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screen-controls-joystick-look.html
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screen-controls-joystick-look.html
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<!DOCTYPE html>
<html>
<head>
<title>Screen Controls</title>
<meta name="description" content="A-Frame Examples">
<script src="js/aframe-master-v1.3.0.min.js"></script>
<script src="js/aframe-environment-component.min.js"></script>
<script src="js/extended-wasd-controls.js"></script>
<script src="js/joystick.js"></script>
<style>
body
{
/* disable long press in iOS? */
-webkit-touch-callout: none;
}
.mainUI
{
border: 0px solid pink;
position: fixed;
top: 0px;
width:99%;
height:99%;
z-index: 1;
pointer-events: none; /* allow click-through in transparent areas */
}
.regionUI
{
border: 0px solid yellow;
position: absolute;
display: flex;
flex-direction: row;
pointer-events: none;
}
.buttonUI
{
border: 0px solid lime;
display: flex;
flex-direction: column;
justify-content: center;
pointer-events: auto;
filter: drop-shadow(0px 0px 20px white);
}
.skyColor
{
filter: hue-rotate(240deg) saturate(100%) brightness(100%) drop-shadow(0px 0px 20px white);
}
.baseColor
{
filter: hue-rotate(24deg) saturate(68%) brightness(100%) drop-shadow(0px 0px 20px white);
}
.grayColor
{
filter: hue-rotate(0deg) saturate(0%) brightness(100%) drop-shadow(0px 0px 20px white);
}
</style>
</head>
<body>
<!-- note: by using red base images for buttons, can tint (HSV) using filter: hue-rotate(); etc. -->
<div class="mainUI" id="uiDiv" oncontextmenu="return false;">
<!-- top-left -->
<div class="regionUI skyColor" style="top: 10px; left: 10px;" oncontextmenu="return false;">
</div>
<!-- top-right -->
<div class="regionUI" style="top: 10px; right: 10px;">
</div>
<!-- bottom-left -->
<div class="regionUI" style="bottom: 10px; left: 10px;">
<div class="buttonUI" style="width: 128px; opacity:0.80;">
<img src="images/joystick-base.png"/>
<div id="stick1" style="position: absolute; left:32px; top:32px;">
<img src="images/joystick-red.png"/>
</div>
</div>
</div>
<!-- bottom-right -->
<div class="regionUI baseColor" style="bottom: 10px; right: 10px;">
</div>
</div>
<script>
// need to run javascript code after a-scene entities and components are loaded
AFRAME.registerComponent('screen-controls',
{
init: function ()
{
this.component = document.getElementById("camera").components["extended-wasd-controls"];
this.joystick1 = new Joystick("stick1", 64, 8);
console.log("controls initialized");
},
tick: function(time, deltaTime)
{
// console.log( joystick1.value )
// console.log( this.component.movePercent )
this.component.movePercent.x = this.joystick1.value.x;
this.component.movePercent.z = -this.joystick1.value.y;
}
});
</script>
<!--
disable press "F" to enter fullscreen mode
disable WASD controls attached to default camera
-->
<a-scene
environment="preset: arches; shadow: true;"
keyboard-shortcuts="enterVR: false;"
vr-mode-ui="enabled: false;"
screen-controls>
<!-- adding in look controls; automatically sets turnEnabled/lookEnabled to false -->
<a-entity id="camera" camera look-controls
position="0 1.6 0"
extended-wasd-controls="flyEnabled: true; inputType: joystick;">
</a-entity>
</a-scene>
</body>
</html>