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constants.py
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from .data import Alliance, Attribute, CloakState, DisplayType, TargetType
from .ids.ability_id import *
from .ids.buff_id import *
from .ids.effect_id import *
from .ids.unit_typeid import *
from .ids.upgrade_id import *
from collections import defaultdict
from typing import Dict, Set
mineral_ids: Set[int] = {
RICHMINERALFIELD.value,
RICHMINERALFIELD750.value,
MINERALFIELD.value,
MINERALFIELD450.value,
MINERALFIELD750.value,
LABMINERALFIELD.value,
LABMINERALFIELD750.value,
PURIFIERRICHMINERALFIELD.value,
PURIFIERRICHMINERALFIELD750.value,
PURIFIERMINERALFIELD.value,
PURIFIERMINERALFIELD750.value,
BATTLESTATIONMINERALFIELD.value,
BATTLESTATIONMINERALFIELD750.value,
MINERALFIELDOPAQUE.value,
MINERALFIELDOPAQUE900.value,
}
geyser_ids: Set[int] = {
VESPENEGEYSER.value,
SPACEPLATFORMGEYSER.value,
RICHVESPENEGEYSER.value,
PROTOSSVESPENEGEYSER.value,
PURIFIERVESPENEGEYSER.value,
SHAKURASVESPENEGEYSER.value,
}
transforming: Dict[UnitTypeId, AbilityId] = {
# Terran structures
BARRACKS: LAND_BARRACKS,
BARRACKSFLYING: LAND_BARRACKS,
COMMANDCENTER: LAND_COMMANDCENTER,
COMMANDCENTERFLYING: LAND_COMMANDCENTER,
ORBITALCOMMAND: LAND_ORBITALCOMMAND,
ORBITALCOMMANDFLYING: LAND_ORBITALCOMMAND,
FACTORY: LAND_FACTORY,
FACTORYFLYING: LAND_FACTORY,
STARPORT: LAND_STARPORT,
STARPORTFLYING: LAND_STARPORT,
SUPPLYDEPOT: MORPH_SUPPLYDEPOT_RAISE,
SUPPLYDEPOTLOWERED: MORPH_SUPPLYDEPOT_LOWER,
# Terran units
HELLION: MORPH_HELLION,
HELLIONTANK: MORPH_HELLBAT,
LIBERATOR: MORPH_LIBERATORAAMODE,
LIBERATORAG: MORPH_LIBERATORAGMODE,
SIEGETANK: UNSIEGE_UNSIEGE,
SIEGETANKSIEGED: SIEGEMODE_SIEGEMODE,
THOR: MORPH_THOREXPLOSIVEMODE,
THORAP: MORPH_THORHIGHIMPACTMODE,
VIKINGASSAULT: MORPH_VIKINGASSAULTMODE,
VIKINGFIGHTER: MORPH_VIKINGFIGHTERMODE,
WIDOWMINE: BURROWUP,
WIDOWMINEBURROWED: BURROWDOWN,
# Protoss structures
GATEWAY: MORPH_GATEWAY,
WARPGATE: MORPH_WARPGATE,
# Protoss units
OBSERVER: MORPH_OBSERVERMODE,
OBSERVERSIEGEMODE: MORPH_SURVEILLANCEMODE,
WARPPRISM: MORPH_WARPPRISMTRANSPORTMODE,
WARPPRISMPHASING: MORPH_WARPPRISMPHASINGMODE,
# Zerg structures
SPINECRAWLER: SPINECRAWLERROOT_SPINECRAWLERROOT,
SPINECRAWLERUPROOTED: SPINECRAWLERUPROOT_SPINECRAWLERUPROOT,
SPORECRAWLER: SPORECRAWLERROOT_SPORECRAWLERROOT,
SPORECRAWLERUPROOTED: SPORECRAWLERUPROOT_SPORECRAWLERUPROOT,
# Zerg units
BANELING: BURROWUP_BANELING,
BANELINGBURROWED: BURROWDOWN_BANELING,
DRONE: BURROWUP_DRONE,
DRONEBURROWED: BURROWDOWN_DRONE,
HYDRALISK: BURROWUP_HYDRALISK,
HYDRALISKBURROWED: BURROWDOWN_HYDRALISK,
INFESTOR: BURROWUP_INFESTOR,
INFESTORBURROWED: BURROWDOWN_INFESTOR,
INFESTORTERRAN: BURROWUP_INFESTORTERRAN,
INFESTORTERRANBURROWED: BURROWDOWN_INFESTORTERRAN,
LURKERMP: BURROWUP_LURKER,
LURKERMPBURROWED: BURROWDOWN_LURKER,
OVERSEER: MORPH_OVERSEERMODE,
OVERSEERSIEGEMODE: MORPH_OVERSIGHTMODE,
QUEEN: BURROWUP_QUEEN,
QUEENBURROWED: BURROWDOWN_QUEEN,
ROACH: BURROWUP_ROACH,
ROACHBURROWED: BURROWDOWN_ROACH,
SWARMHOSTBURROWEDMP: BURROWDOWN_SWARMHOST,
SWARMHOSTMP: BURROWUP_SWARMHOST,
ULTRALISK: BURROWUP_ULTRALISK,
ULTRALISKBURROWED: BURROWDOWN_ULTRALISK,
ZERGLING: BURROWUP_ZERGLING,
ZERGLINGBURROWED: BURROWDOWN_ZERGLING,
}
# For now only contains units that cost supply, used in bot_ai.do()
abilityid_to_unittypeid: Dict[AbilityId, UnitTypeId] = {
# Protoss
AbilityId.NEXUSTRAIN_PROBE: UnitTypeId.PROBE,
AbilityId.GATEWAYTRAIN_ZEALOT: UnitTypeId.ZEALOT,
AbilityId.WARPGATETRAIN_ZEALOT: UnitTypeId.ZEALOT,
AbilityId.TRAIN_ADEPT: UnitTypeId.ADEPT,
AbilityId.TRAINWARP_ADEPT: UnitTypeId.ADEPT,
AbilityId.GATEWAYTRAIN_STALKER: UnitTypeId.STALKER,
AbilityId.WARPGATETRAIN_STALKER: UnitTypeId.STALKER,
AbilityId.GATEWAYTRAIN_SENTRY: UnitTypeId.SENTRY,
AbilityId.WARPGATETRAIN_SENTRY: UnitTypeId.SENTRY,
AbilityId.GATEWAYTRAIN_DARKTEMPLAR: UnitTypeId.DARKTEMPLAR,
AbilityId.WARPGATETRAIN_DARKTEMPLAR: UnitTypeId.DARKTEMPLAR,
AbilityId.GATEWAYTRAIN_HIGHTEMPLAR: UnitTypeId.HIGHTEMPLAR,
AbilityId.WARPGATETRAIN_HIGHTEMPLAR: UnitTypeId.HIGHTEMPLAR,
AbilityId.ROBOTICSFACILITYTRAIN_OBSERVER: UnitTypeId.OBSERVER,
AbilityId.ROBOTICSFACILITYTRAIN_COLOSSUS: UnitTypeId.COLOSSUS,
AbilityId.ROBOTICSFACILITYTRAIN_IMMORTAL: UnitTypeId.IMMORTAL,
AbilityId.ROBOTICSFACILITYTRAIN_WARPPRISM: UnitTypeId.WARPPRISM,
AbilityId.STARGATETRAIN_CARRIER: UnitTypeId.CARRIER,
AbilityId.STARGATETRAIN_ORACLE: UnitTypeId.ORACLE,
AbilityId.STARGATETRAIN_PHOENIX: UnitTypeId.PHOENIX,
AbilityId.STARGATETRAIN_TEMPEST: UnitTypeId.TEMPEST,
AbilityId.STARGATETRAIN_VOIDRAY: UnitTypeId.VOIDRAY,
AbilityId.NEXUSTRAINMOTHERSHIP_MOTHERSHIP: UnitTypeId.MOTHERSHIP,
# Terran
AbilityId.COMMANDCENTERTRAIN_SCV: UnitTypeId.SCV,
AbilityId.BARRACKSTRAIN_MARINE: UnitTypeId.MARINE,
AbilityId.BARRACKSTRAIN_GHOST: UnitTypeId.GHOST,
AbilityId.BARRACKSTRAIN_MARAUDER: UnitTypeId.MARAUDER,
AbilityId.BARRACKSTRAIN_REAPER: UnitTypeId.REAPER,
AbilityId.FACTORYTRAIN_HELLION: UnitTypeId.HELLION,
AbilityId.FACTORYTRAIN_SIEGETANK: UnitTypeId.SIEGETANK,
AbilityId.FACTORYTRAIN_THOR: UnitTypeId.THOR,
