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labels.dat
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SPRITE_EXPLOSION_6 =$8d; unused
HIGHSCORE_NAME_SIZE =$c
SPRITE_EXPLOSION_7 =$8e; unused
BAT_ANIMATION =$42d6; ?
TEXT_DISPLAY_DEAN_AND_SAM =$440b; ?
SPRITE_EXPLOSION_4 =$8b; unused
TEXT_DISPLAY_DEAN_ONLY =$4369; ?
SPAWN_SPOT_SPAWN_COUNT =$4228; ?
SPRITE_EXPLOSION_5 =$8c; unused
HitBehaviourHurtTurn =$1e2d
VIC_SPRITE_COLOR =$d027
SPRITE_PLAYER_STAND_R =$42
SPRITE_EXPLOSION_2 =$89; unused
SPRITE_EXPLOSION_3 =$8a; unused
SPRITE_ANIM_POS =$41cf; ?
GT_COOP =$2; unused
LoadScores =$40bd; ?
SPRITE_EXPLOSION_1 =$88
LevelLineVAlternating =$3d7f; ?
HIGHSCORE_FILENAME =$44d5; ?
ZEROPAGE_POINTER_4 =$23
LD_OBJECT =$3
PlayerMoveUp =$174d; unused
SPRITE_PLAYER_SAM_WALK_L_4 =$7e; unused
SPRITE_PLAYER_SAM_FALL_L =$7e; unused
ObjectWalkOrJumpRight =$16d2
ZEROPAGE_POINTER_2 =$19
SPRITE_PLAYER_SAM_WALK_L_3 =$7c; unused
CanWalkOrJumpRight =$1706; ?
BLOCK_TABLE_LL_LOCATION0 =$45b7; ?
ZEROPAGE_POINTER_3 =$21
SPRITE_PLAYER_SAM_WALK_L_2 =$7a; unused
SPRITE_PLAYER_SAM_JUMP_L =$78; unused
SPRITE_PLAYER_SAM_WALK_L_1 =$78; unused
SPRITE_EXPLOSION_8 =$8f; unused
HIGHSCORE_DATA_END =$459a; ?
ZEROPAGE_POINTER_1 =$17
SPRITE_FALL_POS =$41bf; ?
TEXT_GAME_MODE_LO =$445c; ?
GT_SINGLE_PLAYER_DEAN =$0
LevelQuad =$3dd9; ?
TEXT_GAME_MODE_COOP =$4488; ?
SCREEN_BACK_CHAR =$c800
ITEM_NONE =$ff
SPRITE_PLAYER_SAM_JUMP_R =$77; unused
GameFlowControl =$b7a; ?
TEXT_GAME_MODE_HI =$445f; ?
SPRITE_PLAYER_SAM_FALL_R =$7d; unused
PARAM2 =$4
PLAYER_START_POS_X =$4342; ?
PARAM3 =$5
ITEM_FAST_RELOAD =$2
SPRITE_CHAR_POS_X_DELTA =$417f; ?
CheckForHighscore =$c56
PLAYER_START_POS_Y =$4344; ?
SPRITE_PLAYER_STAND_L =$43; unused
PARAM1 =$3
PARAM6 =$8
SPRITE_CHAR_POS_Y_DELTA =$418f; ?
PARAM4 =$6
PARAM5 =$7
BehaviourBatUD =$18ae
PLAYER_SPRITE_BASE =$4346; ?
LevelObject =$3be4; ?
SPRITE_ACTIVE =$419f; ?
SPAWN_SPOT_TYPE =$4220; ?
SPRITE_DIRECTION =$41a7; ?
IS_TYPE_ENEMY =$4282; ?
SPRITES =$51e5; ?
IncreaseScore =$3f44; ?
ObjectWalkRight =$15f5
ObjectMoveRightBlocking =$1579
SPRITE_PLAYER_STAND_RECOIL_L =$45; unused
LD_LINE_V_ALT =$6
KERNAL_SETLFS =$ffba
LEVEL_START_DELAY =$4348; ?
