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form.go
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package tview
import (
"image"
"github.com/gdamore/tcell/v2"
)
var (
// DefaultFormFieldWidth is the default field screen width of form elements
// whose field width is flexible (0). This is used in the Form class for
// horizontal layouts.
DefaultFormFieldWidth = 10
// DefaultFormFieldHeight is the default field height of multi-line form
// elements whose field height is flexible (0).
DefaultFormFieldHeight = 5
)
// FormItem is the interface all form items must implement to be able to be
// included in a form.
type FormItem interface {
Primitive
// GetLabel returns the item's label text.
GetLabel() string
// SetFormAttributes sets a number of item attributes at once.
SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
// GetFieldWidth returns the width of the form item's field (the area which
// is manipulated by the user) in number of screen cells. A value of 0
// indicates the the field width is flexible and may use as much space as
// required.
GetFieldWidth() int
// GetFieldHeight returns the height of the form item's field (the area which
// is manipulated by the user). This value must be greater than 0.
GetFieldHeight() int
// SetFinishedFunc sets the handler function for when the user finished
// entering data into the item. The handler may receive events for the
// Enter key (we're done), the Escape key (cancel input), the Tab key (move
// to next field), the Backtab key (move to previous field), or a negative
// value, indicating that the action for the last known key should be
// repeated.
SetFinishedFunc(handler func(key tcell.Key)) FormItem
// SetDisabled sets whether or not the item is disabled / read-only. A form
// must have at least one item that is not disabled.
SetDisabled(disabled bool) FormItem
}
// Form allows you to combine multiple one-line form elements into a vertical
// or horizontal layout. Form elements include types such as InputField or
// Checkbox. These elements can be optionally followed by one or more buttons
// for which you can define form-wide actions (e.g. Save, Clear, Cancel).
//
// See https://github.com/rivo/tview/wiki/Form for an example.
type Form struct {
*Box
// The items of the form (one row per item).
items []FormItem
// The buttons of the form.
buttons []*Button
// If set to true, instead of position items and buttons from top to bottom,
// they are positioned from left to right.
horizontal bool
// The alignment of the buttons.
buttonsAlign int
// The number of empty cells between items.
itemPadding int
// The index of the item or button which has focus. (Items are counted first,
// buttons are counted last.) This is only used when the form itself receives
// focus so that the last element that had focus keeps it.
focusedElement int
// The label color.
labelColor tcell.Color
// The background color of the input area.
fieldBackgroundColor tcell.Color
// The text color of the input area.
fieldTextColor tcell.Color
// The style of the buttons when they are not focused.
buttonStyle tcell.Style
// The style of the buttons when they are focused.
buttonActivatedStyle tcell.Style
// The style of the buttons when they are disabled.
buttonDisabledStyle tcell.Style
// The last (valid) key that wsa sent to a "finished" handler or -1 if no
// such key is known yet.
lastFinishedKey tcell.Key
// An optional function which is called when the user hits Escape.
cancel func()
}
// NewForm returns a new form.
func NewForm() *Form {
box := NewBox().SetBorderPadding(1, 1, 1, 1)
f := &Form{
Box: box,
itemPadding: 1,
labelColor: Styles.SecondaryTextColor,
fieldBackgroundColor: Styles.ContrastBackgroundColor,
fieldTextColor: Styles.PrimaryTextColor,
buttonStyle: tcell.StyleDefault.Background(Styles.ContrastBackgroundColor).Foreground(Styles.PrimaryTextColor),
buttonActivatedStyle: tcell.StyleDefault.Background(Styles.PrimaryTextColor).Foreground(Styles.ContrastBackgroundColor),
lastFinishedKey: tcell.KeyTab, // To skip over inactive elements at the beginning of the form.
}
return f
}
// SetItemPadding sets the number of empty rows between form items for vertical
// layouts and the number of empty cells between form items for horizontal
// layouts.
func (f *Form) SetItemPadding(padding int) *Form {
f.itemPadding = padding
return f
}
// SetHorizontal sets the direction the form elements are laid out. If set to
// true, instead of positioning them from top to bottom (the default), they are
// positioned from left to right, moving into the next row if there is not
// enough space.
func (f *Form) SetHorizontal(horizontal bool) *Form {
f.horizontal = horizontal
return f
}
// SetLabelColor sets the color of the labels.
func (f *Form) SetLabelColor(color tcell.Color) *Form {
f.labelColor = color
return f
}
// SetFieldBackgroundColor sets the background color of the input areas.
func (f *Form) SetFieldBackgroundColor(color tcell.Color) *Form {
f.fieldBackgroundColor = color
return f
}
// SetFieldTextColor sets the text color of the input areas.
func (f *Form) SetFieldTextColor(color tcell.Color) *Form {
f.fieldTextColor = color
return f
}
// SetButtonsAlign sets how the buttons align horizontally, one of AlignLeft
// (the default), AlignCenter, and AlignRight. This is only
func (f *Form) SetButtonsAlign(align int) *Form {
f.buttonsAlign = align
return f
}
// SetButtonBackgroundColor sets the background color of the buttons. This is
// also the text color of the buttons when they are focused.
func (f *Form) SetButtonBackgroundColor(color tcell.Color) *Form {
f.buttonStyle = f.buttonStyle.Background(color)
f.buttonActivatedStyle = f.buttonActivatedStyle.Foreground(color)
return f
}
// SetButtonTextColor sets the color of the button texts. This is also the
// background of the buttons when they are focused.
func (f *Form) SetButtonTextColor(color tcell.Color) *Form {
f.buttonStyle = f.buttonStyle.Foreground(color)
f.buttonActivatedStyle = f.buttonActivatedStyle.Background(color)
return f
}
// SetButtonStyle sets the style of the buttons when they are not focused.
func (f *Form) SetButtonStyle(style tcell.Style) *Form {
f.buttonStyle = style
return f
}
// SetButtonActivatedStyle sets the style of the buttons when they are focused.
func (f *Form) SetButtonActivatedStyle(style tcell.Style) *Form {
f.buttonActivatedStyle = style
return f
}
// SetFocus shifts the focus to the form element with the given index, counting
// non-button items first and buttons last. Note that this index is only used
// when the form itself receives focus.
func (f *Form) SetFocus(index int) *Form {
if index < 0 {
f.focusedElement = 0
} else if index >= len(f.items)+len(f.buttons) {
f.focusedElement = len(f.items) + len(f.buttons)
} else {
f.focusedElement = index
}
return f
}
// AddTextArea adds a text area to the form. It has a label, an optional initial
// text, a size (width and height) referring to the actual input area (a
// fieldWidth of 0 extends it as far right as possible, a fieldHeight of 0 will
// cause it to be [DefaultFormFieldHeight]), and a maximum number of bytes of
// text allowed (0 means no limit).
//
// The optional callback function is invoked when the content of the text area
// has changed. Note that especially for larger texts, this is an expensive
// operation due to technical constraints of the [TextArea] primitive (every key
// stroke leads to a new reallocation of the entire text).
func (f *Form) AddTextArea(label, text string, fieldWidth, fieldHeight, maxLength int, changed func(text string)) *Form {
if fieldHeight == 0 {
fieldHeight = DefaultFormFieldHeight
}
textArea := NewTextArea().
SetLabel(label).
SetSize(fieldHeight, fieldWidth).
SetMaxLength(maxLength)
if text != "" {
textArea.SetText(text, true)
}
if changed != nil {
textArea.SetChangedFunc(func() {
changed(textArea.GetText())
})
}
f.items = append(f.items, textArea)
return f
}
// AddTextView adds a text view to the form. It has a label and text, a size
// (width and height) referring to the actual text element (a fieldWidth of 0
// extends it as far right as possible, a fieldHeight of 0 will cause it to be
// [DefaultFormFieldHeight]), a flag to turn on/off dynamic colors, and a flag
// to turn on/off scrolling. If scrolling is turned off, the text view will not
// receive focus.
func (f *Form) AddTextView(label, text string, fieldWidth, fieldHeight int, dynamicColors, scrollable bool) *Form {
if fieldHeight == 0 {
fieldHeight = DefaultFormFieldHeight
}
textArea := NewTextView().
