Become a sponsor to Robert Bledsaw
I'm Robert Bledsaw III, a mechanical engineer by trade, but have been a hobbist programmer for almost 2 decades now. I'm a father of 8, soon to be 10, kids (yes! this is our second set of fraternal twins!).
I first learned basic HTML when I was about 11, cataloging my many collections of cheat codes for SNES and NES games on my dad's NEC running Windows '95. I went to college in the Fall of 2005 to major in mechanical engineering, and learned C++ from a terrible professor that spring. It was really taught as 'C with classes'.
Since then, I've learned a ton about C++ despite how overwhelming it can be keeping up with all the changes over the years. I've also learned Javascript and Python in the early 2010's, and have tacked on Go, Typescript, and Rust this past year.
The job security and pay in the field of mechanical engineering just isn't what it used to be. I would love to land a decent software developer/engineer job. I've been working on several side projects lately to try and flesh out more of a portfolio to land on of these jobs.
I've always been passionate about gaming, and have been working on a proprietary game engine written in C++ for a friend's company. This is mostly a passion project though, and doesn't pay anything. I'm also writing a framework that can generate characters for NPC's or PC's for RPGs/TTRPGs.
Any money given will help with paying the bills and maybe dance lessons for my girls and jui jitsu lessons for the boys =]
Featured work
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rbledsaw3/CharGen
Framework for generating RPG Characters (NPC or PC)
C++ 1 -
rbledsaw3/CppforKids
Lesson plans I'm coming up with for my homeschooled children to learn CS fundamentals and C++
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rbledsaw3/passwordgenerator
Utilizes random.org's TRNG and a combined wordlist of unique european words to generate passphrases.
Shell 2 -
rbledsaw3/ttygrab
Uses ffmpeg to capture tty/console display and ThinkPad T430’s internal mic
Shell 3 -
rbledsaw3/DiceRoll
Simulated polyhedral dice rolling using std::random_device and std::universal_int_distribution
C++ -
rbledsaw3/proceduralMap
Messing around with making procedural dungeon maps
C++