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Hi, In most of the examples, THREE.ImageUtils.loadTexture is used as a constructor, although it's not.
THREE.ImageUtils.loadTexture
The main issue is that It leads to shadowing of the THREE.ImageUtils.crossOrigin property, since this.crossOrigin will be undefined on a new instance.
THREE.ImageUtils.crossOrigin
this.crossOrigin
(and well... it's not supposed to be used as a constructor anyway ;) )
The text was updated successfully, but these errors were encountered:
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Hi,
In most of the examples,
THREE.ImageUtils.loadTexture
is used as a constructor, although it's not.The main issue is that It leads to shadowing of the
THREE.ImageUtils.crossOrigin
property, sincethis.crossOrigin
will be undefined on a new instance.(and well... it's not supposed to be used as a constructor anyway ;) )
The text was updated successfully, but these errors were encountered: