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Port over existing Superpowers Game editors #3

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blurymind opened this issue Feb 25, 2016 · 2 comments
Open

Port over existing Superpowers Game editors #3

blurymind opened this issue Feb 25, 2016 · 2 comments

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@blurymind
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Currently one can only collaborate on code editing and asset sharing, however you still need to write your own map parser or used tiled. Superpowers level editor made levels cant be loaded by love2d, nor than a lot pf the other types of data. This is not stated in a roadmap anywhere, so users dont know ehats implemented and whats not before trying it.

@elisee elisee changed the title Feature request: level editing and asset loading Port over existing Superpowers Game editors Mar 1, 2016
@elisee
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elisee commented Mar 1, 2016

Right now, the various editors in Superpowers Game use the Superpowers Game engine, which means they can only be used with it.

We've started work to make the editors more reusable by building a simple set of helper functions and classes around THREE.js in a common plugin: https://github.com/superpowers/superpowers-common-plugins/tree/master/three. As this work progresses, we should be able to extract editors and offer them with Superpowers LÖVE and other systems.

We might end up having to maintain different forks of each editor for each system, considering the runtime bits will be different... That would be a lot of work, but i'm not sure how to avoid that? cc @bilou84

@blurymind
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That would also make the superpowers mascot so happy thouhh. Getting it's tentacles on the love2d engine and giving it its own level/scene editor out of the box. It would actually make love2d more accessible to everyone

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