AbilityId.FACTORYTRAIN_WIDOWMINE: UnitTypeId.WIDOWMINE,
AbilityId.TRAIN_HELLBAT: UnitTypeId.HELLIONTANK,
AbilityId.TRAIN_CYCLONE: UnitTypeId.CYCLONE,
AbilityId.STARPORTTRAIN_RAVEN: UnitTypeId.RAVEN,
AbilityId.STARPORTTRAIN_VIKINGFIGHTER: UnitTypeId.VIKINGFIGHTER,
AbilityId.STARPORTTRAIN_MEDIVAC: UnitTypeId.MEDIVAC,
AbilityId.STARPORTTRAIN_BATTLECRUISER: UnitTypeId.BATTLECRUISER,
AbilityId.STARPORTTRAIN_BANSHEE: UnitTypeId.BANSHEE,
AbilityId.STARPORTTRAIN_LIBERATOR: UnitTypeId.LIBERATOR,
# Zerg
AbilityId.LARVATRAIN_DRONE: UnitTypeId.DRONE,
AbilityId.LARVATRAIN_OVERLORD: UnitTypeId.OVERLORD,
AbilityId.LARVATRAIN_ZERGLING: UnitTypeId.ZERGLING,
AbilityId.LARVATRAIN_ROACH: UnitTypeId.ROACH,
AbilityId.LARVATRAIN_HYDRALISK: UnitTypeId.HYDRALISK,
AbilityId.LARVATRAIN_MUTALISK: UnitTypeId.MUTALISK,
AbilityId.LARVATRAIN_CORRUPTOR: UnitTypeId.CORRUPTOR,
AbilityId.LARVATRAIN_ULTRALISK: UnitTypeId.ULTRALISK,
AbilityId.LARVATRAIN_INFESTOR: UnitTypeId.INFESTOR,
AbilityId.LARVATRAIN_VIPER: UnitTypeId.VIPER,
AbilityId.LOCUSTTRAIN_SWARMHOST: UnitTypeId.SWARMHOSTMP,
AbilityId.TRAINQUEEN_QUEEN: UnitTypeId.QUEEN,
}
IS_STRUCTURE: int = Attribute.Structure.value
IS_LIGHT: int = Attribute.Light.value
IS_ARMORED: int = Attribute.Armored.value
IS_BIOLOGICAL: int = Attribute.Biological.value
IS_MECHANICAL: int = Attribute.Mechanical.value
IS_MASSIVE: int = Attribute.Massive.value
IS_PSIONIC: int = Attribute.Psionic.value
UNIT_BATTLECRUISER: UnitTypeId = UnitTypeId.BATTLECRUISER
UNIT_ORACLE: UnitTypeId = UnitTypeId.ORACLE
TARGET_GROUND: Set[int] = {TargetType.Ground.value, TargetType.Any.value}
TARGET_AIR: Set[int] = {TargetType.Air.value, TargetType.Any.value}
TARGET_BOTH = TARGET_GROUND | TARGET_AIR
IS_SNAPSHOT = DisplayType.Snapshot.value
IS_VISIBLE = DisplayType.Visible.value
IS_PLACEHOLDER = DisplayType.Placeholder.value
IS_MINE = Alliance.Self.value
IS_ENEMY = Alliance.Enemy.value
IS_CLOAKED: Set[int] = {CloakState.Cloaked.value, CloakState.CloakedDetected.value, CloakState.CloakedAllied.value}
IS_REVEALED: Set[int] = CloakState.CloakedDetected.value
CAN_BE_ATTACKED: Set[int] = {CloakState.NotCloaked.value, CloakState.CloakedDetected.value}
IS_CARRYING_MINERALS: Set[BuffId] = {BuffId.CARRYMINERALFIELDMINERALS, BuffId.CARRYHIGHYIELDMINERALFIELDMINERALS}
IS_CARRYING_VESPENE: Set[BuffId] = {
BuffId.CARRYHARVESTABLEVESPENEGEYSERGAS,
BuffId.CARRYHARVESTABLEVESPENEGEYSERGASPROTOSS,
BuffId.CARRYHARVESTABLEVESPENEGEYSERGASZERG,
}
IS_CARRYING_RESOURCES: Set[BuffId] = IS_CARRYING_MINERALS | IS_CARRYING_VESPENE
IS_ATTACKING: Set[AbilityId] = {
