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The Chase and Evade methods should have boolean a parameter to let the entity try to walk around walls instead of through them
ex.) entity.Evade(player, 4, true);
They shouldn't stop the entity from moving through a wall however, since someone might want to make a mod that creates ghosts or something similar that moves through walls.
The text was updated successfully, but these errors were encountered:
The Chase and Evade methods should have boolean a parameter to let the entity try to walk around walls instead of through them
ex.) entity.Evade(player, 4, true);
They shouldn't stop the entity from moving through a wall however, since someone might want to make a mod that creates ghosts or something similar that moves through walls.
The text was updated successfully, but these errors were encountered: