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3d rendering of animation in x,y,t space #19

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skyebend opened this issue Apr 21, 2016 · 0 comments
Open

3d rendering of animation in x,y,t space #19

skyebend opened this issue Apr 21, 2016 · 0 comments

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@skyebend
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this would use compute.animation() to figure x,y coordinates, time as z, and probably use rgl::cylinder3d() to render the vertics as tubes stretching over time, quads3d() to render the edges as curved surfaces. perhaps rgl::planes3d() to render the time points

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