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ss-agent.h
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/*
* Copyright (c) 2014, University of Delaware
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _SS_AGENT_GUARD_
#define _SS_AGENT_GUARD_
#include <deque>
#include <map>
#include <mutex>
#include <thread>
extern "C" {
#include "ss-conf.h"
}
#include "ss-instructions.h"
#include "sa-api.h"
/* Possible DVFS states for XEs. */
///FIXME: DVFS should be at block level. Clock-gate should be at XE level.
enum DVFS_STATE
{
XE_STATE_NONE,
XE_STATE_HALF,
XE_STATE_FULL
};
/* Used to specify the role of the CE. */
enum ROLE_STATES
{
ROLE_STATE_BLOCK,
ROLE_STATE_UNIT,
ROLE_STATE_CHIP
};
/* Map for misc. agent related data. */
extern thread_local struct AgentMap
{
u64 id;
u64 bid;
u64 uid;
/* Current role of the given agent - (chip/unit/block role for the CE). */
//Note: Changes overtime.
u64 role;
/* Current temperature of the agent in Celsius. */
FLOAT_TYPE temperature;
/* Current state of the agent (fanned into XEs). */
struct xe
{
u16 state; //state of the agent's XEs.
TaskType *task; //current executing task of XE
//TODO If you want a pipeline you can add several currentInstructions
u64 taskCounter;
u64 instCounter; //current instruction of the task of each XE.
InstType currentInstruction = {0};
TaskQueueType taskQueue; // for storing task per XE.
} xe[N_CORES_IN_BLOCK];
/* Rolling window of energies for computing power. */
//Note: the front contains the energy of the currently executing instruction.
std::deque<FLOAT_TYPE> energyWindow;
FLOAT_TYPE accumulatedEnergy = 0.0;
/* local memory of agent -- used to communication mailboxes. */
u64 memory[10000];
/* Reference to neighbors -- if the node has them. */
//Note: currently used for caching the neighbors temperatures.
AgentMap* topNeighbor;
AgentMap* btmNeighbor;
AgentMap* lftNeighbor;
AgentMap* rhtNeighbor;
struct temp
{
FLOAT_TYPE top_push;
FLOAT_TYPE btm_push;
FLOAT_TYPE lft_push;
FLOAT_TYPE rht_push;
FLOAT_TYPE top_pull;
FLOAT_TYPE btm_pull;
FLOAT_TYPE lft_pull;
FLOAT_TYPE rht_pull;
} temp = {0.0};
/* Software structures for this block. */
//queues.
TaskQueueType taskQueue; // for storing tasks.
std::deque<saMetadata> messageQueue; // for storing unsent messages.
/*variable indicating block is done*/
bool done = false;
/* Used to gather statistics. */
struct
{
u64 tasksExecuted;
u64 instsExecuted;
} statistics;
#if LOGGING_LEVEL == 1
//File to log information to.
FILE* logfile;
#endif
} agent;
extern AgentMap* agentMap[N_UNITS_IN_CHIP*N_BLOCKS_IN_UNIT];
extern std::chrono::high_resolution_clock::time_point simulationStartTime;
//Used in ss-main.c
auto engine (u64 tid) -> void;
#endif