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Often times information is missing from creature files. A new monster is created with some default values to fill in the gaps and make the conversion work better especially when moving between formats of different systems where values don't match exactly for example TibiaWiki to TFS. TibiaWiki has no concept of StaticAttack so a default value is needed.
Instead of hard coding these values they should be made available as input so they can be set by the user. See monsters.cs for the current hard coded values
I strongly suggest to keep IgnoreInvisible default to true, its less abusable if it pass unnoticed, most of monsters with this value as unknow are bosses and that would be a problem 😄
I strongly suggest to keep IgnoreInvisible default to true, its less abusable if it pass unnoticed, most of monsters with this value as unknow are bosses and that would be a problem 😄
Good Idea, While this issue is still open and I don't plan on fixing it for a while I changed the default value for the IgnoreInvisible to true.
I was thinking about this issue the other day, a simple way to go about implementing this would be to have the program default to reading a local config file which provides keyed values. Possibly a basic ini style file.
Often times information is missing from creature files. A new monster is created with some default values to fill in the gaps and make the conversion work better especially when moving between formats of different systems where values don't match exactly for example TibiaWiki to TFS. TibiaWiki has no concept of
StaticAttack
so a default value is needed.Instead of hard coding these values they should be made available as input so they can be set by the user. See monsters.cs for the current hard coded values
ot-monster-converter/app/MonsterConverterInterface/MonsterTypes/Monster.cs
Lines 10 to 59 in 2434da4
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