AbilityId.ATTACK,
AbilityId.ATTACK_ATTACK,
AbilityId.ATTACK_ATTACKTOWARDS,
AbilityId.ATTACK_ATTACKBARRAGE,
AbilityId.SCAN_MOVE,
}
IS_PATROLLING: AbilityId = AbilityId.PATROL_PATROL
IS_GATHERING: AbilityId = AbilityId.HARVEST_GATHER
IS_RETURNING: AbilityId = AbilityId.HARVEST_RETURN
IS_COLLECTING: Set[AbilityId] = {IS_GATHERING, IS_RETURNING}
IS_CONSTRUCTING_SCV: Set[AbilityId] = {
AbilityId.TERRANBUILD_ARMORY,
AbilityId.TERRANBUILD_BARRACKS,
AbilityId.TERRANBUILD_BUNKER,
AbilityId.TERRANBUILD_COMMANDCENTER,
AbilityId.TERRANBUILD_ENGINEERINGBAY,
AbilityId.TERRANBUILD_FACTORY,
AbilityId.TERRANBUILD_FUSIONCORE,
AbilityId.TERRANBUILD_GHOSTACADEMY,
AbilityId.TERRANBUILD_MISSILETURRET,
AbilityId.TERRANBUILD_REFINERY,
AbilityId.TERRANBUILD_SENSORTOWER,
AbilityId.TERRANBUILD_STARPORT,
AbilityId.TERRANBUILD_SUPPLYDEPOT,
}
IS_REPAIRING: Set[AbilityId] = {AbilityId.EFFECT_REPAIR, AbilityId.EFFECT_REPAIR_MULE, AbilityId.EFFECT_REPAIR_SCV}
IS_DETECTOR: Set[UnitTypeId] = {
UnitTypeId.OBSERVER,
UnitTypeId.OBSERVERSIEGEMODE,
UnitTypeId.RAVEN,
UnitTypeId.MISSILETURRET,
UnitTypeId.OVERSEER,
UnitTypeId.OVERSEERSIEGEMODE,
UnitTypeId.SPORECRAWLER,
}
SPEED_UPGRADE_DICT: Dict[UnitTypeId, UpgradeId] = {
# Terran
UnitTypeId.MEDIVAC: UpgradeId.MEDIVACRAPIDDEPLOYMENT,
UnitTypeId.BANSHEE: UpgradeId.BANSHEESPEED,
# Protoss
UnitTypeId.ZEALOT: UpgradeId.CHARGE,
UnitTypeId.OBSERVER: UpgradeId.OBSERVERGRAVITICBOOSTER,
UnitTypeId.WARPPRISM: UpgradeId.GRAVITICDRIVE,
UnitTypeId.VOIDRAY: UpgradeId.VOIDRAYSPEEDUPGRADE,
# Zerg
UnitTypeId.OVERLORD: UpgradeId.OVERLORDSPEED,
UnitTypeId.OVERSEER: UpgradeId.OVERLORDSPEED,
UnitTypeId.ZERGLING: UpgradeId.ZERGLINGMOVEMENTSPEED,
UnitTypeId.BANELING: UpgradeId.CENTRIFICALHOOKS,
UnitTypeId.ROACH: UpgradeId.GLIALRECONSTITUTION,
UnitTypeId.LURKERMP: UpgradeId.DIGGINGCLAWS,
}
SPEED_INCREASE_DICT: Dict[UnitTypeId, float] = {
# Terran
UnitTypeId.MEDIVAC: 1.18,
UnitTypeId.BANSHEE: 1.3636,
# Protoss
UnitTypeId.ZEALOT: 1.5,
UnitTypeId.OBSERVER: 2,
UnitTypeId.WARPPRISM: 1.3,
UnitTypeId.VOIDRAY: 1.328,
# Zerg
UnitTypeId.OVERLORD: 2.915,
UnitTypeId.OVERSEER: 1.8015,
UnitTypeId.ZERGLING: 1.6,
UnitTypeId.BANELING: 1.18,
UnitTypeId.ROACH: 1.3333333333,
UnitTypeId.LURKERMP: 1.1,
}
temp1 = set(SPEED_UPGRADE_DICT.keys())
temp2 = set(SPEED_INCREASE_DICT.keys())
assert temp1 == temp2, f"{temp1.symmetric_difference(temp2)}"
del temp1
del temp2
SPEED_INCREASE_ON_CREEP_DICT: Dict[UnitTypeId, float] = {
UnitTypeId.QUEEN: 2.67,
UnitTypeId.ZERGLING: 1.3,
UnitTypeId.BANELING: 1.3,
UnitTypeId.ROACH: 1.3,
UnitTypeId.RAVAGER: 1.3,
