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@soupday soupday released this 21 Jun 19:30
· 154 commits to main since this release
cbd53f7

v 1.3.3

  • Updates / Additions:
    • Tessellation option added to build settings. (Currently HDRP12 Only)
    • Lighting presets added to preview scene, and lighting cycle button added to importer window. (All pipelines)
    • Lock retarget values toggle added. (To no longer reset on changing animation)
    • Animation Processor (Importer Window) now also extracts fully facial expression retargeted animations from FBX.
    • Animation Player and Retargeter can now work in any Editor scene. (Note: the character being animated will show at the origin of it's current parent)
    • Match camera to scene view button added to importer window.
  • Shader / Material adjustments:
    • HDRP12 Tessellation shaders added.
    • HDRP hair 2-pass shadow clip fixes.
    • HDRP hair no longer uses flipped back lighting by default. (Less shadow artifacts and rim lighting works much better without it)
    • Hair shader smoothness and specular tweaks. (Should look more consistent between the 3 pipelines)
    • Adjustments to Eye and Eye occlusion colors and saturation to more accurately match the coloring in CC3/4.
    • Facial hair naterials are now generated with thinner opacity and less smoothness and specularity. (Should no longer look too thick and too shiny)
    • Compute bake shaders updated with shader changes.
  • Fixes to:
    • Facial expression retargeter:
      • Now correctly maps based on the source facial profile as well as the target profile.
      • Includes all tongue blendshapes.
      • Correctly remaps compatible viseme profiles. (8+7 split visemes cannot be retargeted to the 15 direct visemes).
      • Button now color coded to the estimated quality of the retarget:
        • Green - should retarget completely.
        • Yellow - some BlendShapes will not restarget.
        • Red - most BlendShapes will not retarget.
      • A report of the retarget, listing how the BlendShapes are remapped and which could not be retarget is logged to the console.
    • Animation player and retargetter UI and internal logic, should be less glitchy.
    • No longer reprocesses the same textures when used by different materials during material build.
    • Character prefab no longer gets stuck in current Animation Player pose after recompiling editor assembly.
    • Numerous fixes to internal workings and code refactors.

v 1.3.2

  • HDRP12 (Unity 2021.2+) Single pass hair shader fixes.
  • HDRP Skin SSS transmission thickness min-max remap parameters.