial step in designing the is to create a map. A world in which game will occur. The game map map is shifts towards left as the player keeps on moving. So that the player can keep on disovering the world.
  2. To create the map I have made use of something that is called a tilemap and tilsets. Tilesets are nothing but small images. Somwhere around 32x32 pixels. Like a drawing canvas, we just keep on placing these small boxes or pictures until we come up with a ultimate worl.
  3. The placement of all the small images and collection of those is called a tilemap. It is nothing just a spreadsheet of location for each tile.
  4. After the world, biggest challenge in the game is to craete a player that belongs to the map.
  5. The player has to survive the jungle. While trying to collect as many fruits as they can.
  6. While trying to collect fruits, player will also have to take obstacles in the path.
  7. The obstacles cause sudden death resulting in game over.

User Interface

The User Interface is designed to deliver a very smooth expireience. Their are four main scenes for User Interface.

  • The Boot Scene

It shows a bar while the game is loading assets

  • The title Scene

It shows the tilte of the game with three different option; viz, Play, Option, and Credits.

  • Option Scene

The option scenes provides the user with basic configuration settings related to sound

  • Game Scene

Contains the UI necessary to play the game.

Leveling Up

Although, the game currently contains one level, the Game is desinged to be easily sclable. To clear the levels, the player has to reach end point of each and every level.

Faliure

The Player will fail if they will jump of the world. Yes it is possible. Or if they collide with a Spike.

Challenges

Although, currently the only challenge in the game are randomly placed spikes, the work to devlop enemy combat has already began. The game is expected to have Top Down combat as will as combat from front.

Assets

The Game contain the following assets:

  • Tilemaps: To create TileLayers in the world.
  • Player Stripe: To create player and their animation.
  • Sprite for Spike
  • Sprite for Collectibles
  • Decorative Images for different scenes. Like, Boot, Preloader, etc.

Technology

The Game is built with Javascropt Prgramming Langauges.