Releases
1.3.3
v 1.3.3
Updates / Additions:
Tessellation option added to build settings. (Currently HDRP12 Only)
Lighting presets added to preview scene, and lighting cycle button added to importer window. (All pipelines)
Lock retarget values toggle added. (To no longer reset on changing animation)
Animation Processor (Importer Window) now also extracts fully facial expression retargeted animations from FBX.
Animation Player and Retargeter can now work in any Editor scene. (Note: the character being animated will show at the origin of it's current parent)
Match camera to scene view button added to importer window.
Shader / Material adjustments:
HDRP12 Tessellation shaders added.
HDRP hair 2-pass shadow clip fixes.
HDRP hair no longer uses flipped back lighting by default. (Less shadow artifacts and rim lighting works much better without it)
Hair shader smoothness and specular tweaks. (Should look more consistent between the 3 pipelines)
Adjustments to Eye and Eye occlusion colors and saturation to more accurately match the coloring in CC3/4.
Facial hair naterials are now generated with thinner opacity and less smoothness and specularity. (Should no longer look too thick and too shiny)
Compute bake shaders updated with shader changes.
Fixes to:
Facial expression retargeter:
Now correctly maps based on the source facial profile as well as the target profile.
Includes all tongue blendshapes.
Correctly remaps compatible viseme profiles. (8+7 split visemes cannot be retargeted to the 15 direct visemes).
Button now color coded to the estimated quality of the retarget:
Green - should retarget completely.
Yellow - some BlendShapes will not restarget.
Red - most BlendShapes will not retarget.
A report of the retarget, listing how the BlendShapes are remapped and which could not be retarget is logged to the console.
Animation player and retargetter UI and internal logic, should be less glitchy.
No longer reprocesses the same textures when used by different materials during material build.
Character prefab no longer gets stuck in current Animation Player pose after recompiling editor assembly.
Numerous fixes to internal workings and code refactors.
v 1.3.2
HDRP12 (Unity 2021.2+) Single pass hair shader fixes.
HDRP Skin SSS transmission thickness min-max remap parameters.
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