UnitTypeId.HYDRALISK: 1.3,
UnitTypeId.LURKERMP: 1.3,
UnitTypeId.ULTRALISK: 1.3,
UnitTypeId.INFESTOR: 1.3,
UnitTypeId.INFESTORTERRAN: 1.3,
UnitTypeId.SWARMHOSTMP: 1.3,
UnitTypeId.LOCUSTMP: 1.4,
UnitTypeId.SPINECRAWLER: 2.5,
UnitTypeId.SPORECRAWLER: 2.5,
}
OFF_CREEP_SPEED_UPGRADE_DICT: Dict[UnitTypeId, UpgradeId] = {
UnitTypeId.HYDRALISK: UpgradeId.EVOLVEMUSCULARAUGMENTS,
UnitTypeId.ULTRALISK: UpgradeId.ANABOLICSYNTHESIS,
}
OFF_CREEP_SPEED_INCREASE_DICT: Dict[UnitTypeId, float] = {
UnitTypeId.HYDRALISK: 1.25,
UnitTypeId.ULTRALISK: 1.2,
}
temp1 = set(OFF_CREEP_SPEED_UPGRADE_DICT.keys())
temp2 = set(OFF_CREEP_SPEED_INCREASE_DICT.keys())
assert temp1 == temp2, f"{temp1.symmetric_difference(temp2)}"
del temp1
del temp2
# Movement speed gets altered by this factor if it is affected by this buff
SPEED_ALTERING_BUFFS: Dict[BuffId, float] = {
# Stimpack increases speed by 1.5
BuffId.STIMPACK: 1.5,
BuffId.STIMPACKMARAUDER: 1.5,
BuffId.CHARGEUP: 2.2, # x2.8 speed up in pre version 4.11
# Concussive shells of Marauder reduce speed by 50%
BuffId.DUTCHMARAUDERSLOW: 0.5,
# Time Warp of Mothership reduces speed by 50%
BuffId.TIMEWARPPRODUCTION: 0.5,
# Fungal Growth of Infestor reduces speed by 75%
BuffId.FUNGALGROWTH: 0.25,
# Inhibitor Zones reduce speed by 35%
BuffId.INHIBITORZONETEMPORALFIELD: 0.65,
# TODO there is a new zone coming (acceleration zone) which increase movement speed, ultralisk will be affected by this
}
UNIT_PHOTONCANNON: UnitTypeId = UnitTypeId.PHOTONCANNON
UNIT_COLOSSUS: UnitTypeId = UnitTypeId.COLOSSUS
# Used in unit_command.py and action.py to combine only certain abilities
COMBINEABLE_ABILITIES: Set[AbilityId] = {
AbilityId.MOVE,
AbilityId.ATTACK,
AbilityId.SCAN_MOVE,
AbilityId.SMART,
AbilityId.STOP,
AbilityId.HOLDPOSITION,
AbilityId.PATROL,
AbilityId.HARVEST_GATHER,
AbilityId.HARVEST_RETURN,
AbilityId.EFFECT_REPAIR,
AbilityId.RALLY_BUILDING,
AbilityId.RALLY_UNITS,
AbilityId.RALLY_WORKERS,
AbilityId.RALLY_MORPHING_UNIT,
AbilityId.LIFT,
AbilityId.BURROWDOWN,
AbilityId.BURROWUP,
AbilityId.SIEGEMODE_SIEGEMODE,
AbilityId.UNSIEGE_UNSIEGE,
AbilityId.MORPH_LIBERATORAAMODE,
AbilityId.EFFECT_STIM,
AbilityId.MORPH_UPROOT,
AbilityId.EFFECT_BLINK,
AbilityId.MORPH_ARCHON,
}
FakeEffectRadii: Dict[int, float] = {
UnitTypeId.KD8CHARGE.value: 2,
UnitTypeId.PARASITICBOMBDUMMY.value: 3,
UnitTypeId.FORCEFIELD.value: 1.5,
}
FakeEffectID: Dict[int, str] = {
UnitTypeId.KD8CHARGE.value: "KD8CHARGE",
UnitTypeId.PARASITICBOMBDUMMY.value: "PARASITICBOMB",
UnitTypeId.FORCEFIELD.value: "FORCEFIELD",
}
TERRAN_STRUCTURES_REQUIRE_SCV: Set[UnitTypeId] = {
UnitTypeId.ARMORY,
UnitTypeId.BARRACKS,
UnitTypeId.BUNKER,
UnitTypeId.COMMANDCENTER,
UnitTypeId.ENGINEERINGBAY,
UnitTypeId.FACTORY,
UnitTypeId.FUSIONCORE,
UnitTypeId.GHOSTACADEMY,
UnitTypeId.MISSILETURRET,
UnitTypeId.REFINERY,
UnitTypeId.REFINERYRICH,
UnitTypeId.SENSORTOWER,
UnitTypeId.STARPORT,
UnitTypeId.SUPPLYDEPOT,
}
def return_NOTAUNIT():
# NOTAUNIT = 0
return NOTAUNIT
# Hotfix for structures and units as the API does not seem to return the correct values, e.g. ghost and thor have None in the requirements
TERRAN_TECH_REQUIREMENT: Dict[UnitTypeId, UnitTypeId] = defaultdict(
return_NOTAUNIT,
{
MISSILETURRET: ENGINEERINGBAY,
SENSORTOWER: ENGINEERINGBAY,
PLANETARYFORTRESS: ENGINEERINGBAY,
BARRACKS: SUPPLYDEPOT,
ORBITALCOMMAND: BARRACKS,
BUNKER: BARRACKS,
GHOST: GHOSTACADEMY,
GHOSTACADEMY: BARRACKS,
FACTORY: BARRACKS,
ARMORY: FACTORY,
HELLIONTANK: ARMORY,
THOR: ARMORY,
STARPORT: FACTORY,
FUSIONCORE: STARPORT,
BATTLECRUISER: FUSIONCORE,
},
)
PROTOSS_TECH_REQUIREMENT: Dict[UnitTypeId, UnitTypeId] = defaultdict(
return_NOTAUNIT,
{
PHOTONCANNON: FORGE,
CYBERNETICSCORE: GATEWAY,
SENTRY: CYBERNETICSCORE,
STALKER: CYBERNETICSCORE,
ADEPT: CYBERNETICSCORE,
TWILIGHTCOUNCIL: CYBERNETICSCORE,
SHIELDBATTERY: CYBERNETICSCORE,
TEMPLARARCHIVE: TWILIGHTCOUNCIL,
DARKSHRINE: TWILIGHTCOUNCIL,
HIGHTEMPLAR: TEMPLARARCHIVE,
DARKTEMPLAR: DARKSHRINE,
STARGATE: CYBERNETICSCORE,
TEMPEST: FLEETBEACON,
CARRIER: FLEETBEACON,
MOTHERSHIP: FLEETBEACON,
ROBOTICSFACILITY: CYBERNETICSCORE,
ROBOTICSBAY: ROBOTICSFACILITY,
COLOSSUS: ROBOTICSBAY,
DISRUPTOR: ROBOTICSBAY,
},
)
ZERG_TECH_REQUIREMENT: Dict[UnitTypeId, UnitTypeId] = defaultdict(
return_NOTAUNIT,
{
ZERGLING: SPAWNINGPOOL,
QUEEN: SPAWNINGPOOL,
ROACHWARREN: SPAWNINGPOOL,
BANELINGNEST: SPAWNINGPOOL,
SPINECRAWLER: SPAWNINGPOOL,
SPORECRAWLER: SPAWNINGPOOL,
ROACH: ROACHWARREN,
BANELING: BANELINGNEST,
LAIR: SPAWNINGPOOL,
OVERSEER: LAIR,
OVERLORDTRANSPORT: LAIR,
INFESTATIONPIT: LAIR,
INFESTOR: INFESTATIONPIT,
SWARMHOSTMP: INFESTATIONPIT,
HYDRALISKDEN: LAIR,
HYDRALISK: HYDRALISKDEN,
LURKERDENMP: HYDRALISKDEN,
LURKERMP: LURKERDENMP,
SPIRE: LAIR,
MUTALISK: SPIRE,
CORRUPTOR: SPIRE,
NYDUSNETWORK: LAIR,
HIVE: INFESTATIONPIT,
VIPER: HIVE,
ULTRALISKCAVERN: HIVE,
GREATERSPIRE: HIVE,
BROODLORD: GREATERSPIRE,
},
)
# Required in 'tech_requirement_progress' bot_ai.py function
EQUIVALENTS_FOR_TECH_PROGRESS: Dict[UnitTypeId, Set[UnitTypeId]] = {
# Protoss
UnitTypeId.GATEWAY: {UnitTypeId.WARPGATE},
UnitTypeId.WARPPRISM: {UnitTypeId.WARPPRISMPHASING},
UnitTypeId.OBSERVER: {UnitTypeId.OBSERVERSIEGEMODE},
# Terran
UnitTypeId.SUPPLYDEPOT: {UnitTypeId.SUPPLYDEPOTLOWERED, UnitTypeId.SUPPLYDEPOTDROP},
UnitTypeId.BARRACKS: {UnitTypeId.BARRACKSFLYING},
UnitTypeId.FACTORY: {UnitTypeId.FACTORYFLYING},
UnitTypeId.STARPORT: {UnitTypeId.STARPORTFLYING},
UnitTypeId.COMMANDCENTER: {
UnitTypeId.COMMANDCENTERFLYING,
UnitTypeId.PLANETARYFORTRESS,
UnitTypeId.ORBITALCOMMAND,
UnitTypeId.ORBITALCOMMANDFLYING,
},
UnitTypeId.ORBITALCOMMAND: {UnitTypeId.ORBITALCOMMANDFLYING},
UnitTypeId.HELLION: {UnitTypeId.HELLIONTANK},
UnitTypeId.WIDOWMINE: {UnitTypeId.WIDOWMINEBURROWED},
UnitTypeId.SIEGETANK: {UnitTypeId.SIEGETANKSIEGED},
UnitTypeId.THOR: {UnitTypeId.THORAP},
UnitTypeId.VIKINGFIGHTER: {UnitTypeId.VIKINGASSAULT},
UnitTypeId.LIBERATOR: {UnitTypeId.LIBERATORAG},
# Zerg
UnitTypeId.LAIR: {UnitTypeId.HIVE},
UnitTypeId.HATCHERY: {UnitTypeId.LAIR, UnitTypeId.HIVE},
UnitTypeId.SPIRE: {UnitTypeId.GREATERSPIRE},
UnitTypeId.SPINECRAWLER: {UnitTypeId.SPINECRAWLERUPROOTED},
UnitTypeId.SPORECRAWLER: {UnitTypeId.SPORECRAWLERUPROOTED},
UnitTypeId.OVERLORD: {UnitTypeId.OVERLORDTRANSPORT},
UnitTypeId.OVERSEER: {UnitTypeId.OVERSEERSIEGEMODE},
UnitTypeId.DRONE: {UnitTypeId.DRONEBURROWED},
UnitTypeId.ZERGLING: {UnitTypeId.ZERGLINGBURROWED},
UnitTypeId.ROACH: {UnitTypeId.ROACHBURROWED},
UnitTypeId.RAVAGER: {UnitTypeId.RAVAGERBURROWED},
UnitTypeId.HYDRALISK: {UnitTypeId.HYDRALISKBURROWED},
UnitTypeId.LURKERMP: {UnitTypeId.LURKERMPBURROWED},
UnitTypeId.SWARMHOSTMP: {UnitTypeId.SWARMHOSTBURROWEDMP},
UnitTypeId.INFESTOR: {UnitTypeId.INFESTORBURROWED},
UnitTypeId.ULTRALISK: {UnitTypeId.ULTRALISKBURROWED},
# TODO What about morphing untis? E.g. roach to ravager, overlord to drop-overlord or overseer
}
ALL_GAS: Set[UnitTypeId] = {
UnitTypeId.ASSIMILATOR,
UnitTypeId.ASSIMILATORRICH,
UnitTypeId.REFINERY,
UnitTypeId.REFINERYRICH,
UnitTypeId.EXTRACTOR,
UnitTypeId.EXTRACTORRICH,
}
"""
How much damage a unit gains per weapon upgrade per attack
E.g. marauder receives +1 normal damage and +1 vs armored, so we have to list +1 vs armored here - the +1 normal damage is assumed
E.g. stalker receives +1 normal damage but does not increment at all vs armored, so we don't list it here
Updated using unit stats: https://liquipedia.net/starcraft2/Unit_Statistics_(Legacy_of_the_Void)
Default will be assumed as 1, or 0 against specific armor tags, if it is not listed:
MyUnitType: {
TargetType.Ground.value: {
# Bonus damage per weapon upgrade against ground targets
None: 1,
