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Best and simple solution for performant global illumination for standard pipeline! but none for new pipelines. Do you plan make for URP and HDRP ? both of have deferred rendering.
The text was updated successfully, but these errors were encountered:
Best and simple solution for performant global illumination for standard pipeline! but none for new pipelines. Do you plan make for URP and HDRP ? both of have deferred rendering.
Hi, there is a URP version in the works by ARTnGAME
A fully real time voxel based system for URP based on SEGI is now available in the asset store, LUMINA GI: Voxel Based Global Illumination.
It is for URP and a HDRP version is also almost ready.
The system is made to work directly with Sky Master ULTIMATE URP Ethereal Volumetric Lighting system, for a complete atmospheric scattering and lighting simulation.
Best and simple solution for performant global illumination for standard pipeline! but none for new pipelines. Do you plan make for URP and HDRP ? both of have deferred rendering.
The text was updated successfully, but these errors were encountered: