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cameraptzgame.py
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#!/usr/bin/env python3
import sys, os, ctypes, ctypes.util, logging, getopt, signal, atexit, time
from cameractrls import CameraCtrls, PTZController
sdl2lib = ctypes.util.find_library('SDL2-2.0')
if sdl2lib is None:
logging.error('libSDL2 not found, please install the libsdl2-2.0 package!')
sys.exit(2)
sdl2 = ctypes.CDLL(sdl2lib)
#logging.getLogger().setLevel(logging.INFO)
enum = ctypes.c_uint
SDL_Init = sdl2.SDL_Init
SDL_Init.restype = ctypes.c_int
SDL_Init.argtypes = [ctypes.c_uint32]
# int SDL_Init(Uint32 flags);
SDL_GetError = sdl2.SDL_GetError
SDL_GetError.restype = ctypes.c_char_p
SDL_GetError.argtypes = []
# const char* SDL_GetError(void);
SDL_NumJoysticks = sdl2.SDL_NumJoysticks
SDL_NumJoysticks.restype = ctypes.c_int
# int SDL_NumJoysticks(void)
SDL_IsGameController = sdl2.SDL_IsGameController
SDL_IsGameController.restype = ctypes.c_bool
SDL_IsGameController.argtypes = [ctypes.c_int]
# SDL_bool SDL_IsGameController(int joystick_index);
SDL_GameControllerNameForIndex = sdl2.SDL_GameControllerNameForIndex
SDL_GameControllerNameForIndex.restype = ctypes.c_char_p
SDL_GameControllerNameForIndex.argtypes = [ctypes.c_int]
# const char* SDL_GameControllerNameForIndex(int joystick_index);
SDL_JoystickID = ctypes.c_int32
SDL_GameControllerOpen = sdl2.SDL_GameControllerOpen
SDL_GameControllerOpen.restype = ctypes.c_void_p
SDL_GameControllerOpen.argtypes = [ctypes.c_int]
# SDL_GameController* SDL_GameControllerOpen(int joystick_index);
SDL_GameControllerRumble = sdl2.SDL_GameControllerRumble
SDL_GameControllerRumble.restype = ctypes.c_int
SDL_GameControllerRumble.argtypes = [ctypes.c_void_p, ctypes.c_uint16, ctypes.c_uint16, ctypes.c_uint32]
# int SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
SDL_GameControllerAxis = enum
SDL_CONTROLLER_AXIS_LEFTX = 0
SDL_CONTROLLER_AXIS_LEFTY = 1
SDL_CONTROLLER_AXIS_RIGHTX = 2
SDL_CONTROLLER_AXIS_RIGHTY = 3
SDL_CONTROLLER_AXIS_TRIGGERLEFT = 4
SDL_CONTROLLER_AXIS_TRIGGERRIGHT = 5
SDL_GameControllerButton = enum
SDL_CONTROLLER_BUTTON_A = 0
SDL_CONTROLLER_BUTTON_B = 1
SDL_CONTROLLER_BUTTON_X = 2
SDL_CONTROLLER_BUTTON_Y = 3
SDL_CONTROLLER_BUTTON_BACK = 4
SDL_CONTROLLER_BUTTON_GUIDE = 5
SDL_CONTROLLER_BUTTON_START = 6
SDL_CONTROLLER_BUTTON_LEFTSTICK = 7
SDL_CONTROLLER_BUTTON_RIGHTSTICK = 8
SDL_CONTROLLER_BUTTON_LEFTSHOULDER = 9
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER = 10
SDL_CONTROLLER_BUTTON_DPAD_UP = 11
SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12
SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13
SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14
SDL_GameControllerGetAxis = sdl2.SDL_GameControllerGetAxis
SDL_GameControllerGetAxis.restype = ctypes.c_int16
SDL_GameControllerGetAxis.argtypes = [ctypes.c_void_p, SDL_GameControllerAxis]
# Sint16 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
SDL_GameControllerGetButton = sdl2.SDL_GameControllerGetButton
SDL_GameControllerGetButton.restype = ctypes.c_int8
SDL_GameControllerGetButton.argtypes = [ctypes.c_void_p, SDL_GameControllerButton]
# Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
SDL_GameControllerClose = sdl2.SDL_GameControllerClose
SDL_GameControllerClose.argtypes = [ctypes.c_void_p]
# void SDL_GameControllerClose(SDL_GameController *gamecontroller);
SDL_PollEvent = sdl2.SDL_PollEvent
SDL_PollEvent.restype = ctypes.c_int
SDL_PollEvent.argtypes = [ctypes.c_void_p]
# int SDL_PollEvent(SDL_Event * event);
SDL_Quit = sdl2.SDL_Quit
# void SDL_Quit(void);
SDL_INIT_GAMECONTROLLER = 0x00002000
SDL_INIT_EVENTS = 0x00004000
SDL_QUIT = 0x100
SDL_CONTROLLERDEVICEADDED = 0x653
_event_pad_size = 56 if ctypes.sizeof(ctypes.c_void_p) <= 8 else 64
class SDL_ControllerDeviceEvent(ctypes.Structure):
_fields_ = [
('type', ctypes.c_uint32),
('timestamp', ctypes.c_uint32),
('which', SDL_JoystickID),
]
class SDL_Event(ctypes.Union):
_fields_ = [
('type', ctypes.c_uint32),
('cdevice', SDL_ControllerDeviceEvent),
('padding', (ctypes.c_uint8 * _event_pad_size)),
]
SDL_QuitEvent = SDL_Event()
SDL_QuitEvent.type = SDL_QUIT
SDL_PushEvent = sdl2.SDL_PushEvent
SDL_PushEvent.restype = ctypes.c_int
SDL_PushEvent.argtypes = [ctypes.POINTER(SDL_Event)]
#int SDL_PushEvent(SDL_Event * event);
def usage():
print(f'usage: {sys.argv[0]} [-h] [-l] [-c] [-d DEVICE]\n')
print(f'optional arguments:')
print(f' -h, --help show this help message and exit')
print(f' -l, --list list gamecontrollers')
print(f' -c, --controller use controller id (0..n), default first')
print(f' -d DEVICE use DEVICE, default /dev/video0')
print()
print(f'example:')
print(f' {sys.argv[0]} -d /dev/video4')
th = 4096
def rumble_simple(controller):
SDL_GameControllerRumble(controller, 0x0a00, 0x0aff, 50)
def check_zoom(controller, axis, cb, scale=1, rumble=rumble_simple):
value = SDL_GameControllerGetAxis(controller, axis)
if value == 0:
return 0
if cb(round(value / 2048) * scale, []):
rumble(controller)
def check_axis(controller, axis, cb, scale=1, rumble=rumble_simple):
value = SDL_GameControllerGetAxis(controller, axis)
if -th < value < th:
return cb(0, [])
if cb(round(value / 8192) * scale, []):
rumble(controller)
def check_axis_abs(controller, axis, cb, scale=1, rumble=rumble_simple):
value = SDL_GameControllerGetAxis(controller, axis)
if -th < value < th:
return 0
if cb(round(value / 8192) * scale, []):
rumble(controller)
def check_button_v(controller, button, cb, scale=1, rumble=rumble_simple):
value = SDL_GameControllerGetButton(controller, button)
if value == 0:
return 0
if cb(value * scale, []):
rumble(controller)
def check_button(controller, button, cb, rumble=rumble_simple):
value = SDL_GameControllerGetButton(controller, button)
if value == 0:
return 0
if cb([]):
rumble(controller)
def main():
try:
arguments, values = getopt.getopt(sys.argv[1:], 'hlc:d:', ['help', 'list', 'controller', 'device'])
except getopt.error as err:
print(err)
usage()
sys.exit(2)
list_ctrls = False
controller_id = None
device = '/dev/video0'
controller = None
ptz = None
controllers = []
for current_argument, current_value in arguments:
if current_argument in ('-h', '--help'):
usage()
sys.exit(0)
elif current_argument in ('-l', '--list'):
list_ctrls = True
elif current_argument in ('-c', '--controller'):
controller_id = int(current_value.split(':')[-1])
elif current_argument in ('-d', '--device'):
device = current_value
if SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS) != 0:
logging.error(f'SDL_Init failed: {SDL_GetError()}')
sys.exit(1)
signal.signal(signal.SIGINT, lambda signum, frame: SDL_PushEvent(SDL_QuitEvent))
atexit.register(SDL_Quit)
for i in range(SDL_NumJoysticks()):
if SDL_IsGameController(i):
controllers.append((SDL_GameControllerNameForIndex(i).decode(), i))
if list_ctrls:
for c in controllers:
print(f'{c[0]}:{c[1]}')
sys.exit(0)
if controller_id is None and controllers:
controller_id = controllers[0][1]
if controller_id is None:
logging.warning(f'controller not found, waiting to appear one..')
