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GWorkers.go
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/*
从fasthttp中变更过来的GoRoutine池
Autor: 不得闲
QQ:75492895
*/
package DxCommonLib
import (
_ "go.uber.org/automaxprocs"
"runtime"
"sync"
"time"
)
type (
GWorkerFunc func(data ...interface{})
GWorkers struct {
mustStop bool
fMaxWorkersCount int //能同时存在的最多线程个数
workersCount int
fMaxWorkerIdleTime time.Duration //线程能空闲的最长时间,超过这个时间了会回收掉这个线程
ready []*workerChan //准备好的空闲线程
lock sync.Mutex
workerChanPool sync.Pool //工作者
fStopChan chan struct{}
}
workerChan struct {
lastUseTime time.Time
fOwner *GWorkers
fCurTask chan defTaskRunner //ITaskRunner
}
defTaskRunner struct {
runFunc GWorkerFunc
runArgs []interface{}
}
)
func (workers *GWorkers) Start() {
if workers.fStopChan != nil {
panic("BUG: GWorkers already started")
}
workers.fStopChan = make(chan struct{})
stopCh := workers.fStopChan
workers.workerChanPool.New = func() interface{} {
return &workerChan{
fOwner: workers,
fCurTask: make(chan defTaskRunner, workerChanCap),
}
}
go func() {
var scratch []*workerChan
for {
select {
case <-stopCh:
return
case <-After(workers.fMaxWorkerIdleTime):
//执行上了
workers.clean(&scratch) //定时执行清理回收线程
}
}
}()
}
func (workers *GWorkers) Stop() {
if workers.fStopChan == nil {
panic("BUG: GWorkers wasn't started")
}
close(workers.fStopChan)
workers.fStopChan = nil
// Stop all the workers waiting for incoming connections.
// Do not wait for busy workers - they will stop after
// serving the connection and noticing wp.mustStop = true.
workers.lock.Lock()
ready := workers.ready
l := len(ready)
for i := 0; i < l; i++ {
ready[i].fCurTask <- defTaskRunner{}
ready[i] = nil
}
workers.ready = ready[:0]
workers.mustStop = true
workers.lock.Unlock()
}
var workerChanCap = func() int {
// Use blocking workerChan if GOMAXPROCS=1.
// This immediately switches Serve to WorkerFunc, which results
// in higher performance (under go1.5 at least).
if runtime.GOMAXPROCS(0) == 1 {
return 0
}
// Use non-blocking workerChan if GOMAXPROCS>1,
// since otherwise the Serve caller (Acceptor) may lag accepting
// new connections if WorkerFunc is CPU-bound.
return 1
}()
func (workers *GWorkers) clean(scratch *[]*workerChan) {
// Clean least recently used workers if they didn't serve connections
// for more than maxIdleWorkerDuration.
criticalTime := time.Now().Add(-workers.fMaxWorkerIdleTime)
workers.lock.Lock()
ready := workers.ready
n := len(ready)
//超过设定的最大空闲时间的,就解雇掉
// Use binary-search algorithm to find out the index of the least recently worker which can be cleaned up.
l, r, mid := 0, n-1, 0
for l <= r {
mid = (l + r) / 2
if criticalTime.After(workers.ready[mid].lastUseTime) {
l = mid + 1
} else {
r = mid - 1
}
}
if r == -1 {
workers.lock.Unlock()
return
}
i := r
*scratch = append((*scratch)[:0], ready[:i+1]...)
m := copy(ready, ready[i+1:])
for i = m; i < n; i++ {
ready[i] = nil
}
workers.ready = ready[:m]
workers.lock.Unlock()
// Notify obsolete workers to stop.
// This notification must be outside the wp.lock, since ch.ch
// may be blocking and may consume a lot of time if many workers
// are located on non-local CPUs.
tmp := *scratch
for i = 0; i < len(tmp); i++ {
tmp[i].fCurTask <- defTaskRunner{}
tmp[i] = nil
}
}
func (workers *GWorkers) getCh() *workerChan {
var ch *workerChan
createWorker := false
workers.lock.Lock()
ready := workers.ready
n := len(ready) - 1
if n < 0 {
if workers.workersCount < workers.fMaxWorkersCount {
createWorker = true
workers.workersCount++
}
} else {
ch = ready[n]
ready[n] = nil
workers.ready = ready[:n]
}
workers.lock.Unlock()
if ch == nil {
if !createWorker {
return nil
}
vch := workers.workerChanPool.Get()
ch = vch.(*workerChan)
go func() {
workers.workerFunc(ch)
workers.workerChanPool.Put(vch)
}()
}
return ch
}
func (workers *GWorkers) release(ch *workerChan) bool {
ch.lastUseTime = time.Now()
workers.lock.Lock()
if workers.mustStop {
workers.lock.Unlock()
return false
}
workers.ready = append(workers.ready, ch)
workers.lock.Unlock()
return true
}
func (workers *GWorkers) workerFunc(ch *workerChan) {
//waitTimes := workers.fMaxWorkerIdleTime + time.Second * 5
for {
curTask := <-ch.fCurTask
if curTask.runFunc == nil {
break
}
curTask.runFunc(curTask.runArgs...)
