From c435d06e55fbed71a5cfbcb1ba5375986930be1a Mon Sep 17 00:00:00 2001 From: tebben Date: Mon, 22 Jan 2024 13:03:44 +0100 Subject: [PATCH] Block loading unsafe request when not enough overviews and show warning --- ctod/core/cog/cog_reader.py | 41 +++++++++++++++++-- ctod/core/layer.py | 6 ++- .../terrain_generator_quantized_mesh_grid.py | 2 +- 3 files changed, 44 insertions(+), 5 deletions(-) diff --git a/ctod/core/cog/cog_reader.py b/ctod/core/cog/cog_reader.py index cbb708b..383ea87 100644 --- a/ctod/core/cog/cog_reader.py +++ b/ctod/core/cog/cog_reader.py @@ -1,6 +1,7 @@ import time - -from morecantile import TileMatrixSet +import math +import logging +from morecantile import TileMatrixSet, Tile from rio_tiler.io import Reader from rio_tiler.models import ImageData @@ -35,9 +36,14 @@ def download_tile(self, x: int, y: int, z: int, resampling_method="bilinear") -> resampling_method (str, optional): RasterIO resampling algorithm. Defaults to "bilinear". Returns: - ImageData: _description_ + ImageData: Image data from the Cloud Optimized GeoTIFF. """ + is_safe = self._check_is_safe(z, x, y) + if not is_safe: + logging.warning(f"Skipping {self.cog} {z,x,y}, tile is not safe to load, generate more overviews") + return None + try: image_data = self.rio_reader.tile(tile_z=z, tile_x=x, tile_y=y, resampling_method=resampling_method) @@ -52,6 +58,30 @@ def download_tile(self, x: int, y: int, z: int, resampling_method="bilinear") -> except Exception: return None + def _check_is_safe(self, z: int, x: int, y: int) -> bool: + """Check if it is safe to load the tile. + When there are not enough overviews there will be a lot of request to load + a tile at a low zoom level. This will cause long load times and high memory usage. + + ToDo: This is an estimation, it is not 100% accurate. + + Args: + z (int): + x (int): + y (int): + + Returns: + bool: Is it safe to load the tile + """ + + tile_bounds = self.tms.xy_bounds(Tile(x=x, y=y, z=z)) + tile_wgs = tile_bounds.right - tile_bounds.left + #tile_wgs_with_clip = min(tile_bounds.right, self.dataset_bounds.right) - min(tile_bounds.left, dataset_bounds.left) + tile_pixels_needed = tile_wgs * self.pixels_per_wgs + needed_tiles = math.ceil(tile_pixels_needed / self.pixels_per_tile_downsampled) + + return needed_tiles <= 1 + def return_reader(self): """Done with the reader, return it to the pool.""" @@ -62,6 +92,11 @@ def _set_rio_reader(self): """Get the reader for the COG.""" self.rio_reader = Reader(self.cog, tms=self.tms) + self.dataset_bounds = self.rio_reader.info().bounds + self.dataset_width = self.rio_reader.dataset.width + self.dataset_wgs_width = self.dataset_bounds.right - self.dataset_bounds.left + self.pixels_per_wgs = self.dataset_width / self.dataset_wgs_width + self.pixels_per_tile_downsampled = 256 * max(self.rio_reader.dataset.overviews(1)) def _set_nodata_value(self): """Set the nodata value for the reader.""" diff --git a/ctod/core/layer.py b/ctod/core/layer.py index 9bb40e3..80e8a08 100644 --- a/ctod/core/layer.py +++ b/ctod/core/layer.py @@ -8,9 +8,13 @@ def generate_layer_json(tms, geotiff_path, max_zoom=20): """ with COGReader(geotiff_path) as src: + bounds = src.geographic_bounds - # Zoom 0 always needs to be 0,0,1,0 + # Cesium always expects all tiles at zoom 0 (startX: 0, endX: 1) + # With the function available_tiles it is likely it only will return + # one tile: startX: 1, endX: 1 for example. So here we skip generating + # the first zoom level available_tiles = [ [{"startX": 0, "startY": 0, "endX": 1, "endY": 0}] ] diff --git a/ctod/core/terrain/generator/terrain_generator_quantized_mesh_grid.py b/ctod/core/terrain/generator/terrain_generator_quantized_mesh_grid.py index e9facb6..a6dcae4 100644 --- a/ctod/core/terrain/generator/terrain_generator_quantized_mesh_grid.py +++ b/ctod/core/terrain/generator/terrain_generator_quantized_mesh_grid.py @@ -176,7 +176,7 @@ def _get_vertice_condition(self, vertices, direction) -> np.ndarray: if direction == Direction.NORTH: vertices[:, 1] -= tile_size return vertices[:, 1] == 0 - if direction == Direction.NORTHEAST: + elif direction == Direction.NORTHEAST: vertices[:, 0] -= tile_size vertices[:, 1] -= tile_size return (vertices[:, 0] == 0) & (vertices[:, 1] == 0)