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[BUG] Can't connect to my ps5 away from home on my deck #447
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@WayGodd that just looks like the network isn’t supported. Does the network work with the official remote play app? |
I haven't even thought of trying it with the remote play app. I'll try it when I get to work tomorrow |
Alright I just tested it out on the official app on my phone and it works. Still can't figure out why chiaki isn't working though |
@WayGodd is mobile data off on your phone when you’re testing? You mentioned mobile data works with Chiaki-ng |
When I just tested the connection with the official psn remote play app I was connected to my WiFi at work |
And no the mobile data wasn't off when I tested it with my hotspot |
No I’m just asking if mobile data was off an only wifi was on when testing the official app |
It definitely seems like a problem with the network but I'm not sure how to fix it in order to use chiaki here while I'm away from home |
Ooh sorry I misread that. Yes my mobile data was off when I tested it |
@WayGodd it should be possible then to make chiaki-ng compatible with your network type even though it isn’t currently. Can you connect using a pc and official client on your work network? If so we should be able to see what the official client is doing differently. |
Not currently no. I don't have a pc that's able to run the official app |
I’m having the same issue. It worked great until two days ago, when Chiaki started crashing back to the app launch screen when attempting to establish a connection over PSN. I’ve tried uninstalling/reinstalling, deleting the PS5 and re-registering, and the app just will not work anymore over anything but a local connection. |
@brownieskeep can you post logs? |
I’m currently away from the deck right now but I’ve noticed the issue specifically in game mode so far - I’ll try on desktop mode when I’m at work to see if I have the same errors there but how would I get the logs in game mode if that’s strictly where the issue is? |
Got back to the deck and issue is the same in desktop mode - opens at first then crashes to desktop. I’m noticing as well from looking at my TV for the PS5 display that it seems to be having an issue where I need to continuously choose who is using the controller despite an auto log-in and having this screen come up is causing Chiaki to have issues establishing the connection when waking the PS5 from sleep. |
@brownieskeep it’s probably the issue that has been fixed in 1.9.1 but it’s impossible to tell without your log. The discover store should have 1.9.1 by tomorrow now that flathub’s build system for publishing new releases is fully operational again. |
Here's the most recent log
Command Line: chiaki
And okay, I'll keep an eye out for tomorrow's fix on the discover store, hopefully that should take care of my issues. |
@brownieskeep sorry I meant the chiaki-ng log. See the following directory:
|
Sorry, I managed to locate it elsewhere I think - trying your console command told me there was no such file/directory. [2024-10-25 17:40:08:917917] [I] Logging to file /home/deck/.var/app/io.github.streetpea.Chiaki4deck/data/Chiaki/Chiaki/log/chiaki_session_2024-10-25_17-40-08-916916.log [2024-10-25 17:40:12:019019] [I] Controller 0 opened: "Microsoft X-Box 360 pad 0 (030079f6de280000ff11000001000000)" |
@brownieskeep did the session you posted the log for crash … it looks like it just failed in that case |
Then the most updated log is as follows - [2024-11-04 14:08:59:364364] [I] Logging to file /home/deck/.var/app/io.github.streetpea.Chiaki4deck/data/Chiaki/Chiaki/log/chiaki_session_2024-11-04_14-08-59-363363.log [2024-11-04 14:09:12:194194] [I] Controller 0 opened: "Microsoft X-Box 360 pad 0 (030079f6de280000ff11000001000000)" |
The most recent log is indeed crashing at the segment that’s fixed in 1.9.1. It shouldn’t crash with 1.9.1 but may not successfully connect due to using an incompatible network. |
These are the logs I get specifically for trying to log in via PSN on a not local network that worked just a few days ago - if I am on local network with the PS5, Chiaki functions just fine. And okay, perfect! I'll keep an eye out for tomorrow's fix hitting the Discover store. Thanks for the help! |
@brownieskeep it was a regression introduced in 1.9.0 so if the previous version works for you it will likely work again in 1.9.1 |
It’s working again! Thank you! |
currently trying to use my mobile hotspot to test but i cant connect. this is one of the logs [2024-11-07 20:20:19:360360] [I] Logging to file /home/deck/.var/app/io.github.streetpea.Chiaki4deck/data/Chiaki/Chiaki/log/chiaki_session_2024-11-07_20-20-19-359359.log[2024-11-07 20:20:19:360360] [I] Chiaki Version 1.9.1[2024-11-07 20:20:19:360360] [I] Trying to use hardware decoder "vulkan"[2024-11-07 20:20:19:360360] [I] Using hardware decoder "vulkan" with pix_fmt=vulkan[2024-11-07 20:20:22:543543] [I] >> Created session[2024-11-07 20:20:22:543543] [I] ChiakiOpusEncoder initialized[2024-11-07 20:20:22:590590] [I] Connected Steam Deck ... gyro online[2024-11-07 20:20:22:590590] [I] Controller 0 opened: "Microsoft X-Box 360 pad 0 (030079f6de280000ff11000001000000)"[2024-11-07 20:20:22:600600] [I] Duid: 00000007000a00c00001028400140000917456f96645803a95fb1ac91b3f1a04[2024-11-07 20:20:26:599599] [I] Gyro enabled for Steam Deck[2024-11-07 20:20:30:606606] [I] Failed to find UPnP-capable devices on network: err=0[2024-11-07 20:20:32:195195] [I] Calculating packet allocation based on 4 responses with the same address[2024-11-07 20:20:32:195195] [I] holepunch_session_create_offer: IPV6 NOT supported by your PlayStation console. Skipping IPV6 connection[2024-11-07 20:20:32:196196] [I] >> Created offer msg for ctrl connection[2024-11-07 20:20:35:051051] [I] >> Started session[2024-11-07 20:20:37:363363] [I] check_candidates: Resending requests to all candidates TRY 1... waiting for 1st response[2024-11-07 20:20:37:864864] [I] check_candidates: Resending requests to all candidates TRY 2... waiting for 1st response[2024-11-07 20:20:38:365365] [I] check_candidates: Resending requests to all candidates TRY 3... waiting for 1st response[2024-11-07 20:20:38:865865] [I] check_candidates: Resending requests to all candidates TRY 4... waiting for 1st response[2024-11-07 20:20:39:366366] [I] check_candidates: Resending requests to all candidates TRY 5... waiting for 1st response[2024-11-07 20:20:39:866866] [I] check_candidates: Resending requests to all candidates TRY 6... waiting for 1st response[2024-11-07 20:20:40:173173] [I] Responding to request[2024-11-07 20:20:40:173173] [I] Sent response to XX.XX.XXX.XXX:9303[2024-11-07 20:20:45:376376] [E] check_candidates: Select timed out[2024-11-07 20:20:45:376376] [E] chiaki_holepunch_session_punch_holes: Failed to find reachable candidate for control connection.