- New command
set-product-id
- Audio filenames can now be quoted, to support filenames with characters
outside the range
a-zA-Z0-9_
. Audio files can also be given including their extension. - Support for the
stop
andreplay
codes (generated by default) - The
set-language
command truncates long language names (likeITALIAN
) automatically. - The output of
tttool export
has the YAML fields in a more sensible order - The
tttool assemble
command takes a--no-date
argument, which is mostly useful for testing (to get deterministic output)
- The SVG images created with
./tttool oid-code
and./tttool oid-codes
respect--code-dim
. - New command
set-language
to change the language of a GME file without rewriting the whole file (preserves all games etc.). - The release tarball now contains a binary for OSX.
- The SVG patterns created with
./tttool oid-code
and./tttool oid-codes
now haveid
s that are valid (no spaces). - The release tarball now contains a binary for Linux as well.
- The release tarball now contains a copy of The tttool book
-
If the script for an oid code contains only one line, one can simply write
house: P(welcome)
instead of
house: - P(welcome)
-
./tttool oid-table
aligns images on pixel boundaries, so that a naive rastering of the whole page still yields crisp pixels. Thanks to @m7thon for the patch! -
The PDF output uses PDF patterns for much smaller PDF files.
-
The commands
./tttool oid-code
and./tttool oid-table
can now also produce SVG output with SVG patterns:--image-format SVG
produces SVG with vector squares for the pixels, wihle--image-format SVG+PNG
produces SVG with a small, repeated pixel graphics in the pattern -
Games are now more likely to be properly round-tripped (GH issue #174)
./tttool oid-table
sorts naturally now, so that the sequence isfoo1
foo2
foo10
, and notfoo1
foo10
foo2
.- Read and write the language field in the GME header (GH issue #105)
./tttool assemble
: Do not fail with too many open files- Handle “other” play commands (FFE0, FFE1) even if their argument is not 0, with some crude syntax in the YAML format. The meaning of this argument is not yet understood, volunteers are welcome!
-
Completely re-done option parsing, so there now proper support for short and long options, arbitrary order of options, better error messages and per-command
--help
output.Incompatibility: Some commands are now called differently. In particular, to generate PNG files with all codes from a YAML file, use
./tttool oid-codes
, not./tttool oid-code
. -
The size of the OID codes written by
./tttool oid-code
is configurable. -
The png files written by
./tttool oid-code
and./tttool oid-codes
store their DPI value, so that importing them into DTP programs is likely to yield the desired result. -
New command
tttool oid-table
that prints all OIDs of a given YAML file as a nice and handy table in a PDF file -
The output of
./tttool games
is more detailed. -
Games are not exported by
tttool export
and assembled bytttool assemble
. This way, existing Tiptoi products can be modified without losing them. -
The “other” play commands (FFE0, FFE1, FB00) are implemented in the parser, printer and serializer, with syntax
P*(..)
,PA*(..)
andPA(..)
. These are not interesting to you unless you want to understand existing Tiptoi products. -
Support for the “timer” action (FF00) with syntax
T($register,123)
. -
./tttool assemble
will print all errors due to missing audio files, not just the first. -
Fix various crashes in corner cases, mostly involving games. Thanks to @ToniMahagoni for reporting these!
- Do not assign object IDs >= 15000, as these are not recognized.
- New commands FB00 (alternative play range command), FFE0 (alternative play random sample) and FFE1 (alternative play all samples)
- New pixel formats -d 1200d and -d 600d,w hich double the size of the dots.
- Assign object IDs dependent on project IDs, to avoid overlap.
- Fix missing support in tttool play for > and <=
- The
tttool play
command is greatly enhanced:- Audio samples are actually played (On linux, install
sox
). - You can use the name of your scripts instead of the OID codes.
- The prompt supports a persistent history (press ↑).
- You can tab-complete your input.
- Audio samples are actually played (On linux, install
tttool
knows its own version.tttool assemble
warns if the comment field is too long for the GME file.
- The
tttool play
command now supports jump commands.
- The
language
fields takes arbitrary strings, which will hopefully be understood by the text-to-speak engine.
- The yaml files support a
language
field, specifying the default language for the text-to-speech feature. - The
speak
section of the yaml file can have subsections with differing languge settings, to allow multi-language files. - The text-to-speech feature will use either pico2wave or espeak, depending on what is available.
- The windows release zipfile now comes with espeak and oggenc, so Windows users can use text-to-speech out of the box.
- Last release without a changelog