LEVEL_DONE_DELAY =$4320; ?
BehaviourZombie =$19de
LD_LINE_V =$2; unused
UpdateSpriteFall =$1ec7; ?
MUSIC_PLAYER =$3000; ?
BLOCK_TABLE_UL_LOCATION0 =$45ab; ?
LD_LINE_H =$1
TYPE_EXPLOSION =$9
KERNAL_SETNAM =$ffbd
PLAYER_INVINCIBLE =$4162; ?
VIC_SPRITE_MULTICOLOR_2 =$d026
VIC_SPRITE_MULTICOLOR_1 =$d025
GAME_MODE =$45aa; ?
WaitFrame =$3e67; ?
CHARSET =$49e5; ?
SPRITE_PLAYER_STAND_RECOIL_R =$44; unused
SPRITE_WOLF_WALK_R_3 =$92; unused
KERNAL_GETIN =$ffe4
BehaviourMummy =$194c
SPRITE_WOLF_WALK_R_2 =$91; unused
SPRITE_WOLF_WALK_R_1 =$90
UpdateSpriteJump =$1e9b; ?
ObjectMoveRight =$15df
COLOR_FADE_POS =$44d3; ?
HitBehaviourHurt =$1e15
SPRITE_FALLING =$41c7; ?
PLAYER_SHELLS =$415c; ?
VIC_SPRITE_X_EXTEND =$d010
RemoveObject =$3e8b; ?
LEVEL_NR =$413d; ?
ObjectControl =$1832; ?
MoveSpriteUp =$1f36; ?
PickItem =$117e; ?
KillEnemy =$1364; ?
VIC_CHARSET_MULTICOLOR_2 =$d023
VIC_CHARSET_MULTICOLOR_1 =$d022
SPRITE_BASE =$40
SPRITE_POS_X_EXTEND =$4176; ?
TYPE_SPIDER =$8
TYPE_START_MULTICOLOR =$42a6; ?
DisplayLevelNumber =$3f68; ?
LevelSpawnSpot =$3e33; ?
BLOCK_TABLE_UR_COLOR_LOCATION0 =$45b4; ?
SPAWN_SPOT_DELAY =$4230; ?
ITEM_CHAR_UL =$4322; ?
ITEM_COUNT =$8
NUMBER_OF_SPRITES_DIV_4 =$15
BUTTON_PRESSED =$413e; ?
ITEM_TIME =$4250; ?
PLAYER_LIVES =$415a; ?
ITEM_INVINCIBLE =$3
ITEM_ACTIVE =$4238; ?
LEVEL_8 =$4836; ?
ITEM_CHAR_UR =$432a; ?
SPIDER_ANIMATION_TABLE =$42da; ?
LEVEL_9 =$48b3; ?
NextLevelData =$1feb
BLOCK_TABLE_UL_COLOR_LOCATION0 =$45ae; ?
SCREEN_DATA_TABLE =$45c3; ?
SpawnObject =$3c23; ?
LEVEL_2 =$464d; ?
DisplayLiveNumberSam =$3f9b; ?
SPRITE_MUMMY_R_1 =$58
SPRITE_ZOMBIE_COLLAPSE_R_2 =$66
LEVEL_3 =$4694; ?
SPRITE_MUMMY_R_2 =$5a
SPRITE_ZOMBIE_COLLAPSE_R_1 =$64
BUTTON_RELEASED =$413f; ?
NUMBER_SPAWN_SPOTS_ALIVE =$431f; ?
LEVEL_1 =$45dd; ?
LEVEL_6 =$477c; ?
LEVEL_7 =$47c5; ?
StartLevel =$c24; ?
LEVEL_4 =$46b9; ?
FireShot =$12b0; ?
LEVEL_5 =$471d; ?
CopyLevelToBackBuffer =$407e; ?
DELAYED_GENERIC_COUNTER =$4321; ?
SPRITE_MOVE_POS =$41df; ?
ReleaseTitleIRQ =$b03; ?
SPRITE_PLAYER =$40
TITLE_LOGO_SCREEN_CHAR =$2c00; unused
CanWalkLeft =$152e; ?
