Added getter method for std_include in Program astnode. #398
Workflow file for this run
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name: GitHub actions | |
on: | |
push: | |
branches: ["**"] | |
pull_request: | |
branches: ["**"] | |
env: | |
BUILD_TYPE: Debug | |
jobs: | |
build: | |
strategy: | |
matrix: | |
os: [ubuntu-latest, macos-latest, windows-latest] | |
runs-on: ${{ matrix.os }} | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Install vcpkg (Windows) | |
if: runner.os == 'Windows' | |
run: | | |
git clone https://github.com/microsoft/vcpkg | |
.\vcpkg\bootstrap-vcpkg.bat | |
.\vcpkg\vcpkg install pkgconf:x64-windows | |
- name: Install gmp | |
shell: bash | |
run: | | |
if [ "$RUNNER_OS" == "Windows" ]; then | |
./vcpkg/vcpkg install gmp:x64-windows | |
elif [ "$RUNNER_OS" == "Linux" ]; then | |
sudo apt-get install -y libgmp-dev | |
elif [ "$RUNNER_OS" == "macOS" ]; then | |
brew install gmp | |
else | |
echo "$RUNNER_OS not supported" | |
exit 1 | |
fi | |
- name: Configure staq | |
shell: bash | |
run: | | |
if [ "$RUNNER_OS" == "Windows" ]; then | |
cmake -B build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} \ | |
-DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake \ | |
-DINSTALL_SOURCES=ON | |
else | |
cmake -B build -DINSTALL_SOURCES=ON -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} | |
fi | |
- name: Build staq | |
shell: bash | |
run: | | |
if [ "$RUNNER_OS" == "macOS" ]; then | |
# Required for libgmp headers | |
export CPATH=$LIBRARY_PATH:/opt/homebrew/include | |
export LIBRARY_PATH=$LIBRARY_PATH:/opt/homebrew/lib | |
fi | |
cmake --build build | |
- name: Install staq | |
shell: bash | |
run: | | |
if [ "$RUNNER_OS" == "Windows" ]; then | |
cmake --build build --target install | |
else | |
sudo cmake --install build | |
fi | |
- name: Configure standalone example | |
run: | | |
cmake -S examples/standalone -B examples/standalone/build | |
- name: Build standalone example | |
run: | | |
cmake --build examples/standalone/build --target standalone | |
- name: Run standalone example | |
shell: bash | |
run: | | |
if [ "$RUNNER_OS" == "Windows" ]; then | |
./examples/standalone/build/${{env.BUILD_TYPE}}/standalone.exe --version | |
else | |
./examples/standalone/build/standalone --version | |
fi | |
- name: Build unit tests | |
shell: bash | |
run: | | |
if [ "$RUNNER_OS" == "macOS" ]; then | |
# Required for libgmp headers | |
export CPATH=$LIBRARY_PATH:/opt/homebrew/include | |
export LIBRARY_PATH=$LIBRARY_PATH:/opt/homebrew/lib | |
fi | |
cmake --build build/unit_tests --target unit_tests | |
- name: Run unit tests | |
run: ctest --test-dir build | |
- name: Uninstall staq | |
shell: bash | |
run: | | |
if [ "$RUNNER_OS" == "Windows" ]; then | |
cmake --build build --target uninstall | |
else | |
sudo cmake --build build --target uninstall | |
fi | |
- name: Install pystaq | |
shell: bash | |
run: | | |
if [ "$RUNNER_OS" == "macOS" ]; then | |
# Required for libgmp headers | |
export CPATH=$LIBRARY_PATH:/opt/homebrew/include | |
export LIBRARY_PATH=$LIBRARY_PATH:/opt/homebrew/lib | |
fi | |
python3 -m venv venv | |
if [ "$RUNNER_OS" == "Windows" ]; then | |
venv/Scripts/activate | |
else | |
. venv/bin/activate | |
fi | |
pip install . |