if controller_id is not None and not SDL_IsGameController(controller_id):
logging.error(f'controller with id "{controller_id}" is not a game controller')
sys.exit(1)
try:
fd = os.open(device, os.O_RDWR, 0)
except Exception as e:
logging.error(f'os.open({device}, os.O_RDWR, 0) failed: {e}')
sys.exit(2)
camera_ctrls = CameraCtrls(device, fd)
if not camera_ctrls.has_ptz():
logging.error(f'camera {device} cannot do PTZ')
sys.exit(1)
ptz = PTZController(camera_ctrls)
running = True
event = SDL_Event()
while running:
while SDL_PollEvent(ctypes.byref(event)):
if event.type == SDL_QUIT:
running = False
if event.type == SDL_CONTROLLERDEVICEADDED:
if controller_id is None:
controller_id = event.cdevice.which
if event.cdevice.which == controller_id:
if controller is not None:
SDL_GameControllerClose(controller)
controller = None
controller = SDL_GameControllerOpen(controller_id)
if controller is None:
logging.error(f'SDL_GameControllerOpen failed: {SDL_GetError()}')
sys.exit(1)
SDL_GameControllerRumble(controller, 0x00ff, 0xffff, 250)
if ptz.has_pantilt_speed:
check_axis(controller, SDL_CONTROLLER_AXIS_LEFTX, ptz.do_pan_speed)
check_axis(controller, SDL_CONTROLLER_AXIS_LEFTY, ptz.do_tilt_speed, -1)
elif ptz.has_pantilt_absolute:
check_axis(controller, SDL_CONTROLLER_AXIS_LEFTX, ptz.do_pan_step)
check_axis(controller, SDL_CONTROLLER_AXIS_LEFTY, ptz.do_tilt_step, -1)
check_axis_abs(controller, SDL_CONTROLLER_AXIS_RIGHTX, ptz.do_pan_step)
check_axis_abs(controller, SDL_CONTROLLER_AXIS_RIGHTY, ptz.do_tilt_step, -1)
check_zoom(controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ptz.do_zoom_step, -1)
check_zoom(controller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ptz.do_zoom_step)
check_button_v(controller, SDL_CONTROLLER_BUTTON_DPAD_LEFT, ptz.do_pan_step, -1)
check_button_v(controller, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, ptz.do_pan_step)
check_button_v(controller, SDL_CONTROLLER_BUTTON_DPAD_UP, ptz.do_tilt_step)
check_button_v(controller, SDL_CONTROLLER_BUTTON_DPAD_DOWN, ptz.do_tilt_step, -1)
check_button(controller, SDL_CONTROLLER_BUTTON_GUIDE, ptz.do_reset)
check_button_v(controller, SDL_CONTROLLER_BUTTON_A, ptz.do_preset, 1)
check_button_v(controller, SDL_CONTROLLER_BUTTON_B, ptz.do_preset, 2)
check_button_v(controller, SDL_CONTROLLER_BUTTON_X, ptz.do_preset, 3)
check_button_v(controller, SDL_CONTROLLER_BUTTON_Y, ptz.do_preset, 4)
check_button_v(controller, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, ptz.do_preset, 5)
check_button_v(controller, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, ptz.do_preset, 6)
check_button_v(controller, SDL_CONTROLLER_BUTTON_BACK, ptz.do_preset, 7)
check_button_v(controller, SDL_CONTROLLER_BUTTON_START, ptz.do_preset, 8)
time.sleep(0.050)
SDL_GameControllerClose(controller)
if __name__ == '__main__':
sys.exit(main())