CC3 Unity Tools URP
For URP Pipeline 10.x and above.
v 0.2.0
- Fix to eye occlusion compute bake shader.
- Adusted eye shader corner shadow gradient.
- Teeth, Tongue & Eye micro normals maps correctly set to normal maps.
- Added two pass hair material system, whereby all hair submeshes are extracted into single meshes and multiple materials can by applied to each hair mesh.
Thus creating a two (or more) pass rendering system for hair that is fully compliant with SRP batching. - 2021.2
- 2021.2 uses HDRP pipeline 12.0.0, which has some incompatibilities with previous versions:
- Fix to correctly add diffusion profiles in HDRP 12.0.0.
- Updates to hair shaders to correctly apply depth pre-pass and post-pass.
- Built-in Pipeline
- Added emission to the Built-in high quality and baked shaders.
- Removed post processing settings from the preview scene, as they caused errors in later versions.
v 0.1.9
- URP & Built-in Pipelines
- Added shaders and materials to use the build-in and Universal render pipeline.
- Code base
- Bake shaders and materials updated to support Standard shader and URP/Lit shader.
- Fixes to material setup texture discovery.