Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Having trouble retrieving the real distances from camera's eye using depth. #8571

Open
IanYangChina opened this issue Jul 25, 2024 · 0 comments
Labels
question Question on using Taichi

Comments

@IanYangChina
Copy link

Hi,

I'm trying to reconstruct point clouds from the depth information rendered by GGUI.
However, I'm having trouble reversing the z-buffering operations that are done by the rendering backend.
I have tried several methods but the reconstructed real distances from the camera's eye have been unrealistic.
Does anyone know how exactly the depth provided by the GGUI render is calculated?
Thanks a lot!

@IanYangChina IanYangChina added the question Question on using Taichi label Jul 25, 2024
@github-project-automation github-project-automation bot moved this to Untriaged in Taichi Lang Jul 25, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
question Question on using Taichi
Projects
Status: Untriaged
Development

No branches or pull requests

1 participant