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macOS default drawing size width is huge #172
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Hi Jean,
This example should draw a full circle on the screen. If the window isn't too big, please try to take a screenshot of what's happening. Thanks! |
Hi Jean,
Please let me know if this resolves things for you. |
Thanks, this solved the problem for me! |
Glad you got it working! |
Hello, I'm still having these same problems, even after using the git version. After I try to compile, it says:
The examples from the Github repo work otherwise. Any ideas what this could be or how can I remedy it? |
Hi @Rickgg. Sorry to hear you're having trouble. Can you try the solution from this comment: #202 (comment) This issue is quite old, so the solution I suggested above is outdated. Instead of using the git master branch, try selecting the specific revision I outline in that comment. If you're still running into problems after that, please open a new issue and provide information like your rust version, your Cargo.lock file, and your operating system information. Hope that solves the problem for you! |
Hello,
I'm using macOS Catalina, Rust 1.43.1 and turtle 1.0.0-rc.3 with a MacBook Air 2018 (retina display). I think something is wrong with the way the turtle window is created because the default width of the window is huge. Here is a sample program that I've tried:
The above claims that the window size is 200000 by 1710 pixels, obviously the line drawn is not visible.
If I force the window to have a specific size nothing seems to change:
Regards,
Jean
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