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Recently, I've equated all the RAM addresses in Sonic 3, and Sonic & Knuckles. However, some RAM addresses still don't have known use, good names, and some are blatantly incorrectly equated. Additionally, the RAM table of equates is not very intelligently organized. For the future, I think it would be very wise to focus on improving this aspect of the disassembly. I've laid a lot of groundwork for that, but I would like to see other people step up to the task as well.
The text was updated successfully, but these errors were encountered:
Recently, I've equated all the RAM addresses in Sonic 3, and Sonic & Knuckles. However, some RAM addresses still don't have known use, good names, and some are blatantly incorrectly equated. Additionally, the RAM table of equates is not very intelligently organized. For the future, I think it would be very wise to focus on improving this aspect of the disassembly. I've laid a lot of groundwork for that, but I would like to see other people step up to the task as well.
The text was updated successfully, but these errors were encountered: