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Loading a gltf model file and converting to interleaved vertex buffer yields wrong index buffer #300

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eladmaimoni opened this issue Dec 31, 2020 · 1 comment
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@eladmaimoni
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I think I have a problem interpreting the Mesh class data to a interleaved vertex buffer and drawing it via DrawIIndexed (directx).

I wrote a thorough explanation and simplified code in this SO question.

Can someone please shed some light at what am I doing wrong?

image

@syoyo syoyo added the invalid label Dec 31, 2020
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syoyo commented Dec 31, 2020

#291

@syoyo syoyo closed this as completed Dec 31, 2020
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