SetLabel(label).
SetSize(fieldHeight, fieldWidth).
SetDynamicColors(dynamicColors).
SetScrollable(scrollable).
SetText(text)
f.items = append(f.items, textArea)
return f
}
// AddInputField adds an input field to the form. It has a label, an optional
// initial value, a field width (a value of 0 extends it as far as possible),
// an optional accept function to validate the item's value (set to nil to
// accept any text), and an (optional) callback function which is invoked when
// the input field's text has changed.
func (f *Form) AddInputField(label, value string, fieldWidth int, accept func(textToCheck string, lastChar rune) bool, changed func(text string)) *Form {
f.items = append(f.items, NewInputField().
SetLabel(label).
SetText(value).
SetFieldWidth(fieldWidth).
SetAcceptanceFunc(accept).
SetChangedFunc(changed))
return f
}
// AddPasswordField adds a password field to the form. This is similar to an
// input field except that the user's input not shown. Instead, a "mask"
// character is displayed. The password field has a label, an optional initial
// value, a field width (a value of 0 extends it as far as possible), and an
// (optional) callback function which is invoked when the input field's text has
// changed.
func (f *Form) AddPasswordField(label, value string, fieldWidth int, mask rune, changed func(text string)) *Form {
if mask == 0 {
mask = '*'
}
f.items = append(f.items, NewInputField().
SetLabel(label).
SetText(value).
SetFieldWidth(fieldWidth).
SetMaskCharacter(mask).
SetChangedFunc(changed))
return f
}
// AddDropDown adds a drop-down element to the form. It has a label, options,
// and an (optional) callback function which is invoked when an option was
// selected. The initial option may be a negative value to indicate that no
// option is currently selected.
func (f *Form) AddDropDown(label string, options []string, initialOption int, selected func(option string, optionIndex int)) *Form {
f.items = append(f.items, NewDropDown().
SetLabel(label).
SetOptions(options, selected).
SetCurrentOption(initialOption))
return f
}
// AddCheckbox adds a checkbox to the form. It has a label, an initial state,
// and an (optional) callback function which is invoked when the state of the
// checkbox was changed by the user.
func (f *Form) AddCheckbox(label string, checked bool, changed func(checked bool)) *Form {
f.items = append(f.items, NewCheckbox().
SetLabel(label).
SetChecked(checked).
SetChangedFunc(changed))
return f
}
// AddImage adds an image to the form. It has a label and the image will fit in
// the specified width and height (its aspect ratio is preserved). See
// [Image.SetColors] for a description of the "colors" parameter. Images are not
// interactive and are skipped over in a form. The "width" value may be 0
// (adjust dynamically) but "height" should generally be a positive value.
func (f *Form) AddImage(label string, image image.Image, width, height, colors int) *Form {
f.items = append(f.items, NewImage().
SetLabel(label).
SetImage(image).
SetSize(height, width).
SetAlign(AlignTop, AlignLeft).
SetColors(colors))
return f
}
// AddButton adds a new button to the form. The "selected" function is called
// when the user selects this button. It may be nil.
func (f *Form) AddButton(label string, selected func()) *Form {
f.buttons = append(f.buttons, NewButton(label).SetSelectedFunc(selected))
return f
}
// GetButton returns the button at the specified 0-based index. Note that
// buttons have been specially prepared for this form and modifying some of
// their attributes may have unintended side effects.
func (f *Form) GetButton(index int) *Button {
return f.buttons[index]
}
// RemoveButton removes the button at the specified position, starting with 0
// for the button that was added first.
func (f *Form) RemoveButton(index int) *Form {
f.buttons = append(f.buttons[:index], f.buttons[index+1:]...)
return f
}
// GetButtonCount returns the number of buttons in this form.
func (f *Form) GetButtonCount() int {
return len(f.buttons)
}
// GetButtonIndex returns the index of the button with the given label, starting
// with 0 for the button that was added first. If no such label was found, -1
// is returned.
func (f *Form) GetButtonIndex(label string) int {
for index, button := range f.buttons {
if button.GetLabel() == label {
return index
}
}
return -1
}
// Clear removes all input elements from the form, including the buttons if
// specified.
func (f *Form) Clear(includeButtons bool) *Form {
f.items = nil
if includeButtons {
f.ClearButtons()
}
f.focusedElement = 0
return f
}
// ClearButtons removes all buttons from the form.
func (f *Form) ClearButtons() *Form {
f.buttons = nil
return f
}
// AddFormItem adds a new item to the form. This can be used to add your own
// objects to the form. Note, however, that the Form class will override some
// of its attributes to make it work in the form context. Specifically, these
// are:
//
// - The label width
// - The label color
// - The background color
// - The field text color
// - The field background color
func (f *Form) AddFormItem(item FormItem) *Form {
f.items = append(f.items, item)
return f
}
// GetFormItemCount returns the number of items in the form (not including the
// buttons).
func (f *Form) GetFormItemCount() int {
return len(f.items)
}
// GetFormItem returns the form item at the given position, starting with index
// 0. Elements are referenced in the order they were added. Buttons are not
// included.
func (f *Form) GetFormItem(index int) FormItem {
return f.items[index]
}
// RemoveFormItem removes the form element at the given position, starting with
// index 0. Elements are referenced in the order they were added. Buttons are
// not included.
func (f *Form) RemoveFormItem(index int) *Form {
f.items = append(f.items[:index], f.items[index+1:]...)
return f
}
// GetFormItemByLabel returns the first form element with the given label. If
// no such element is found, nil is returned. Buttons are not searched and will
// therefore not be returned.
func (f *Form) GetFormItemByLabel(label string) FormItem {
for _, item := range f.items {
if item.GetLabel() == label {
return item
}
}
return nil
}
// GetFormItemIndex returns the index of the first form element with the given
// label. If no such element is found, -1 is returned. Buttons are not searched
// and will therefore not be returned.
func (f *Form) GetFormItemIndex(label string) int {
for index, item := range f.items {
if item.GetLabel() == label {
return index
}
}
return -1
}
// GetFocusedItemIndex returns the indices of the form element or button which
// currently has focus. If they don't, -1 is returned resepectively.
func (f *Form) GetFocusedItemIndex() (formItem, button int) {
index := f.focusIndex()
if index < 0 {
return -1, -1
}
if index < len(f.items) {
return index, -1
}
return -1, index - len(f.items)
}
// SetCancelFunc sets a handler which is called when the user hits the Escape
// key.
func (f *Form) SetCancelFunc(callback func()) *Form {
f.cancel = callback
return f
}
// Draw draws this primitive onto the screen.
func (f *Form) Draw(screen tcell.Screen) {
f.Box.DrawForSubclass(screen, f)
// Determine the actual item that has focus.
if index := f.focusIndex(); index >= 0 {
f.focusedElement = index
}
// Determine the dimensions.
x, y, width, height := f.GetInnerRect()
topLimit := y
bottomLimit := y + height
rightLimit := x + width
startX := x
// Find the longest label.
var maxLabelWidth int
for _, item := range f.items {
labelWidth := TaggedStringWidth(item.GetLabel())
if labelWidth > maxLabelWidth {
maxLabelWidth = labelWidth
}
}
maxLabelWidth++ // Add one space.
