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Network clients simultaneously joining cause desync #174

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veikkos opened this issue Aug 15, 2020 · 0 comments
Open

Network clients simultaneously joining cause desync #174

veikkos opened this issue Aug 15, 2020 · 0 comments
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@veikkos
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veikkos commented Aug 15, 2020

Issue exists in original code. If two clients are joining network game at the same time, both clients see themselves as same color and game pretty much break.

Same player index is assigned by the server due to index being selected at connect but only reserved after transmitting level etc.

@veikkos veikkos added the bug Something isn't working label Aug 15, 2020
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