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Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback

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Pixi Renderer

pixi.js logo

JavaScript 2D Renderer

The aim of this project is to provide a fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of webGL. Also its fast.

If you’re interested in pixi.js then feel free to follow me on twitter (@doormat23) and I will keep you posted! And of course check back on our site as any breakthroughs will be posted up there too!

Demos

Thanks to @photonstorm for providing those last 2 examples and allowing us to share the source code :)

Docs

Documentation can be found here

Resources

Tutorials and other helpful bits

Pixi.js forum

How to build

PixiJS is build with Grunt. If you don't already have this, go install Node and NPM then install the Grunt Command Line.

$> npm install -g grunt-cli

Then, in the folder where you have downloaded the source, install the build dependencies using npm:

$> npm install

Then build:

$> grunt

This will create a minified version at bin/pixi.js and a non-minified version at bin/pixi.dev.js.

It also copies the non-minified version to the examples.

Current features

  • WebGL renderer (with automatic smart batching allowing for REALLY fast performance)
  • Canvas renderer (Fastest in town!)
  • Full scene graph
  • Super easy to use API (similar to the flash display list API)
  • Support for texture atlases
  • Asset loader / sprite sheet loader
  • Auto-detect which renderer should be used
  • Full Mouse and Multi-touch Interaction
  • Text
  • BitmapFont text
  • Multiline Text

Coming soon

  • Filters
  • Render Texture

Coming later

  • Awesome Post processing effects

Usage

	
	// You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
	var renderer = new PIXI.WebGLRenderer(800, 600); 

	document.body.appendChild(renderer.view);
	
	var stage = new PIXI.Stage;

	var bunnyTexture = PIXI.Texture.fromImage("bunny.png");
	var bunny = new PIXI.Sprite(bunnyTexture);
	
	bunny.position.x = 400;
	bunny.position.y = 300;
	
	bunny.scale.x = 2;
	bunny.scale.y = 2;
	
	stage.addChild(bunny);
	
	requestAnimationFrame(animate);
	
	function animate() {
		bunny.rotation += 0.01;
		
		renderer.render(stage);
		
		requestAnimationFrame(animate);
	}

This content is released under the (http://opensource.org/licenses/MIT) MIT License.

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