[2024-11-07 20:20:45:376376] [E] !! Failed to punch hole for control connection.[2024-11-07 20:20:45:906906] [I] chiaki_holepunch_session_fini: Holepunch session deleted.[2024-11-07 20:20:45:906906] [E] websocket_thread_func: Select canceled. Edit: can confirm that i can use my mobile data to run the official PS remote play app - remembered seeing a post with a comment saying try that and see if it works |
@JTabelina it looks like you are connecting from an incompatible network type using chiaki-ng |
@JTabelina can you use the official remote play app to connect to that wifi using a pc and see if that’s successful? The extra barrier of connecting from another devices can cause it to fail in cases where it would work directly on the phone |
@streetpea I did notice i would sometimes get that incompatible network type whenever i tried earlier. Though whenever i didnt get that it was just basically could not connect. Also i was able to use my mobile hotspot on PS remote play on my pc - have wired connection disabled just in case it tried to switch |
update though idk if this changes / relavant info but i kept trying to just connect (steam deck using my mobile hotspot) and im able to get a different screen saying its connecting but then does a session quit. aight jk i just got lucky |
@JTabelina please post a verbose log output. You can enable verbose logging by clicking the checkbox on the first tab of the chiaki-ng settings. |
*log |
*log just in case theres a difference |
@JTabelina that log is a dud. It shows that psn could never contact your PlayStation. Usually this happens when you try to contact the PlayStation during the cooldown period after a connection. If you consistently get this it means your PlayStation is not currently connected to PSN. From your earlier log that wasn’t verbose your real issue occurs much later |
let me try again in a couple mins. realized my ps5 was restarting |
@JTabelina try this build and please post an updated log: https://github.com/streetpea/chiaki-ng/actions/runs/11752559900/artifacts/2165945340 You can first unzip it to your downloads folder and then make it executable with:
and then open it with:
Then, close it and you can copy settings from the flatpak with
Then you can launch it again and use it. |
@streetpea you mentioned 'post an updated log'. followed your steps but im not sure where to find that log. it doesnt look like the original folder is being updated though i can see the terminal running stating "check_candidates: sending live candidate request failed with error: bad file descriptor" |
@JTabelina if you open the menu in the first tab for general settings you should see a button to open the log directory |
[2024-11-08 22:22:57:136136] [I] Logging to file /home/deck/.local/share/Chiaki/Chiaki/log/chiaki_session_2024-11-08_22-22-57-132132.log [2024-11-08 22:22:57:163163] [I] Controller 0 opened: "Microsoft X-Box 360 pad 0 (030079f6de280000ff11000001000000)" this part went on for a few hundred lines so i just deleted it |
@JTabelina this should fix the bad file descriptor error: https://github.com/streetpea/chiaki-ng/actions/runs/11753428598/artifacts/2166140400 You can replace the old appimage with it and make it executable (chmod +x) this time around. |
@streetpea so i can delete the old one you sent and basically redo the steps but with the new one? |
@JTabelina you don’t need to redo the steps. Just replace the file with the updated version. It will use the same configs and stuff that already get set up. |
You just need to download the file, run chmod +x on it and then run it |
@JTabelina is the ip that is receives the data from the same as one of the addresses listed (either remote or local)? |
@JTabelina it seems like you are able to contact the console but after a few messages it doesn’t respond back anymore. Re-sending the last message doesn’t seem to help any. |
@JTabelina it would be extremely helpful if you could use your hotspot to connect via the official remote play app and use the free trial of this app https://www.httpdebugger.com/ to capture a session of the http traffic when using remote play via the cellular network as well as a wireshark capture of the same session https://www.wireshark.org/ and email these to me at [email protected] This will enable me to reverse engineer what the official app is doing to make sure there isn’t something more I could do to improve connection success with your network type. follow these steps Before running remote play
Http debugger
Start the official remote play app on windows using the same WiFi/cellular connection that you’re using for chiaki-ng for the remote connection via psn and connect remotely. Once the stream begins, (you see the ps home menu or game for example) close the remote play application. Then go to wireshark
Then go to http debugger Then upload both saved files (one .pcap from wireshark and one .xml from http debugger) to me at [email protected] |
I keep getting an error when I try to connect away from home. It works on my mobile hotspot but not on my wifi at work
Debug Log
Please attach a log with verbose logging enabled.
chiaki_session_2024-10-25_17-40-08-916916.log
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