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[enhancement] Chase and Evade methods for entities doesn't check for walls. #9

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ArthurCose opened this issue Dec 3, 2015 · 0 comments

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@ArthurCose
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The Chase and Evade methods should have boolean a parameter to let the entity try to walk around walls instead of through them

ex.) entity.Evade(player, 4, true);

They shouldn't stop the entity from moving through a wall however, since someone might want to make a mod that creates ghosts or something similar that moves through walls.

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