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Overall the CC Importer works great, however we have several models we purchased and after clicking "Build Materials" none of our animations work properly. After digging into it, it appears that models that are marked as "ActorScan" in their JSON file look for a "Hip" bone, but the bone is labeled as "Pelvis". I managed to fix the issue by having the RL Generation Map map ActorScan models to BaseGeneration.GameBase instead of BaseGeneration.ActorCore.
The text was updated successfully, but these errors were encountered:
Overall the CC Importer works great, however we have several models we purchased and after clicking "Build Materials" none of our animations work properly. After digging into it, it appears that models that are marked as "ActorScan" in their JSON file look for a "Hip" bone, but the bone is labeled as "Pelvis". I managed to fix the issue by having the RL Generation Map map ActorScan models to BaseGeneration.GameBase instead of BaseGeneration.ActorCore.
The text was updated successfully, but these errors were encountered: