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AIWarExternalCode.csproj
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AIWarExternalCode.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{CF5C0EDE-E953-46AF-B818-CC6B49226779}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AIWarExternalCode</RootNamespace>
<AssemblyName>AIWarExternalCode</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\GameData\ModdableLogicDLLs\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib">
<HintPath>..\ReliableDLLStorage\mscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<HintPath>..\ReliableDLLStorage\System.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>..\ReliableDLLStorage\System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.XML">
<HintPath>..\ReliableDLLStorage\System.XML.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="TextMeshPro">
<HintPath>..\ReliableDLLStorage\TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\ReliableDLLStorage\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\ReliableDLLStorage\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ArcenUniversal">
<HintPath>..\ReliableDLLStorage\ArcenDLLs\ArcenUniversal.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ArcenAIW2Core">
<HintPath>..\ReliableDLLStorage\ArcenDLLs\ArcenAIW2Core.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="src\**\*.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>