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Issue exists in original code. If two clients are joining network game at the same time, both clients see themselves as same color and game pretty much break.
Same player index is assigned by the server due to index being selected at connect but only reserved after transmitting level etc.
The text was updated successfully, but these errors were encountered:
Issue exists in original code. If two clients are joining network game at the same time, both clients see themselves as same color and game pretty much break.
Same player index is assigned by the server due to index being selected at connect but only reserved after transmitting level etc.
The text was updated successfully, but these errors were encountered: