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A better version of this library/framework is going to be available later this year #5
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Do you have a copy of version 1.7? I'm currently reversing a game that uses an updated SexyApp so it'd be extremely helpful to have. |
I do not have a version of 1.7 on me sadly. There is however going to be
a version that will be released (hopefully) call Sexy prime (?) by
lolhacksrule, which is being currently worked on as a result of
circleshootapp (Zuma) decompilation.
I don't know if 1.7 is still owned by electronic farts or not. I do
however have an executable version of the framework which works either way
as a single project but it's not mine to begin with... It was given to me
by a person who found it via talks with PopCap/ea Hong Kong. Kind of odd
but I guess whatever..
I do not know what 1.7 contains and whether or not it is either an
executable format or if it's a static library format (which is what it's
supposed to be....).
If there is such a thing then we would have probably have to use sexy prime.
…On Mon, Aug 5, 2024, 10:23 BreakfastBrainz2 ***@***.***> wrote:
Do you have a copy of version 1.7? I'm currently reversing a game that
uses an updated SexyApp so it'd be extremely helpful to have.
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Do you know if there's currently any ETA for when Sexy2x might be ready/available for use? |
Massive edit and correction to those who were misinformed on the latter issue (my severe apologies as well for doing that): ^^This is the correct version. You will need to get rid of the PVZ related stuff (and code) if you want to use your own stuff to make popcap games with C++20 and 64bit only. We are no longer using DirectX/3D. Sexy2X will probably be archived and deleted because of the developer's further intentions to move on from gaming... One question for BreakfastBrainz2, what is your discord..? |
My discord username is "brekko." |
Just so you all know this is not the latest version. 1.3 and 1.34 are not compatible with windows 10 and 11 and there's actually a 1.7 that included many many features that were only available to electronic arts.
We're actually introducing an alternative library named sexy2X, which will solve a crap ton of problems that the user may experience in this library. Even better, the new version uses sdl instead of DirectX and d3d and D2D to render graphics. It is also completely based on C++ instead of partial C code from the jpeg, PNG, zlib, etc.
Even better a lot of the stuff that was originally included with this library it's now going to be included in the sdl code so this way you don't have to use jpeg PNG and zlib together. We're also using cmake, to ensure development on Linux. We are also including a couple of other libraries that were introduced with the 1.7 such as Tod lib for further debugging and development help.
A lot of the philosophy is also going to be borrowed from this main repository branch, so this way we can stick to the philosophy while going with platform agnostic gaming development. You'll see the widgets you'll see everything all the classes that were used in this library but under sdl drawing instead.
The reason we chose sdl was because DirectX and d3d and D2D contained complicated nuisances to draw a single image to a screen which was absolutely ridiculous and atrocious to a graphics card.
https://github.com/n2g7mutf8/Sexy2x
I can assure you this library will work a lot better and you wont have to be doing ANY platform specific related things and just simply write a game without having to do anything that's just completely ridiculous.
Sorry Andrew, but we're going to be moving to that one instead once it's fully written.
If anyone wants to contribute to the new library please ask the new repo owner. It is currently a private repo but is publicly accessible anyways.
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