IrqSetBitmapMode =$b24; ?
FindEmptySpriteSlotWithStartingX =$3e7b; ?
COLOR_FADE_1 =$459a; ?
TYPE_BAT_DIAG =$2
ITEM_COLOR_LL =$4336; ?
SPRITE_ZOMBIE_WALK_L_1 =$61; unused
BuildScreen =$1f6e; ?
SPRITE_ZOMBIE_WALK_L_2 =$63; unused
SCREEN_LINE_OFFSET_TABLE_LO =$2b40; ?
ITEM_COLOR_LR =$433e; ?
SPRITE_PLAYER_WALK_L_4 =$4d; unused
JOYSTICK_PORT_II =$dc00
SPRITE_PLAYER_WALK_L_3 =$4b; unused
TYPE_PLAYER_DEAN =$1
SCREEN_LINE_OFFSET_TABLE_HI =$2b59; ?
VIC_MEMORY_CONTROL =$d018
SPRITE_PLAYER_WALK_L_2 =$49; unused
GT_SINGLE_PLAYER_SAM =$1
SPRITE_PLAYER_WALK_L_1 =$47; unused
TYPE_START_HP =$42b2; ?
ITEM_POS_X =$4240; ?
ITEM_POS_Y =$4248; ?
TYPE_START_COLOR =$429a; ?
LD_QUAD =$7
LookingAtPlayer =$1df4; ?
HIGHSCORE_ENTRY_COUNT =$8
SPRITE_ANIM_DELAY =$41d7; ?
SPRITE_ZOMBIE_JUMP_L =$6b; unused
DisplayText =$3eec; ?
SpawnItem =$144c; ?
FALL_SPEED_TABLE =$414c; ?
PLAYER_SHELLS_MAX =$415d; ?
HIGHSCORE_DELETE_FILENAME =$44de; ?
OBJECT_HEIGHT =$10
BehaviourSpider =$1c8c
SamUseForce =$13a9; ?
HIGHSCORE_SCORE =$44ea; ?
PutItemImage =$11f8
TEXT_GET_READY =$44bd; ?
TEXT_PRESS_FIRE =$4353; unused
TYPE_BAT_VANISH =$7
TITLE_LOGO_COLORRAM =$2a00; ?
SPRITE_HELD =$4207; ?
SPRITE_PLAYER_SAM_WALK_R_1 =$77; unused
HIGHSCORE_SCORE_SIZE =$8
StartGame =$9b4; unused
VIC_SPRITE_ENABLE =$d015
SPRITE_PLAYER_SAM_WALK_R_2 =$79; unused
DisplayLiveNumber =$3f81; ?
SPRITE_HITBACK =$41f7; ?
VIC_BACKGROUND_COLOR =$d021
SPRITE_PLAYER_SAM_WALK_R_3 =$7b; unused
HitBehaviourCrumble =$1e52
PlayerMoveRight =$1574; ?
BLOCK_TABLE_LR_LOCATION0 =$45bd; ?
SPRITE_PLAYER_SAM_WALK_R_4 =$7d; unused
ClearPlayScreen =$3e9c; ?
GenerateRandomNumber =$3fb1; ?
SPRITE_PLAYER_RELOAD_R =$5e
SPRITE_JUMP_POS =$41b7; ?
PLAYER_SHOT_PAUSE =$4156; ?
PLAYER_STAND_STILL_TIME =$415e; ?
SPRITE_PLAYER_RELOAD_L =$5f; unused
KERNAL_LOAD =$ffd5
VIC_BORDER_COLOR =$d020
DisplayGetReady =$1f50; ?
ITEM_HEALTH =$1
COLOR_FADE_LENGTH =$10; ?
SPRITE_POS_X =$416e; ?
SPRITE_POS_Y =$4197; ?
SPRITE_SPIDER_STAND =$6c
TYPE_WOLFMAN =$b; unused
InitTitleIRQ =$ad5; ?
IsEnemyCollidingWithPlayer =$e5a; ?
LEVEL_11 =$4919; ?
SPRITE_ANNOYED =$41ef; ?
DOWN_RELEASED =$4141; unused
LEVEL_10 =$48d2; ?
SPRITE_ZOMBIE_JUMP_R =$6a
RemoveItemImage =$1243; ?
PATH_8_DX =$42de; ?
text =$de2; unused
PATH_8_DY =$42fe; ?
LEVEL_12 =$4965; ?
VIC_SPRITE_Y_POS =$d001
MoveSpriteRight =$1f18; ?
ObjectWalkOrJumpLeft =$165c
SPRITE_BAT_VANISH =$69
GameLoop =$a5a
PlayerMoveLeft =$1495; ?
SCREEN_COLOR =$d800
SPRITE_PLAYER_SAM_POWER_R =$7f
BehaviourBat8 =$18e1
SPRITE_MUMMY_ATTACK_L =$5d; unused
DisplayLiveNumberDean =$3f85; unused
PLAYER_FAST_RELOAD =$4160; ?
BLOCK_TABLE_UR_LOCATION0 =$45b1; ?
VIC_CONTROL =$d016
HitBehaviourVanish =$1e7d; ?
TYPE_BAT_UD =$3
PLAYER_JOYSTICK_PORT =$4164; ?
CanWalkOrJumpLeft =$1689; ?
TEXT_FIRE_TO_START =$449a; ?
SPAWN_SPOT_ACTIVE =$4218; ?
SaveScores =$40e6; ?
SPRITE_POINTER_BASE =$cff8
TEXT_DISPLAY_SAM_ONLY =$43ba; ?
VIC_SPRITE_X_POS =$d000
SPAWN_SPOT_COUNT =$8
BehaviourExplosion =$1dcc
VIC_SPRITE_MULTICOLOR =$d01c
TYPE_BAT_8 =$4
LEVEL_ELEMENT_TABLE_LO =$1fd8; ?
HIGHSCORE_NAME =$4532; ?
PlayerControl =$f11
TYPE_START_DIRECTION =$42ca; ?
LEVEL_BORDER_DATA =$49cc; ?
LEVEL_ELEMENT_TABLE_HI =$1fe1; ?
SCREEN_CHAR =$cc00
LD_SPAWN_SPOT =$8
SPRITE_MUMMY_ATTACK_R =$5c
LD_AREA =$4
SPRITE_PLAYER_SAM_POWER_L =$80; unused
SPRITE_INVISIBLE =$68
SPRITE_HITBACK_DIRECTION =$41ff; ?
SPRITE_HP =$4166; ?
TYPE_PLAYER_SAM =$a
SPRITE_DIRECTION_Y =$41af; ?
UP_RELEASED =$4140; ?
ITEM_CHAR_LL =$4332; ?
ENEMY_BEHAVIOUR_TABLE_LO =$4258; ?
BehaviourBatDiagonal =$185e
CIA_PRA =$dd00
ENEMY_BEHAVIOUR_TABLE_HI =$4263; ?
SPRITE_PLAYER_JUMP_RECOIL_L =$4f; unused
CheckCollisions =$def; ?
BLOCK_TABLE_LR_COLOR_LOCATION0 =$45c0; ?
ObjectMoveLeftBlocking =$149a
TYPE_START_SPRITE =$428e; ?
ObjectMoveDown =$181c
DivideBy10 =$4011; ?
XBIT_TABLE =$4351; unused
LD_LINE_H_ALT =$5
LevelLineHAlternating =$3d2b; ?
SPRITE_PLAYER_FALL_RECOIL_L =$55; unused
BehaviourBatVanishing =$1b35
CalcSpritePosFromCharPos =$4030; ?
IrqSetTextMode =$b50; ?
JUMP_TABLE =$4142; ?
LevelLineV =$3b91; ?
SCREEN_BACK_LINE_OFFSET_TABLE_HI =$2b72; ?
LevelLineH =$1ffe; ?
IsCharBlocking =$401c; ?
SPRITE_PLAYER_FALL_RECOIL_R =$54
LevelArea =$3cc3; ?
