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Flock Control Panel Doesn't Clear Dead Enemies #140
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I'll wait until #123 is merged to try fix this, or it'll merge conflict horribly |
Should it remove dead enemies though? Not sure what Flock perspective is on human/etc. death, but if someone was to be cloned, they wouldn't be marked as an enemy. |
That is a consideration, but some concessions should be made for the sake of usability imo. More specifically, the enemies panel ought to tell the player about active threats, not dormant ones. Also when the body is entirely destroyed it runtimes so that at least needs to be handled. |
Currently I think drones will only attempt to cage a dead enemy if it's still marked as such, so it needs to persist through death. Could easily add a (dead) marker to the flock panel though. |
There's still a bug with this where you can jump to things that have a |
Labels
[BUG]
Description
If an enemy is dead/destroyed, it remains in the enemy list
Steps to reproduce
Expected Behavior
Dead things should be removed
Additional Information & Screenshots
No response
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