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this would use compute.animation() to figure x,y coordinates, time as z, and probably use rgl::cylinder3d() to render the vertics as tubes stretching over time, quads3d() to render the edges as curved surfaces. perhaps rgl::planes3d() to render the time points
The text was updated successfully, but these errors were encountered:
this would use
compute.animation()
to figure x,y coordinates, time as z, and probably usergl::cylinder3d()
to render the vertics as tubes stretching over time, quads3d() to render the edges as curved surfaces. perhapsrgl::planes3d()
to render the time pointsThe text was updated successfully, but these errors were encountered: