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SearchActivity.py
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SearchActivity.py
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# Copyright (c) 2011 Walter Bender
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU General Public License
# along with this library; if not, write to the Free Software
# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk, Gdk
from sugar3.activity import activity
from sugar3 import profile
from sugar3.graphics.toolbarbox import ToolbarBox
from sugar3.activity.widgets import ActivityToolbarButton
from sugar3.activity.widgets import StopButton
from toolbar_utils import button_factory, label_factory, separator_factory
from utils import json_load, json_dump, convert_seconds_to_minutes
import telepathy
import dbus
from dbus.service import signal
from dbus.gobject_service import ExportedGObject
from sugar3.presence import presenceservice
from sugar3.presence.tubeconn import TubeConnection
from gettext import gettext as _
from json import load as jload
from json import dump as jdump
from StringIO import StringIO
from game import Game
import logging
_logger = logging.getLogger('cookie-search-activity')
SERVICE = 'org.sugarlabs.CookieSearchActivity'
IFACE = SERVICE
class SearchActivity(activity.Activity):
""" Searching strategy game """
def __init__(self, handle):
""" Initialize the toolbars and the game board """
try:
super(SearchActivity, self).__init__(handle)
except dbus.exceptions.DBusException as e:
_logger.error(str(e))
self.path = activity.get_bundle_path()
self.all_scores = []
self.nick = profile.get_nick_name()
if profile.get_color() is not None:
self.colors = profile.get_color().to_string().split(',')
else:
self.colors = ['#A0FFA0', '#FF8080']
self._setup_toolbars()
self._setup_dispatch_table()
# Create a canvas
canvas = Gtk.DrawingArea()
canvas.set_size_request(Gdk.Screen.width(),
Gdk.Screen.height())
self.set_canvas(canvas)
canvas.show()
self.show_all()
self._game = Game(canvas, parent=self, path=self.path,
colors=self.colors)
self._setup_presence_service()
if 'dotlist' in self.metadata:
self._restore()
else:
self._game.new_game()
def _setup_toolbars(self):
""" Setup the toolbars. """
self.max_participants = 4
toolbox = ToolbarBox()
# Activity toolbar
activity_button = ActivityToolbarButton(self)
toolbox.toolbar.insert(activity_button, 0)
activity_button.show()
self.set_toolbar_box(toolbox)
toolbox.show()
button_factory(
'score-copy',
activity_button,
self._write_scores_to_clipboard,
tooltip=_('Export scores to clipboard'))
button_factory(
'new-game',
toolbox.toolbar,
self._new_game_cb,
tooltip=_('Start a new game.'))
label_factory(toolbox.toolbar, '', width=300)
separator_factory(toolbox.toolbar, True, False)
stop_button = StopButton(self)
toolbox.toolbar.insert(stop_button, -1)
stop_button.show()
def _new_game_cb(self, button=None):
''' Start a new game. '''
self._game.new_game()
def write_file(self, file_path):
""" Write the grid status to the Journal """
dot_list = self._game.save_game()
self.metadata['dotlist'] = ''
for dot in dot_list:
self.metadata['dotlist'] += str(dot)
if dot_list.index(dot) < len(dot_list) - 1:
self.metadata['dotlist'] += ' '
self.metadata['all_scores'] = \
self._data_dumper(self.all_scores)
self.metadata['current_gametime'] = self._game._game_time_seconds
self.metadata['current_level'] = self._game.level
def _data_dumper(self, data):
io = StringIO()
jdump(data, io)
return io.getvalue()
def _restore(self):
""" Restore the game state from metadata """
if 'current_gametime' in self.metadata:
# '-1' Workaround for showing last second
self._game._game_time_seconds = self._data_loader(
self.metadata['current_gametime']) - 1
else:
self._game._game_time_seconds = 0
self._game._game_time = convert_seconds_to_minutes(
self._game._game_time_seconds)
if 'current_level' in self.metadata:
current_level_metadata = self.metadata['current_level']
self._game.level = self._data_loader(current_level_metadata)
if 'dotlist' in self.metadata:
dot_list = []
dots = self.metadata['dotlist'].split()
for dot in dots:
dot_list.append(int(dot))
self._game.restore_game(dot_list)
if 'all_scores' in self.metadata:
self.all_scores = self._data_loader(self.metadata['all_scores'])
else:
self.all_scores = []
_logger.debug(self.all_scores)
def _data_loader(self, data):
io = StringIO(data)
return jload(io)
def _write_scores_to_clipboard(self, button=None):
''' SimpleGraph will plot the cululative results '''
_logger.debug(self.all_scores)
scores = ''
for i, s in enumerate(self.all_scores):
scores += '%s: %s\n' % (str(i + 1), s)
Gtk.Clipboard().set_text(scores)
# Collaboration-related methods
def _setup_presence_service(self):
""" Setup the Presence Service. """
self.pservice = presenceservice.get_instance()
self.initiating = None # sharing (True) or joining (False)
owner = self.pservice.get_owner()
self.owner = owner
self._share = ""
self.connect('shared', self._shared_cb)
self.connect('joined', self._joined_cb)
def _shared_cb(self, activity):
""" Either set up initial share..."""
self._new_tube_common(True)
def _joined_cb(self, activity):
""" ...or join an exisiting share. """
self._new_tube_common(False)
def _new_tube_common(self, sharer):
""" Joining and sharing are mostly the same... """
if self._shared_activity is None:
_logger.debug("Error: Failed to share or join activity ... \
_shared_activity is null in _shared_cb()")
return
self.initiating = sharer
self.waiting_for_hand = not sharer
self.conn = self._shared_activity.telepathy_conn
self.tubes_chan = self._shared_activity.telepathy_tubes_chan
self.text_chan = self._shared_activity.telepathy_text_chan
self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].connect_to_signal(
'NewTube', self._new_tube_cb)
if sharer:
_logger.debug('This is my activity: making a tube...')
self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].OfferDBusTube(
SERVICE, {})
else:
_logger.debug('I am joining an activity: waiting for a tube...')
self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].ListTubes(
reply_handler=self._list_tubes_reply_cb,
error_handler=self._list_tubes_error_cb)
self._game.set_sharing(True)
def _list_tubes_reply_cb(self, tubes):
""" Reply to a list request. """
for tube_info in tubes:
self._new_tube_cb(*tube_info)
def _list_tubes_error_cb(self, e):
""" Log errors. """
_logger.debug('Error: ListTubes() failed: %s' % (e))
def _new_tube_cb(self, tube_id, initiator, tube_type, service, params,
state):
""" Create a new tube. """
_logger.debug('New tube: ID=%d initator=%d type=%d service=%s \
params=%r state=%d' % (tube_id, initiator, tube_type, service, params, state))
if (tube_type == telepathy.TUBE_TYPE_DBUS and service == SERVICE):
if state == telepathy.TUBE_STATE_LOCAL_PENDING:
self.tubes_chan[
telepathy.CHANNEL_TYPE_TUBES].AcceptDBusTube(id)
tube_conn = TubeConnection(
self.conn, self.tubes_chan[
telepathy.CHANNEL_TYPE_TUBES], tube_id,
group_iface=self.text_chan[
telepathy.CHANNEL_INTERFACE_GROUP])
self.chattube = ChatTube(tube_conn, self.initiating,
self.event_received_cb)
def _setup_dispatch_table(self):
''' Associate tokens with commands. '''
self._processing_methods = {
'n': [self._receive_new_game, 'get a new game grid'],
'p': [self._receive_dot_click, 'get a dot click'],
}
def event_received_cb(self, event_message):
''' Data from a tube has arrived. '''
if len(event_message) == 0:
return
try:
command, payload = event_message.split('|', 2)
except ValueError:
_logger.debug('Could not split event message %s' % (event_message))
return
self._processing_methods[command][0](payload)
def send_new_game(self):
''' Send a new grid to all players '''
self.send_event('n|%s' % (json_dump(self._game.save_game())))
def _receive_new_game(self, payload):
''' Sharer can start a new game. '''
dot_list = json_load(payload)
self._game.restore_game(dot_list)
def send_dot_click(self, dot, color):
''' Send a dot click to all the players '''
self.send_event('p|%s' % (json_dump([dot, color])))
def _receive_dot_click(self, payload):
''' When a dot is clicked, everyone should change its color. '''
(dot, color) = json_load(payload)
self._game.remote_button_press(dot, color)
def send_event(self, entry):
""" Send event through the tube. """
if hasattr(self, 'chattube') and self.chattube is not None:
self.chattube.SendText(entry)
class ChatTube(ExportedGObject):
""" Class for setting up tube for sharing """
def __init__(self, tube, is_initiator, stack_received_cb):
super(ChatTube, self).__init__(tube, PATH)
self.tube = tube
self.is_initiator = is_initiator # Are we sharing or joining activity?
self.stack_received_cb = stack_received_cb
self.stack = ''
self.tube.add_signal_receiver(self.send_stack_cb, 'SendText', IFACE,
path=PATH, sender_keyword='sender')
def send_stack_cb(self, text, sender=None):
if sender == self.tube.get_unique_name():
return
self.stack = text
self.stack_received_cb(text)
@signal(dbus_interface=IFACE, signature='s')
def SendText(self, text):
self.stack = text