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CC3 Unity Tools URP

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@soupday soupday released this 31 Oct 05:21
· 258 commits to main since this release
604b688

For URP Pipeline 10.x and above.

v 0.2.0

  • Fix to eye occlusion compute bake shader.
  • Adusted eye shader corner shadow gradient.
  • Teeth, Tongue & Eye micro normals maps correctly set to normal maps.
  • Added two pass hair material system, whereby all hair submeshes are extracted into single meshes and multiple materials can by applied to each hair mesh.
    Thus creating a two (or more) pass rendering system for hair that is fully compliant with SRP batching.
  • 2021.2
    • 2021.2 uses HDRP pipeline 12.0.0, which has some incompatibilities with previous versions:
    • Fix to correctly add diffusion profiles in HDRP 12.0.0.
    • Updates to hair shaders to correctly apply depth pre-pass and post-pass.
  • Built-in Pipeline
    • Added emission to the Built-in high quality and baked shaders.
    • Removed post processing settings from the preview scene, as they caused errors in later versions.

v 0.1.9

  • URP & Built-in Pipelines
    • Added shaders and materials to use the build-in and Universal render pipeline.
  • Code base
    • Bake shaders and materials updated to support Standard shader and URP/Lit shader.
    • Fixes to material setup texture discovery.