TEXT_GAME_MODE_SINGLE_DEAN =$4462; ?
BehaviourWolf =$1d2c
ObjectMoveDownBlocking =$17c3
TYPE_ANNOYED_COLOR =$42be; ?
FALL_TABLE_SIZE =$a
ObjectMoveLeft =$14fb
SPRITE_PLAYER_JUMP_RECOIL_R =$4e
SPRITE_STATE =$41e7; ?
BLOCK_TABLE_LL_COLOR_LOCATION0 =$45ba; ?
JUMP_TABLE_SIZE =$a
SPRITE_BAT_3 =$57
SPRITE_CHAR_POS_Y =$4187; ?
MUSIC_PLAYING =$0
SPRITE_BAT_2 =$56
SPRITE_MUMMY_L_2 =$5b; unused
SPRITE_ZOMBIE_COLLAPSE_L_1 =$65; unused
SPRITE_CHAR_POS_X =$4177; ?
SPRITE_BAT_1 =$41
SPRITE_MUMMY_L_1 =$59; unused
SPRITE_ZOMBIE_COLLAPSE_L_2 =$67; unused
ITEM_CHAR_LR =$433a; ?
TYPE_ZOMBIE =$6
MoveSpriteDown =$1f43; ?
ITEM_COLOR_UL =$4326; ?
ENEMY_HIT_BEHAVIOUR_TABLE_LO =$426e; ?
SPRITE_SPIDER_WALK_1 =$6d
CopyCharSet =$3fc4; ?
HIGHSCORE_DELETE_FILENAME_END =$44ea; ?
SPRITE_SPIDER_WALK_2 =$6e
TITLE_LOGO_BMP_DATA =$2000; unused
ENEMY_HIT_BEHAVIOUR_TABLE_HI =$4278; ?
ObjectWalkLeft =$150f
BIT_TABLE =$4349; ?
TYPE_INVALID =$0; unused
IsCharBlockingFall =$4026; ?
ObjectMoveUp =$17ad
SPRITE_ZOMBIE_WALK_R_2 =$62
CanWalkRight =$1618; ?
SPRITE_PLAYER_FALL_L =$4d; unused
SPRITE_ZOMBIE_WALK_R_1 =$60
ProcessSpawnSpots =$bce; ?
SPRITE_PLAYER_SAM_STAND_L =$74; unused
SPRITE_PLAYER_DEAD =$75
SPRITE_PLAYER_JUMP_L =$47; unused
SPRITE_WOLF_JUMP_R =$93; unused
TYPE_MUMMY =$5
ClearScreen =$3ec4; ?
PLAYER_FIRE_PRESSED_TIME =$4158; ?
TEXT_ENTER_NAME =$44ad; ?
SPRITE_PLAYER_WALK_R_1 =$46
ITEM_BULLET =$0
MoveSpriteLeft =$1efb; ?
KERNAL_SETMSG =$ff90
SPRITE_PLAYER_WALK_R_2 =$48; unused
SPRITE_PLAYER_JUMP_R =$46
SPRITE_CENTER_OFFSET_X =$8
SPRITE_PLAYER_WALK_R_3 =$4a; unused
SPRITE_CENTER_OFFSET_Y =$b
SPRITE_PLAYER_WALK_R_4 =$4c; unused
SPRITE_PLAYER_FALL_R =$4c
SPRITE_PLAYER_SAM_STAND_R =$73
FindEmptySpriteSlot =$3e79; ?
SCREEN_BACK_COLOR =$c400
DRIVE_NUMBER =$44d4; ?
ObjectMoveUpBlocking =$1752; ?
TitleScreenWithoutIRQ =$896
SPAWN_SPOT_X =$4208; ?
TEXT_GAME_MODE_SINGLE_SAM =$4475; ?
CopySprites =$3ff4; ?
SPAWN_SPOT_Y =$4210; ?
NUMBER_ENEMIES_ALIVE =$431e; ?
ITEM_COLOR_UR =$432e; ?
LD_END =$0
TitleScreen =$893