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Unreal warning #16

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ankitpentashield opened this issue Sep 5, 2024 · 0 comments
Open

Unreal warning #16

ankitpentashield opened this issue Sep 5, 2024 · 0 comments

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@ankitpentashield
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Hey I am getting the "Tile has a bounding volume that does not include all of its content, so culling and raster overlays may be incorrect" warning as shown in the output window for terrain tiles 0/0/0.terrain and 0/1/0.terrain and 1/2/1.terrain and because of that I am not able to see the globe correctly as shown in the pic 2 and pic 3. after some zoom level tile completely disappear and it shows artifact where imagery is stiching.
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