# Bonus damage per weapon upgrade against ground targets with specific armor tag
some_armor_tag: 0
}
# Same for Air and Any (=both)
}
"""
DAMAGE_BONUS_PER_UPGRADE: Dict[int, UnitTypeId] = {
#
# Protoss
#
UnitTypeId.PROBE: {TargetType.Ground.value: {None: 0}},
# Gateway Units
UnitTypeId.ADEPT: {TargetType.Ground.value: {IS_LIGHT: 1}},
UnitTypeId.STALKER: {TargetType.Any.value: {IS_ARMORED: 1}},
UnitTypeId.DARKTEMPLAR: {TargetType.Ground.value: {None: 5}},
UnitTypeId.ARCHON: {TargetType.Any.value: {None: 3, IS_BIOLOGICAL: 1}},
# Robo Units
UnitTypeId.IMMORTAL: {TargetType.Ground.value: {None: 2, IS_ARMORED: 3}},
UnitTypeId.COLOSSUS: {TargetType.Ground.value: {IS_LIGHT: 1}},
# Stargate Units
UnitTypeId.ORACLE: {TargetType.Ground.value: {None: 0}},
UnitTypeId.TEMPEST: {TargetType.Ground.value: {None: 4}, TargetType.Air.value: {None: 3, IS_MASSIVE: 2}},
#
# Terran
#
UnitTypeId.SCV: {TargetType.Ground.value: {None: 0}},
# Barracks Units
UnitTypeId.MARAUDER: {TargetType.Ground.value: {IS_ARMORED: 1}},
UnitTypeId.GHOST: {TargetType.Any.value: {IS_LIGHT: 1}},
# Factory Units
UnitTypeId.HELLION: {TargetType.Ground.value: {IS_LIGHT: 1}},
UnitTypeId.HELLIONTANK: {TargetType.Ground.value: {None: 2, IS_LIGHT: 1}},
UnitTypeId.CYCLONE: {TargetType.Any.value: {None: 2}},
UnitTypeId.SIEGETANK: {TargetType.Ground.value: {None: 2, IS_ARMORED: 1}},
UnitTypeId.SIEGETANKSIEGED: {TargetType.Ground.value: {None: 4, IS_ARMORED: 1}},
UnitTypeId.THOR: {TargetType.Ground.value: {None: 3}, TargetType.Air.value: {IS_LIGHT: 1}},
UnitTypeId.THORAP: {TargetType.Ground.value: {None: 3}, TargetType.Air.value: {None: 3, IS_MASSIVE: 1}},
# Starport Units
UnitTypeId.VIKINGASSAULT: {TargetType.Ground.value: {IS_MECHANICAL: 1}},
UnitTypeId.LIBERATORAG: {TargetType.Ground.value: {None: 5}},
#
# Zerg
#
UnitTypeId.DRONE: {TargetType.Ground.value: {None: 0}},
# Hatch Tech Units (Queen, Ling, Bane, Roach, Ravager)
UnitTypeId.BANELING: {TargetType.Ground.value: {None: 2, IS_LIGHT: 2, IS_STRUCTURE: 3}},
UnitTypeId.ROACH: {TargetType.Ground.value: {None: 2}},
UnitTypeId.RAVAGER: {TargetType.Ground.value: {None: 2}},
# Lair Tech Units (Hydra, Lurker, Ultra)
UnitTypeId.LURKERMPBURROWED: {TargetType.Ground.value: {None: 2, IS_ARMORED: 1}},
UnitTypeId.ULTRALISK: {TargetType.Ground.value: {None: 3}},
# Spire Units (Muta, Corruptor, BL)
UnitTypeId.CORRUPTOR: {TargetType.Air.value: {IS_MASSIVE: 1}},
UnitTypeId.BROODLORD: {TargetType.Ground.value: {None: 2}},
}
TARGET_HELPER = {
1: "no target",
2: "Point2",
3: "Unit",
4: "Point2 or Unit",
5: "Point2 or no target",
}