if !workers.release(ch) {
break
}
/*select {
case curTask := <-ch.fCurTask:
if curTask.runFunc == nil {
break
}
curTask.runFunc(curTask.runArgs...)
if !workers.release(ch) {
break
}
case <-After(waitTimes):
//这么长时间都没有等到信号,是不是已经跪了
//删除这个长期占有的channel
workers.lock.Lock()
n := len(workers.ready)
for i := n - 1;i>=0;i--{
if workers.ready[i] == ch{
if i == n - 1{
workers.ready = workers.ready[:i]
}else{
workers.ready = append(workers.ready[:i],workers.ready[i+1:]...)
}
workers.workersCount--
break
}
}
workers.lock.Unlock()
return
}*/
}
workers.lock.Lock()
workers.workersCount--
workers.lock.Unlock()
}
func (workers *GWorkers) PostFunc(routineFunc GWorkerFunc, params ...interface{}) bool {
wch := workers.getCh()
if wch != nil {
wch.fCurTask <- defTaskRunner{
runFunc: routineFunc,
runArgs: params,
}
return true
}
return false
}
// MustPostFunc 必然投递
func (workers *GWorkers) MustPostFunc(routineFunc GWorkerFunc, params ...interface{}) {
for {
wch := workers.getCh()
if wch != nil {
wch.fCurTask <- defTaskRunner{
runFunc: routineFunc,
runArgs: params,
}
return
}
runtime.Gosched()
}
}
// MustRunAsync 必须异步执行到
func (workers *GWorkers) MustRunAsync(routineFunc GWorkerFunc, params ...interface{}) {
for i := 0; i < 10; i++ {
wch := workers.getCh()
if wch != nil {
wch.fCurTask <- defTaskRunner{
runFunc: routineFunc,
runArgs: params,
}
return
}
runtime.Gosched()
}
go routineFunc(params...)
}
func (workers *GWorkers) TryPostAndRun(routineFunc GWorkerFunc, params ...interface{}) {
for idx := 0; idx < 10; idx++ {
wch := workers.getCh()
if wch != nil {
wch.fCurTask <- defTaskRunner{
runFunc: routineFunc,
runArgs: params,
}
return
}
runtime.Gosched()
}
routineFunc(params...)
return
}
func NewWorkers(maxGoroutinesAmount int, maxGoroutineIdleDuration time.Duration) *GWorkers {
gp := new(GWorkers)
if maxGoroutinesAmount <= 0 {
gp.fMaxWorkersCount = 512 * 1024
} else {
gp.fMaxWorkersCount = maxGoroutinesAmount
}
if maxGoroutineIdleDuration <= 0 {
gp.fMaxWorkerIdleTime = 10 * time.Second
} else {
gp.fMaxWorkerIdleTime = maxGoroutineIdleDuration
}
gp.Start()
return gp
}
var defWorkers *GWorkers
func ResetDefaultWorker(maxGoroutinesAmount int, maxGoroutineIdleDuration time.Duration) {
if defWorkers != nil {
defWorkers.Stop()
}
defWorkers = NewWorkers(maxGoroutinesAmount, maxGoroutineIdleDuration)
}
func PostFunc(routineFunc GWorkerFunc, params ...interface{}) bool {
if defWorkers == nil {
defWorkers = NewWorkers(0, 0)
}
return defWorkers.PostFunc(routineFunc, params...)
}
func MustPostFunc(routineFunc GWorkerFunc, params ...interface{}) {
if defWorkers == nil {
defWorkers = NewWorkers(0, 0)
}
defWorkers.MustPostFunc(routineFunc, params...)
}
func TryPostAndRun(routineFunc GWorkerFunc, params ...interface{}) {
if defWorkers == nil {
defWorkers = NewWorkers(0, 0)
}
defWorkers.TryPostAndRun(routineFunc, params...)
}
// MustRunAsync 必须异步执行到
func MustRunAsync(routineFunc GWorkerFunc, params ...interface{}) {
if defWorkers == nil {
defWorkers = NewWorkers(0, 0)
}
defWorkers.MustRunAsync(routineFunc, params...)
}
func StopWorkers() {
if defWorkers != nil {
defWorkers.Stop()
}
}