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Pinocchio provides all the building blocks to implement inverse kinematics. You can look for instance at Pink which implements a weighted-tasks approach with quadratic programming (NB: I'm the original developer and a contributor to that project). Pink has two (similar) humanoid examples:
humanoid_draco3.mp4
You can use Pink as a library, or look into its code to see how things are done and implement your own IK. Hoping this helps! |
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Hi,
Thanks again for your nice work.
I want to calculate IK for humanoid robot. I want to consider for example hip joint as a fix joint (or any other joint as I want) and then calculate IK. I wanted to know how could I define it in Pinocchio?
Thanks in advance.
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