// Calculate positions of form items.
type position struct{ x, y, width, height int }
positions := make([]position, len(f.items)+len(f.buttons))
var (
focusedPosition position
lineHeight = 1
)
for index, item := range f.items {
// Calculate the space needed.
labelWidth := TaggedStringWidth(item.GetLabel())
var itemWidth int
if f.horizontal {
fieldWidth := item.GetFieldWidth()
if fieldWidth <= 0 {
fieldWidth = DefaultFormFieldWidth
}
labelWidth++
itemWidth = labelWidth + fieldWidth
} else {
// We want all fields to align vertically.
labelWidth = maxLabelWidth
itemWidth = width
}
itemHeight := item.GetFieldHeight()
if itemHeight <= 0 {
itemHeight = DefaultFormFieldHeight
}
// Advance to next line if there is no space.
if f.horizontal && x+labelWidth+1 >= rightLimit {
x = startX
y += lineHeight + 1
lineHeight = itemHeight
}
// Update line height.
if itemHeight > lineHeight {
lineHeight = itemHeight
}
// Adjust the item's attributes.
if x+itemWidth >= rightLimit {
itemWidth = rightLimit - x
}
item.SetFormAttributes(
labelWidth,
f.labelColor,
f.backgroundColor,
f.fieldTextColor,
f.fieldBackgroundColor,
)
// Save position.
positions[index].x = x
positions[index].y = y
positions[index].width = itemWidth
positions[index].height = itemHeight
if item.HasFocus() {
focusedPosition = positions[index]
}
// Advance to next item.
if f.horizontal {
x += itemWidth + f.itemPadding
} else {
y += itemHeight + f.itemPadding
}
}
// How wide are the buttons?
buttonWidths := make([]int, len(f.buttons))
buttonsWidth := 0
for index, button := range f.buttons {
w := TaggedStringWidth(button.GetLabel()) + 4
buttonWidths[index] = w
buttonsWidth += w + 1
}
buttonsWidth--
// Where do we place them?
if !f.horizontal && x+buttonsWidth < rightLimit {
if f.buttonsAlign == AlignRight {
x = rightLimit - buttonsWidth
} else if f.buttonsAlign == AlignCenter {
x = (x + rightLimit - buttonsWidth) / 2
}
// In vertical layouts, buttons always appear after an empty line.
if f.itemPadding == 0 {
y++
}
}
// Calculate positions of buttons.
for index, button := range f.buttons {
space := rightLimit - x
buttonWidth := buttonWidths[index]
if f.horizontal {
if space < buttonWidth-4 {
x = startX
y += lineHeight + 1
space = width
lineHeight = 1
}
} else {
if space < 1 {
break // No space for this button anymore.
}
}
if buttonWidth > space {
buttonWidth = space
}
button.SetStyle(f.buttonStyle).
SetActivatedStyle(f.buttonActivatedStyle)
buttonIndex := index + len(f.items)
positions[buttonIndex].x = x
positions[buttonIndex].y = y
positions[buttonIndex].width = buttonWidth
positions[buttonIndex].height = 1
if button.HasFocus() {
focusedPosition = positions[buttonIndex]
}
x += buttonWidth + 1
}
// Determine vertical offset based on the position of the focused item.
var offset int
if focusedPosition.y+focusedPosition.height > bottomLimit {
offset = focusedPosition.y + focusedPosition.height - bottomLimit
if focusedPosition.y-offset < topLimit {
offset = focusedPosition.y - topLimit
}
}
// Draw items.
for index, item := range f.items {
// Set position.
y := positions[index].y - offset
height := positions[index].height
item.SetRect(positions[index].x, y, positions[index].width, height)
// Is this item visible?
if y+height <= topLimit || y >= bottomLimit {
continue
}
// Draw items with focus last (in case of overlaps).
if item.HasFocus() {
defer item.Draw(screen)
} else {
item.Draw(screen)
}
}
// Draw buttons.
for index, button := range f.buttons {
// Set position.
buttonIndex := index + len(f.items)
y := positions[buttonIndex].y - offset
height := positions[buttonIndex].height
button.SetRect(positions[buttonIndex].x, y, positions[buttonIndex].width, height)
// Is this button visible?
if y+height <= topLimit || y >= bottomLimit {
continue
}
// Draw button.
button.Draw(screen)
}
}
// Focus is called by the application when the primitive receives focus.
func (f *Form) Focus(delegate func(p Primitive)) {
// Hand on the focus to one of our child elements.
if f.focusedElement < 0 || f.focusedElement >= len(f.items)+len(f.buttons) {
f.focusedElement = 0
}
var handler func(key tcell.Key)
handler = func(key tcell.Key) {
if key >= 0 {
f.lastFinishedKey = key
}
switch key {
case tcell.KeyTab, tcell.KeyEnter:
f.focusedElement++
f.Focus(delegate)
case tcell.KeyBacktab:
f.focusedElement--
if f.focusedElement < 0 {
f.focusedElement = len(f.items) + len(f.buttons) - 1
}
f.Focus(delegate)
case tcell.KeyEscape:
if f.cancel != nil {
f.cancel()
} else {
f.focusedElement = 0
f.Focus(delegate)
}
default:
if key < 0 && f.lastFinishedKey >= 0 {
// Repeat the last action.
handler(f.lastFinishedKey)
}
}
}
// Track whether a form item has focus.
var itemFocused bool
f.hasFocus = false
// Set the handler and focus for all items and buttons.
for index, button := range f.buttons {
button.SetExitFunc(handler)
if f.focusedElement == index+len(f.items) {
if button.IsDisabled() {
f.focusedElement++
if f.focusedElement >= len(f.items)+len(f.buttons) {
f.focusedElement = 0
}
continue
}
itemFocused = true
func(b *Button) { // Wrapping might not be necessary anymore in future Go versions.
defer delegate(b)
}(button)
}
}
for index, item := range f.items {
item.SetFinishedFunc(handler)
if f.focusedElement == index {
itemFocused = true
func(i FormItem) { // Wrapping might not be necessary anymore in future Go versions.
defer delegate(i)
}(item)
}
}
// If no item was focused, focus the form itself.
if !itemFocused {
f.Box.Focus(delegate)
}
}
// HasFocus returns whether or not this primitive has focus.
func (f *Form) HasFocus() bool {
if f.focusIndex() >= 0 {
return true
}
return f.Box.HasFocus()
}
// focusIndex returns the index of the currently focused item, counting form
// items first, then buttons. A negative value indicates that no containeed item
// has focus.
func (f *Form) focusIndex() int {
for index, item := range f.items {
if item.HasFocus() {
return index
}
}
for index, button := range f.buttons {
if button.HasFocus() {
return len(f.items) + index
}
}
return -1
}
// MouseHandler returns the mouse handler for this primitive.
func (f *Form) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
return f.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
// At the end, update f.focusedElement and prepare current item/button.
defer func() {
if consumed {
index := f.focusIndex()
if index >= 0 {
f.focusedElement = index
}
}
}()
// Determine items to pass mouse events to.
for _, item := range f.items {
// Exclude TextView items from mouse-down events as they are
// read-only items and thus should not be focused.
if _, ok := item.(*TextView); ok && action == MouseLeftDown {
continue
}
consumed, capture = item.MouseHandler()(action, event, setFocus)
if consumed {
return
}
}
for _, button := range f.buttons {
consumed, capture = button.MouseHandler()(action, event, setFocus)
if consumed {
return
}
}
// A mouse down anywhere else will return the focus to the last selected
// element.
if action == MouseLeftDown && f.InRect(event.Position()) {
f.Focus(setFocus)
consumed = true
}
return
})
}
// InputHandler returns the handler for this primitive.
func (f *Form) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
return f.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
for _, item := range f.items {
if item != nil && item.HasFocus() {
if handler := item.InputHandler(); handler != nil {
handler(event, setFocus)
return
}
}
}
for _, button := range f.buttons {
if button.HasFocus() {
if handler := button.InputHandler(); handler != nil {
handler(event, setFocus)
return
}
}
}
})
}