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Clarification for "Preview Scene" Requested #31

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RMichaelPickering opened this issue May 11, 2022 · 2 comments
Open

Clarification for "Preview Scene" Requested #31

RMichaelPickering opened this issue May 11, 2022 · 2 comments

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@RMichaelPickering
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This asset is nothing short of fabulous!!

I'm using Unity 2021.3.LTS with HDRP and just wanted to clarify the final bit of instructions for using the "Preview Scene". In particular, I tried making a couple of changes to costume meshes (using the smoothing tool) while the character was open in the preview scene. I believe as a result, the character avatar icon in the "CC3 Import Tool" window got changed from green to orange. I think this makes sense because changes were made, but how do I properly apply/save the changes and get back to my original scene? Or am I meant to somehow repeat the same tweaks in the created character prefab itself? Or is there meant to be a 'save', 'apply', or 'close' button?

@soupday
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soupday commented May 15, 2022

Orange means the character's materials have been baked. Which generates the 'characterName_baked' prefab. Green means the full changable parameter based shaders (which works much like the materials in CC3/4) and that is the 'characterName' prefab.

The auto smooth mesh function will apply that mesh to which ever prefab is in the preview scene. (and should be carried forward into the baked prefab if that is then baked.)

Rebuilding the materials will restore the original mesh into the green prefab.

@RMichaelPickering
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OK, so try "Auto Smooth Mesh" in the preview scene on either the baked or unbaked character prefab. If the results are good, just use Unity "Save" to apply the change to the prefab, then close the prefab scene, otherwise (if no changes were made or they didn't look good) just exit the preview scene without saving.

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